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Revision: 1.32
Committed: Wed Nov 21 10:28:52 2012 UTC (11 years, 5 months ago) by root
Branch: MAIN
CVS Tags: rel-3_1, HEAD
Changes since 1.31: +2 -0 lines
Log Message:
avoid misparsing pod as comment

File Contents

# Content
1 =begin comment
2
3 ***
4 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
5 *** The source for this file is in CFPlus/pod/command_help.pod
6 *** Make any changes there and then run ./copy_doc
7 ***
8
9 =end comment
10
11 =encoding utf-8
12
13 =head1 Deliantra Command ListingX<command>
14
15 =head2 accept-invitation
16
17 Accepts an invitation previously issued by another player using the invite
18 command. This will transfer you to the location you were invited to.
19
20 =head2 afk
21
22 Puts you into AFK (Away From Keyboard) mode. This can be used when you
23 are away for some time but not long enough to log off. It will not save
24 you from starvation and will merely list you as AFK in the user list.
25
26 An argument of C<0> disables and C<1> enables this option, no argument
27 toggles the setting.
28
29 =head2 apply
30
31 Apply applies an object.
32
33 If no options are given, it applies an object you are standing on.
34
35 If an object name is given, it will apply/unapply that object (toggle)
36
37 Extra options to apply:
38
39 -a Always applies the object
40 -u Always unapplies the object.
41
42 These two options disable the toggling feature.
43
44 =head2 X<applymode>applymode (nochoice|never|always)
45
46 the C<applymode> controls what happens when you are equipping something that would
47 require something else to be unequipped.
48
49 The options are:
50
51 =over 4
52
53 =item B<nochoice>
54
55 In this case, if there is no choice for the item(s) being removed in order
56 to equip your new item. An example of this is a wand - there can only be
57 one other item needed to be unequipped for the new item to be equipped.
58 Note that in the case of two handed objects, like bows, it can result in
59 two (or more) items being unequipped to equip your new item.
60
61 =item B<never>
62
63 In this case, it will never unequip something for you. It will instead
64 tell you want you need to unequip - this can be a list of many objects.
65
66 =item B<always>
67
68 This will unequip whatever is needed to equip your new item.
69
70 =back
71
72 An example of how the above works:
73
74 If your character currently has two rings, and tries to equip a third, the
75 B<nochoice> mode will print the two rings you currently have equipped. The
76 B<always> mode will unequip one of the rings in your inventory. The ring
77 unequipped is fairly indeterminate - it depends on how the server has
78 ordered your inventory (which is not the same as the order your window
79 displays).
80
81 If your character is currently wearing a suit of armor, and you try to
82 equip another suit, both B<nochoice> and B<always> will cause the new suit
83 to get equipped.
84
85 See L<apply|command/apply>.
86
87 =head2 body
88
89 Shows how much (and what) you are wielding on certain body parts.
90
91 For example as fireborn, you have 4 fingers to put rings on. If you have
92 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
93 full and one free.
94
95 Both items as well as skills and other more esoteric objects can use those
96 body parts.
97
98 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
99
100 The C<bowmode> controls how you will fire arrows and bolts.
101
102 The options are:
103
104 =over 4
105
106 =item B<normal>
107
108 As you would expect.
109
110 =item B<threewide>
111
112 Fires three arrows in parallel.
113
114 =item B<spreadshot>
115
116 Fires three arrows which spread out over distance.
117
118 =item B<fire>I<direction>
119
120 Locks in the direction the missiles will fire, specify by compass position:
121 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
122
123 =item B<bestarrow>
124
125 Selects and fires the probable best arrow from your inventory.
126
127 =back
128
129 =head2 brace
130
131 When you enter the B<brace> command to brace your character, your
132 character will no longer move. It can still attack adjoining
133 spaces. Bracing can be useful to hold a location.
134
135 When you are braced, you lose your Dex bonus and incur a 2 point
136 ac penalty beyond that (if you have a negative Dex bonus, you may in
137 fact come out ahead. You also only get 20% of the normal experience
138 for killing creatures, and incur a 4 point WC (to hit) penalty.
139
140 An argument of C<0> disables and C<1> enables this option, no argument
141 toggles the setting.
142
143 =head2 bumpmsg
144
145 Toggles between wall bump messages (and sound) enabled and disabled. This
146 greatly improves navigation experience in text-only clients, but works in
147 any client.
148
149 An argument of C<0> disables and C<1> enables this option, no argument
150 toggles the setting.
151
152 =head2 chat
153
154 chat <message>
155
156 Sends a message to all players on the server. This is the normal way to
157 chat with others.
158
159 =head2 cast
160
161 You use the cast command to set your range-action-slot to the spell you
162 want. Example:
163
164 cast burning hands
165
166 sets your I<range> slot to B<spell: burning hands>.
167
168 Some spells take an extra argument after their name, for example, B<cast
169 dimension door 5> limits the maximum jump distance to 5 spaces.
170
171 If you don't enter a spell name, shows which spells you do know.
172
173 It is helpful to bind string like B<cast burning hands> to keys.
174
175 See C<help range> for more information on range weapons.
176
177 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
178
179 drop [number] name
180
181 B<name> is the name of the item(s) to drop. It may match multiple items.
182 The name is matched against the start of the objects in your inventory.
183 The name matching is case insensitive.
184
185 There are a few special name values:
186
187 =over 4
188
189 =item B<all>: matches any item.
190
191 =item B<unpaid>: matches unpaid items.
192
193 =item B<cursed>: drops items known to be cursed or damned.
194
195 =item B<unlocked>: drops items not locked in your inventory.
196
197 =back
198
199 B<number> is optional. This acts as the number of the object to drop. The
200 objects number must be at least the number for it to be dropped. For
201 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
202 will be dropped. A collection of 5 scrolls will not be dropped.
203
204 See also B<dropall> and mouse button control within client for dropping
205 objects.
206
207
208 =head2 cointoss
209
210 Tosses a coin and reports the outcome to you and other players on the same
211 map, much like the say command does.
212
213
214 =head2 orcknuckle
215
216 Throws your orcknuckle set and reports the outcome to you and other
217 players on the same map, much like the say command does. Your first
218 three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
219 I<princess>, I<dragon>, while the fourth can additionally roll up to
220 I<orc>.
221
222
223 =head2 dropall
224
225 dropall [type]
226
227 B<dropall> drops all items in your inventory to the ground, excepting
228 locked items. The type parameter will also control what is dropped:
229
230 =over 4
231
232 =item nothing specified
233
234 Drops all objects except food, money, keys, and containers.
235
236 =item B<weapons>
237
238 Drops weapons, bows, and arrows.
239
240 =item B<armor> (armour)
241
242 Drops armor, shield, and helmets.
243
244 =item B<misc>
245
246 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
247 bracers, scrolls, wands, rods, and potions.
248
249 =back
250
251 See also 'drop' and mouse button control for dropping objects.
252
253 =head2 examine
254
255 Without arguments, this will give some information on the item below you,
256 with arguments it will give information on a matching item in your inventory.
257 For example:
258
259 examine rucksack
260
261 This will show you something like:
262
263 That is rucksack
264 Its weight limit is 647.1 kg.
265 It is made of: cloth.
266 It weighs 0.100 kg.
267
268 =head2 follow
269
270 This enables the follow mode (cf+ only).
271
272 The player issuing the follow
273 command is required to stand
274 on a space right next to the
275 player that is to be followed.
276
277 To start following a player,
278 use:
279
280 follow <playername>
281
282 To stop following, use:
283
284 follow
285
286 Without arguments.
287
288 =head2 get
289
290 get [item]
291
292 This will pick up an item from the floor with the name [item]. If there is
293 more than one unique item with that name, they are all picked up.
294
295 =head2 gsay
296
297 If you are in a party (party join or party form), you will be able to message
298 only your party. Even people standing right next to you can't hear it.
299
300 =head2 help
301
302 Gives you online help for the command or help topic specified.
303
304 =head2 hintmode (show|mark|hide)
305
306 hintmode show|mark|hide
307
308 Sets the I<hint mode> to the given value: Throughout the game you can find
309 hints that sometimes help you to solve a puzzle or manage a situation
310 better than without. You can change the display of these hints with this
311 command:
312
313 =over 4
314
315 =item show
316
317 Show the hints (the default mode).
318
319 =item mark
320
321 Do not show the hints themselves, but notify you when a hint would have
322 been available.
323
324 =item hide
325
326 Hide all hints: You will not be able to tell whether there is a hint
327 available or not.
328
329 =back
330
331 =head2 hiscore
332
333 Shows a list of the highest level players in the game.
334
335 =head2 ignore
336
337 ignore list
338
339 Lists all players that you currently ignore.
340
341 ignore <player> <tell|shout|all> [timeout]
342
343 This command ignores the specified messages (B<tell> ignores tells,
344 B<shout> ignores chat and shout and B<all> ignores everything from the given
345 user).
346
347 The optional timeout (specified in hours) specifies when the ignore entry
348 expires. The default is 24 (one day). The reason why all ignore entries
349 expire after a day by default is that most troublemakers stop soon after
350 they are being ignored.
351
352 To revoke an ignore, use the B<unignore> command.
353
354 =head2 inventory
355
356 Lists all items in your inventory along with their locked/applied/wielded
357 status. Example:
358
359 inventory
360
361 Inventory:
362 - arrow 0.1
363 - Knife * 2
364 - long sword (wielded) 15
365
366 This shows that you have one arrow which weighs 0.1kg and one Knife which you
367 protected from dropping by locking it as well as a long sword which you are
368 currently using to attack.
369
370 =head2 invite
371
372 This command invites another player to where you are currently located.
373 There are four levels of inviting that can be earned by doing quests.
374 Quest descriptions can be found in a house in scorn.
375
376 =over 4
377
378 =item Level 1 can invite only into private rooms such as apartments.
379
380 =item Level 2 can invite into private rooms and unique maps such as guilds.
381
382 =item Level 3 can invite to anywhere in the world if there are no monsters on
383 the map.
384
385 =item Level 4 can invite any player to any map with or without monsters. This is
386 a very dangerous skill and should be used wisely.
387
388 =back
389
390 In any of these levels, the invited player is required to acknowledge and
391 allow the transport.
392
393 One can never transport from nor to an unholy place. That means, one can
394 not be saved out of jail using invite.
395
396 =head2 invoke
397
398 The invoke command is used to cast a spell immediately, or when it is
399 necessary to give a parameter to the spell. Invoke will not set the range
400 weapon.
401
402 Examples:
403
404 invoke restoration
405 invoke magic rune of large fireball
406 invoke reincarnation of Iamdead
407 invoke create food of waybread
408
409 It is very helpful to bind healing spells to keys, for example go to your
410 I<playerbook>, tab I<spells>, the press the right mouse button on the
411 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
412 recommended to bind a healing spell or potion to an easily-accessible-key,
413 such as '1'.
414
415
416 =head2 killpets
417
418 killpets [name]
419
420 The killpets command is a quick and convenient way
421 to get rid of all your pets when they are no longer
422 useful or are getting in the way. Any equipment
423 they had will be left behind, but you will get no
424 experience for their death. However, it kills them
425 instantaneously.
426
427 If a name is specified then only pets with that
428 name will be killed, e.g. killpets bat will kill bats
429 but not bees. If a number is specified, the pet
430 corresponding to that number is killed.
431
432 =head2 lock
433
434 lock [object]
435
436 The lock command is a quick and convenient way to
437 lock items in your inventory.
438
439 If a object name is specified then only the
440 objects that match that name are locked.
441 e.g. lock materials will lock any materials
442 in your inventory and not touch anything else.
443
444 lock by itself will lock everything in your
445 inventory.
446
447 =head2 mapinfo
448
449 Shows some information about the map like this:
450
451 world_105_115 (/world/world_105_115) in scorn
452 Creator: Gnat the Gnu
453 Email: gnu@foo.bar
454 Date: Sun Dec 16 20:53:13 2001
455
456 world_105_115: The map name
457 /world/world_105_115: The relative map path
458 scorn: Region the map is in
459
460 The rest is information the mapper may or may not provide. Often, this is
461 the mapper's name, email and map creation date as this example shows.
462
463 =head2 maps
464
465 maps <mapname>
466
467 Shows a list of maps matching the regex <mapname> that are currently being
468 known to the server. The different fields are Pl, I, Svd, Reset and Path:
469
470 =over 4
471
472 =item Pl: the number of players on that map currently.
473
474 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
475
476 The server keeps maps in memory only for a short time (by default about
477 40 seconds). After that time, it saves them to disk. As the server loads
478 most maps in the background it is possible that you can see a map that is
479 currently being loaded, but that's rare, as loading a map is fast.
480
481 =item Svd: the amount of seconds since the map was last saved (++ means >99).
482
483 The server by default tries to save each map at least every 20 seconds if
484 it changed, so in case of a disastrous crash (one where the server cannot
485 emergency save), at most 20 seconds of gameplay are lost.
486
487 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
488
489 Most maps will not reset as long as players are on it, and usually the
490 reset counter only starts going down when all players left the map. Some
491 maps will never reset in the common sense, these are usually marked with a
492 very high number (such as C<1e+99>).
493
494 =item Path: the name that uniquely identifies the map, can be used for goto etc.
495
496 =back
497
498
499 =head2 mark
500
501 B<mark> is used to mark items for items that apply other items. Examples of
502 these are flint & steel marked for apply torches, a weapon marked for
503 improve weapon scrolls.
504
505 B<mark> without options shows your currently marked item.
506
507 Usage examples:
508
509 mark sword +3
510 mark three torches
511 mark sword
512
513 B<mark> will look for best match first, and then look for matches based
514 on shortened name, object name, archetype name. It prints the match it
515 finds.
516
517 =head2 me
518
519 me <message>
520
521 Sends a message to all players on the server, similar to chat, but instead
522 of using C<name chats: message>, the form C<* name message> is used, which
523 is useful to describe yourself, such as:
524
525 me feels lonely
526 =>
527 * schmorp feels lonely
528
529
530 =head2 motd
531
532 Shows the message of the day. It takes no arguments.
533
534 =head2 output-count
535
536 output-count [lines]
537
538 output-count sets after how many messages of the same type, they are
539 then printed out. If the value was 10, then after killing ten orcs, the
540 message '10 times you kill orc' would be printed out. The default value is
541 1 - this means that all messages get printed out as they are requested -
542 buffering is disabled in this regard.
543
544 output-sync controls how often information is sent to the screen. Each
545 buffer has its own time value, and will be flushed independently. The
546 default value is usually less than a second.
547
548 See also L<output-sync>.
549
550 =head2 output-rate
551
552 output-rate [bytes per second]
553
554 Show the current setting of the output-rate, or set it to the provided
555 value. The server will try very hard not to send more than this many bytes
556 per second to your client. If the rate is exceeded, the server tries to
557 hold back less important information (such as new images) to increase
558 responsiveness.
559
560 The server-side default is usually quite high, around 100000. If the
561 server is running on a Linux kernel, it will adjust to the actual
562 bandwidth available, and output-rate only sets an upper bound. That is,
563 the server will automatically set an optimal send rate and adjusting your
564 output-rate is not required.
565
566 =head2 output-sync
567
568 output-sync [seconds]
569
570 output-sync controls how often information is sent to the screen. Each
571 buffer has its own time value, and will be flushed independently. The
572 default value is usually less than a second.
573
574 output-count sets after how many messages of the same type, they are
575 then printed out. If the value was 10, then after killing ten orcs, the
576 message '10 times you kill orc' would be printed out. The default value is
577 1 - this means that all messages get printed out as they are requested -
578 buffering is disabled in this regard.
579
580 See also L<output-count>.
581
582 =head2 party
583
584 party join partyname
585 Puts you in a party, prompts you for a passwd if there is
586 one
587
588 party form partyname
589 Forms a party and puts you as leader, 32 character max.
590 At the moment, being party leader does nothing. May be used in
591 the future.
592
593 party list
594 Lists currently formed parties and their 'leader'
595
596 party passwd <password>
597 Changes the passwd for the party you are in, 8 character max.
598
599 party who
600 lists the members of the party you are in
601
602 party say <msg>
603 sends messsage to party members
604
605 party leave
606 takes you out of current party
607
608 =head2 peaceful
609
610 TODO: rework for deliantra, intended future behaviour is to toggle
611 peaceful mode with regards to npc and monsters only, not with regards to
612 players (which will be controlled by priests).
613
614 The B<peaceful> command will switch you between peaceful and hostile attack
615 modes.
616
617 When peaceful is on you will not automatically attack other player when
618 bumping into them and will do reduced damage against other players if
619 you do attack them (friendly fire). Having peaceful mode on only lowers
620 damage against other players, it has no effect on damage done to monsters
621 or other NPCs, so it is generally advisable to remain in peaceful mode
622 unless you are looking for trouble. It is still entirely possible to kill
623 other players when in peaceful mode so you should still be careful when
624 interacting with other players. Hostile mode (peaceful off) will enable
625 melee combat when bumping into other players and does normal damage for
626 other attacks as well.
627
628 Damage done by area effect attacks like cone spells, explosive
629 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
630 are not modified by peaceful/hostile mode.
631
632 =head2 X<petmode>petmode (normal|sad|defend|arena)
633
634 B<petmode> controls how your pets (charmed monsters) will behave.
635
636 The options are:
637
638 =over 4
639
640 =item B<normal>
641
642 Monsters behave normally, i.e. according to their own character.
643
644 =item B<sad> (search and destroy)
645
646 Pets will roam and seek out things to attack.
647
648 =item B<defend>
649
650 Pets will try to stay close and defend you.
651
652 =item B<arena>
653
654 Like B<normal>, except that pets will attack other players in the arena.
655
656 =back
657
658 =head2 pickup
659
660 pickup +mode
661 pickup -mode
662 pickup density
663
664 B<pickup> changes whether you pick up items when you step on them. To
665 pickup an item manually, use the ',' key.
666
667 The B<Pickup> tab in the playerbook is usually a better way to modify your
668 autopickup settings than using this command.
669
670 Mode can be one of:
671
672 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
673 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
674 "key", "missile", "allweapon", "magical", "potion", "spellbook",
675 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
676 "flesh"
677
678 If a number (C<density>, must be 0..15) is specified, then items of at
679 least the specified value density are picked up. Value density is given as
680 gold/weight in kilograms.
681
682 The value in gold is what the item is worth if you sold it in the shop.
683
684 =head2 prepare
685
686 The same as cast. Usage:
687
688 prepare <spell>
689
690
691 =head2 quit
692
693 Deletes your character from the server. If you want to quit the session
694 without deleting your character, you must use a I<Bed to Reality>. Find a
695 bed (probably in a building close to where you entered the game), get on
696 top of it, and apply it using B<Tab> ro the B<apply> command.
697
698
699 =head2 range
700
701 Your range weapon can be one of several weapons, a spell you cast, a
702 bow-and-arrow, a rod, or a wand, to name a few.
703
704 Your range weapon is fired when you press SHIFT-direction, and will be
705 fired in that direction.
706
707
708 =head2 ready_skill
709
710 ready_skill <name of skill>
711
712 Readies the given L<skill|pod/skill_help> by putting it in your L<range
713 slot|glossary/range slot>. Some skills are used automatically when
714 readied, some need to be actively used by "firing" them.
715
716 If you just want to invoke a skill once, leaving your range slot
717 untouched, use L<use_skill> instead.
718
719
720 =head2 rename
721
722 Changes/removes the custom name of given item (or the marked one).
723
724 rename oldname to newname
725 rename "old item name" to "new item name"
726
727 If either of the names contain spaces, you have to use the C<">-form,
728 otherwise you can just write the name as-is. If you omit the old name, the
729 marked item will be used instead.
730
731 If the new name is empty (i.e. C<"">), then the original (before the
732 rename) name will be restored.
733
734 Note: maximum allowed name length is 127 characters.
735
736
737 =head2 resistances
738
739 This shows you the resistances you have to specific attack types.
740 If you have for example "cold +20", it means you get 20% damage done
741 by cold attacks. If you have "ghost hit -50", you will get 50% more
742 damage by ghost hits.
743
744 If you are a dragon, you will also get your natural skin resistances
745 appened to the list. These will never lower, only rise.
746
747 =head2 rotateshoottype
748
749 Switches between spell, skill and weapon. Example:
750
751 cast burning hands
752 ready_skill disarm traps
753 apply wand of medium fireball
754
755 rotateshoottype # Switches to the spell (burning hands)
756 rotateshoottype # Switches to the wand (of medium fireball)
757 rotateshoottype # Switches to the skill (disarm traps)
758 rotateshoottype # Disables the range slot (won't use anything)
759 rotateshoottype # Switches back to the spell.. and so on
760
761 =head2 say
762
763 Will tell all players on the same map as yourself a message.
764
765 =head2 save
766
767 Updates players status to disk. This can be useful for making backup
768 copies if you fear the server is about to crash.
769
770 The server saves your character automatically in certain intervals,
771 and also on clean shutdowns, so there is little practical use for this
772 command.
773
774 WARNING - if you want to leave the game without destroying your player,
775 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
776 it. Doing B<save> and then B<quit>ing will still delete your character.
777
778 =head2 search-items
779
780 search-items <word>
781
782 Automatically picks up all items with <word> in their name. C<search-items
783 rod> will pick up all rods and heavy rods. C<search-items of Fire> will
784 pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
785 will pick up all items with magic+1, and so on, and so on.
786
787 While this mode is active, you will be slower and the normal autopickup is
788 disabled. To disable search mode again, execute C<search-items> without
789 any arguments.
790
791 =head2 seen
792
793 seen <login>
794
795 Tells you when the player named <login> was last seen on the server (cf+
796 only).
797
798 =head2 shout
799
800 shout <message>
801
802 Sends a message to all players on the server. It is mainly useful for
803 emergency messages ("I am trapped on xxx, can somebody help me?") and
804 should not be used for general chat. Use L<chat|command/chat> instead.
805
806 =head2 showpets
807
808 showpets <number>
809
810 Shows a numbered list of the pets owned by the player. If a number is
811 specified, instead shows a detailed printout about that pet.
812
813 =head2 skills
814
815 Lists all skills you have along with the experience you have in those skills.
816 Example:
817
818 skills
819
820 literacy................................lvl: 4 (xp:9944/16000/25%)
821 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
822
823 This shows you that you have two skills, literacy and one handed weapons. You
824 are level 4 in both skills and in literacy, you have 9944 experience points.
825 You need to reach 16000 to gain another level. The 25% at the end show you what
826 percentage of your experience is permanent, which means you cannot lose it if
827 you die.
828
829 =head2 sound
830
831 Toggles between sound enabled and disabled. This has no relevance to the
832 sound settings of the client, it only governs whether the server will send
833 sound effect command to the client and is enabled if the client supports
834 sound (i.e. always for the deliantra client).
835
836 An argument of C<0> disables and C<1> enables this option, no argument
837 toggles the setting.
838
839 =head2 sourcecode
840
841 This command displays the means to download the source code (server code,
842 maps and archetypes) used to implement this version of the game.
843
844 Every player has the right to download and modify the source code of the
845 server, as required by both the GNU General Public License and the GNU
846 Affero General Public license.
847
848 If you modify your version of the server, you will have to provide a means
849 to download the modified sources (and resources) via this command. If you
850 run an unmodified version of the server, the default will do.
851
852 =head2 statistics
853
854 B<statistics> shows various useful information about your character.
855 None of the information it shows is stuff that is not contained in the
856 documentation.
857
858 As of now, it shows how much experience you need for your next level. It
859 also shows natural, real, and maximum statistic values.
860
861 Your natural stat is the stat without any items/spells applied.
862
863 Real is what the current value is (same as in the stat window.)
864
865 Maximum is the maximum value for your natural stat.
866
867 =head2 suicide
868
869 Kills yourself. No, really.
870
871 This command might not look useful at first, but sometimes you can get
872 yourself into a corner you can't escape anymore, either due to a map
873 bug or your own stupidity. Killing oneself can be difficult and time
874 consuming, that's why this command is provided. It is fast, painless,
875 effective, humane.
876
877 =head2 take
878
879 The take commands take object(s) on the space the player is standing on,
880 and inserts them into the players inventory.
881
882 If no parameter is given, take will get the top object that can be taken
883 and put it in the players inventory. If no object can be taken, that will
884 be stated.
885
886 A parameter can be given to take. In this case, all object that have names
887 that match the parameter will be picked up. Thus, if there is a 'sword of
888 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
889 pick all of them up.
890
891 By default, take is bound to the comma key, with no parameters. To change
892 this, look at the bind command.
893
894 =head2 tell
895
896 tell <playername> <message>...
897
898 Sends a private message to the given player I<only>.
899
900 =head2 throw
901
902 Throws an unlocked item in your inventory, be it applied or not, into the
903 direction you are looking. If you mark an item in your inventory, this item
904 is thrown first. If there is more than one copy of an item, only one of it is
905 thrown away. God-given items can not be thrown. You need the skill throwing
906 for this to work.
907
908 =head2 time
909
910 Shows the Deliantra in-game time, not the server time. It looks like this:
911
912 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
913 the 2nd Day of the Month of the Frost Giant, Year 63.
914 Time of Year: The Season of New Year.
915
916 An hour of game time passes in 3 minutes of real time. The time and
917 calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
918 five weeks per month, and 17 months per year. The year is additionally
919 split into four seasons of 4 months each, except the season of the
920 Blizzard, which is 5 months long.
921
922 The number "zero" is unknown, which is why the minutes go from 1 to 60.
923
924 Seasons and the time of the day affect the overall outdoor daylight.
925
926 =head2 title
927
928 title <new title>
929 title clear # Sets your title back to your race.
930
931 Players can change their title. For example you called yourself Gandalf and
932 your race is elf, you can use the title command to change your name from
933 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
934
935 Dragons cannot set their title because it changes during the game.
936
937 =head2 unignore
938
939 unignore <login>
940
941 Cancels all ignores set for the specified login. See B<ignore>.
942
943 =head2 unlock
944
945 unlock [object]
946
947 The unlock command is a quick and convenient way
948 to unlock items in your inventory.
949
950 If a object name is specified then only the
951 objects that match that name are unlocked.
952
953 e.g. unlock materials will unlock any materials
954 in your inventory and not touch anything else.
955
956 unlock by itself will unlock everything in your
957 inventory.
958
959 =head2 uptime
960
961 Tells you something about the time the server was started and how long ago
962 that was.
963
964 =head2 use_skill
965
966 use_skill <name of skill>
967
968 Uses the given L<skill|pod/skill_help> immediately, once. See also
969 L<ready_skill>.
970
971 =head2 usekeys (inventory|keyrings|containers)
972
973 The B<usekeys> option determines the behaviour of using keys.
974
975 Values are:
976
977 =over 4
978
979 =item B<inventory>: Only keys in the top level inventory are used (default)
980
981 =item B<keyrings>: Only keys in active key rings are used.
982
983 =item B<containers>: Only keys in active containers are used.
984
985 =back
986
987 Note that key rings are just a specialized container, so the containers
988 will also find keys in key rings.
989
990 Only active containers are used - keys will not jump out of closed
991 containers, but hints will be given if you have keys in such containers.
992
993 =head2 version
994
995 Shows what version of the software the server is running on and what people
996 have contributed what to the game.
997
998 =head2 weather
999
1000 Gives you information about the current weather of outside areas, if the
1001 server has weather support (which is unlikely, as it is very broken).
1002
1003 =head2 whereabouts
1004
1005 The whereabouts command gives a summary about the
1006 regions in which players are currently staying.
1007
1008 =head2 whereami
1009
1010 Tells you some historical information on the region you are currently in.
1011
1012 =head2 who
1013
1014 Shows what players are playing in the world and where they are. It may also
1015 show their levels and race or title. (See the L<title|command/title> command)
1016
1017 B<who> optionally takes an argument that limits the players shown to
1018 the specified region, e.g. B<who brest> will show all players playing
1019 somewhere in Brest.
1020
1021 =head2 wimpy
1022
1023 The wimpy level is the amount of health points (hp) that may be left before you
1024 automatically run away. This may be useful in hand-to-hand combats but should
1025 not be used when the opponent attacks with spells.
1026
1027
1028 =head1 Authors
1029
1030 Parts of this document were originally taken from the crossfire server
1031 help files with unknown authors.
1032
1033 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1034 Steenhoven and Marc A. Lehmann.
1035