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Revision: 1.5
Committed: Fri Jan 5 22:46:39 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
CVS Tags: rel-2_0
Changes since 1.4: +34 -12 lines
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*** empty log message ***

File Contents

# Content
1 =begin comment
2 ***
3 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4 *** The source for this file is in CFPlus/pod/command_help.pod
5 *** Make any changes there and then run ./copy_doc
6 ***
7 =end comment
8
9 =head1 Crossfire+ Command ListingX<command>
10
11 =head2 accept-invitation
12
13 Accepts an invitation previously issued by another player using the invite
14 command. This will transfer you to the location you were invited to.
15
16 =head2 afk
17
18 Puts you into AFK (Away From Keyboard) mode. This can be used when you
19 are away for some time but not long enough to log off. It will not save
20 you from starvation and will merely list you as AFK in the user list.
21
22 =head2 apply
23
24 Apply applies an object.
25
26 If no options are given, it applies an object you are standing on.
27
28 If an object name is given, it will apply/unapply that object (toggle)
29
30 Extra options to apply:
31
32 -a Always applies the object
33 -u Always unapplies the object.
34
35 These two options disable the toggling feature.
36
37 =head2 X<applymode>applymode (nochoice|never|always)
38
39 Applymode controls what happens when you are equipping something that would
40 require something else to be unequipped.
41
42 The options are:
43
44 =over 4
45
46 =item B<nochoice>
47
48 In this case, if there is no choice for the item(s) being removed in order
49 to equip your new item. An example of this is a wand - there can only be
50 one other item needed to be unequipped for the new item to be equipped.
51 Note that in the case of two handed objects, like bows, it can result in
52 two (or more) items being unequipped to equip your new item.
53
54 =item B<never>
55
56 In this case, it will never unequip something for you. It will instead
57 tell you want you need to unequip - this can be a list of many objects.
58
59 =item B<always>
60
61 This will unequip whatever is needed to equip your new item.
62
63 =back
64
65 An example of how the above works:
66
67 If your character currently has two rings, and tries to equip a third, the
68 B<nochoice> mode will print the two rings you currently have equipped. The
69 B<always> mode will unequip one of the rings in your inventory. The ring
70 unequipped is fairly indeterminate - it depends on how the server has
71 ordered your inventory (which is not the same as the order your window
72 displays).
73
74 If your character is currently wearing a suit of armor, and you try to
75 equip another suit, both B<nochoice> and B<always> will cause the new suit
76 to get equipped.
77
78 See L<apply|command/apply>.
79
80 =head2 body
81
82 Shows how much you are wielding on certain bodyparts. For example as
83 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85
86 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87
88 Bowmode controls how you will fire arrows and bolts.
89
90 The options are:
91
92 =over 4
93
94 =item B<normal>
95
96 As you would expect.
97
98 =item B<threewide>
99
100 Fires three arrows in parallel.
101
102 =item B<spreadshot>
103
104 Fires three arrows which spread out over distance.
105
106 =item B<fire>I<direction>
107
108 Locks in the direction the missiles will fire, specify by compass position:
109 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
110
111 =item B<bestarrow>
112
113 Selects and fires the probable best arrow from your inventory.
114
115 =back
116
117 =head2 brace
118
119 When you enter the B<brace> command to brace your character, your
120 character will no longer move. It can still attack adjoining
121 spaces. Bracing can be useful to hold a location.
122
123 When you are braced, you lose your dex bonus and incur a 2 point
124 ac penalty beyond that (if you have a negative dex bonus, you may in
125 fact come out ahead. You also only get 20% of the normal experience
126 for killing creatures, and incure a 4 point wc (to hit) penalty.
127
128 =head2 chat
129
130 chat <message>
131
132 Sends a message to all players on the server that have
133 L<listen|command/listen> level B<10> or higher.
134
135 =head2 cast
136
137 You use the cast command to set your range-weapon to the spell you
138 want. Example:
139
140 cast burning hands
141
142 sets your I<range> weapon to B<spell: burning hands>.
143
144 If you don't know the spell, shows which spells you do know.
145
146 It is helpful to bind string like B<cast burning hands> to keys.
147
148 See B<range> for more information on range weapons.
149
150 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151
152 drop [number] name
153
154 B<name> is the name of the item(s) to drop. It may match multiple items.
155 The name is matched against the start of the objects in your inventory.
156 The name matching is case insensitive.
157
158 There are a few special name values:
159
160 =over 4
161
162 =item B<all>
163
164 matches any item.
165
166 =item B<unpaid>
167
168 matches unpaid items
169
170 =item B<cursed>
171
172 drops items known to be cursed or damned.
173
174 =item B<unlocked>
175
176 drops items not locked in your inventory
177
178 =back
179
180 B<number> is optional. This acts as the number of the object to drop. The
181 objects number must be at least the number for it to be dropped. For
182 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
183 will be dropped. A collection of 5 scrolls will not be dropped.
184
185 See also B<dropall> and mouse button control within client for dropping
186 objects.
187
188 =head2 dropall
189
190 dropall [type]
191
192 B<dropall> drops all items in your inventory to the ground, excepting
193 locked items. The type parameter will also control what is dropped:
194
195 =over 4
196
197 =item nothing specified
198
199 Drops all objects except food, money, keys, and containers.
200
201 =item B<weapons>
202
203 Drops weapons, bows, and arrows.
204
205 =item B<armor> (armour)
206
207 Drops armor, shield, and helmets.
208
209 =item B<misc>
210
211 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
212 bracers, scrolls, wands, rods, and potions.
213
214 =back
215
216 See also 'drop' and mouse button control for dropping objects.
217
218 =head2 examine
219
220 Without arguments, this will give some information on the item below you,
221 with arguments it will give information on a matching item in your inventory.
222 For example:
223
224 examine rucksack
225
226 This will show you something like:
227
228 That is rucksack
229 Its weight limit is 647.1 kg.
230 It is made of: cloth.
231 It weighs 0.100 kg.
232
233 =head2 follow
234
235 This enables the follow mode (cf+ only).
236
237 The player issuing the follow
238 command is required to stand
239 on a space right next to the
240 player that is to be followed.
241
242 To start following a player,
243 use:
244
245 follow <playername>
246
247 To stop following, use:
248
249 follow
250
251 Without arguments.
252
253 =head2 get
254
255 get [item]
256
257 This will pick up an item from the floor with the name [item]. If there is
258 more than one unique item with that name, they are all picked up.
259
260 =head2 gsay
261
262 If you are in a party (party join or party form), you will be able to message
263 only your party. Even people standing right next to you can't hear it.
264
265 =head2 golem
266
267 ERROR: not a command, but another help topic => move to a different file maybe?
268
269 Golems are creatures that the player has some control over. Note that many
270 summoned creatures are considered golems, even if they are not called
271 golems.
272
273 If you have a golem in control your spell type will be listed as golem,
274 with the creature name in parantheses.
275
276 To control your golem, just press the fire key in the direction you want
277 your golem to move. Your golem will then start moving in that direction,
278 and keep moving in that direction until you change its direction.
279
280 Note that once you leave the map that the golem is on, the golem will
281 disappear. Also, once you select another spell to cast, or change your
282 range type, your golem will disappear.
283
284 =head2 help
285
286 Gives you online help for the command or help topic specified.
287
288 =head2 hiscore
289
290 Shows a list of the highest level players in the game.
291
292 =head2 ignore
293
294 ignore list
295
296 Lists all players that you currently ignore.
297
298 ignore <player> <tell|shout|all> [timeout]
299
300 This command ignores the specified messages (B<tell> ignores tells,
301 B<shout> ignores chat and shout and all ignores everything from the given
302 user).
303
304 The optional timeout (specified in hours) specifies then the ignore entry
305 expires. The default is 24 (one day). The reason why all ignores expire
306 after a day by default is that most troublemakers stop soon after they are
307 being ignored.
308
309 To revoke an ignore, use the B<unignore> command.
310
311 =head2 inventory
312
313 Lists all items in your inventory along with their locked/applied/wielded
314 status. Example:
315
316 inventory
317
318 Inventory:
319 - arrow 0.1
320 - Knife * 2
321 - long sword (wielded) 15
322
323 This shows that you have one arrow which weighs 0.1kg and one Knife which you
324 protected from dropping by locking it as well as a long sword which you are
325 currently using to attack.
326
327 =head2 invite
328
329 This command invites another player to where you are currently located.
330 There are four levels of inviting that can be earned by doing quests.
331 Quest descriptions can be found in a house in scorn.
332
333 =over 4
334
335 =item Level 1 can invite only into private rooms such as apartments.
336
337 =item Level 2 can invite into private rooms and unique maps such as guilds.
338
339 =item Level 3 can invite to anywhere in the world if there are no monsters on
340 the map.
341
342 =item Level 4 can invite any player to any map with or without monsters. This is
343 a very dangerous skill and should be used wisely.
344
345 =back
346
347 In any of these levels, the invited player is required to acknowledge and
348 allow the transport.
349
350 One can never transport from nor to an unholy place. That means, one can
351 not be saved out of jail using invite.
352
353 =head2 invoke
354
355 The invoke command is used
356 to cast a spell immediately,
357 or when it is necessary to give
358 a parameter to the spell. Invoke
359 will not set the range weapon.
360
361 Examples:
362 'invoke restoration
363 'invoke magic rune of large fireball
364 'invoke reincarnation of Iamdead
365 'invoke create food of waybread
366
367 It is very helpful to bind healing
368 spells to keys like this:
369
370 'bind invoke medium healing
371 c
372
373 the c key now casts medium healing
374 instantly
375
376 =head2 keys
377
378 ERROR: not a command, but another help topic => move to a different file maybe?
379 ERROR: its wrong anyways
380
381 These are the basic movement
382 keys:
383 yku
384 h l
385 bjn
386
387 Running is done by holding
388 control and move. Running
389 is recommended.
390
391 Firing the range weapon (help range)
392 is done by holding shift and
393 move.
394
395 'help mouse for help on what the
396 mouse buttons do.
397
398 'help melee for advice on how to
399 fight
400
401 'help traps for help with finding
402 and disarming traps
403
404 =head2 killpets
405
406 killpets [name]
407
408 The killpets command is a quick and convenient way
409 to get rid of all your pets when they are no longer
410 useful or are getting in the way. Any equipment
411 they had will be left behind, but you will get no
412 experience for their death. However, it kills them
413 instantaneously.
414
415 If a name is specified then only pets with that
416 name will be killed, eg killpets bat will kill bats
417 but not bees. If a number is specified, the pet
418 corresponding to that number is killed.
419
420 =head2 listen
421
422 listen <listen-level>
423
424 Listen sets the level of messages you will hear.
425 Priorities are defined as follows:
426
427 0 - Nothing, not even "You punch kobold." or "You say: hi".
428 1 - Only messages that have to do with yourself.
429 2 - Emergency calls from other users
430 10 - General chatter with the 'chat' command.
431 11 - See what players kill what monster with what attack/spell. Very
432 verbose - only for the fanatics.
433
434 =head2 logs
435
436 TODO
437
438 =head2 mapinfo
439
440 Shows some information about the map like this:
441
442 world_105_115 (/world/world_105_115) in scorn
443 Creator: Gnat the Gnu
444 Email: gnu@foo.bar
445 Date: Sun Dec 16 20:53:13 2001
446
447 world_105_115: The map name
448 /world/world_105_115: The relative map path
449 scorn: Region the map is in
450
451 The rest is information the mapper may or may not provide. Often, this is
452 the mapper's name, email and map creation date as this example shows.
453
454 =head2 maps
455
456 [crossfire+]
457
458 maps <mapname>
459
460 Shows a list of maps matching the regex <mapname> that are currently being
461 known to the server. The different fields are Pl, I, Svd, Reset and Path:
462
463 =over 4
464
465 =item Pl: the number of players on that map currently.
466
467 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
468
469 The server keeps maps in memory only for a short time (by default about
470 40 seconds). After that time, it saves them to disk. As the server loads
471 most maps in the background it is possible that you can see a map that is
472 currently being loaded, but thats rare, as loading a map is fast.
473
474 =item Svd: the amount of seconds the map was last saved (++ means >99).
475
476 The server by default tries to save each map at least every 20 seconds if
477 it changed, so in case of a disastrous crash (one where the server cannot
478 emergency save), at most 20 seconds of gameplay are lost.
479
480 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
481
482 Most maps will not reset as long as players are on it, and usually the
483 reset counter only starts going down when all players left the map.
484
485 =item Path: the name that uniquely identifies the map, can be used for goto etc.
486
487 =back
488
489
490 =head2 mark
491
492 B<mark> is used to mark items for items that apply other items. Examples of
493 these are flint & steel marked for apply torches, a weapon marked for
494 improve weapon scrolls.
495
496 B<mark> without options shows your currently marked item.
497
498 Usage examples:
499
500 mark sword +3
501 mark three torches
502 mark sword
503
504 B<mark> will look for best match first, and then look for matches based
505 on shortened name, object name, archetype name. It prints the match it
506 finds.
507
508 =head2 motd
509
510 Shows the message of the day. It takes no arguments.
511
512 =head2 melee
513
514 ERROR: not a command, but another help topic => move to a different file maybe?
515
516 You fight to kill monsters. You can either use magic or weapons.
517
518 To use weapons, simply wield a weapon (and armour!) and move into the
519 monster you want to attack.
520
521 To use magic or bows, read
522 'help spells
523 and
524 'help range
525 and
526 'help cast
527 and
528 'help invoke
529
530 =head2 mode
531
532 ERROR: not a command, but another help topic => move to a different file maybe?
533
534 The mode commands are as follows:
535
536 Applymode, adjusts how items are applied
537 Bowmode, adjusts the way bows work
538 Peaceful, sets how you react to other players
539 Petmode, adjusts how your pets behave
540
541 =head2 mouse
542
543 ERROR: not a command, but another help topic => move to a different file maybe?
544
545 The mouse isn't a great way to move your character. It'll work, but you'll
546 be handicapped unless you use the keyboard for this. However, the mouse
547 has the following inventory uses:
548
549 Middle button on item: apply
550 or equip
551
552 Right button: drop or pickup
553 item on ground
554
555 Left button: info on item
556
557 =head2 move
558
559 ERROR: not a command, but another help topic => move to a different file maybe?
560 ERROR: same as "keys"?
561
562 These are the basic movement
563 keys:
564 yku
565 h l
566 bjn
567
568 Running is done by holding
569 control and move. Running
570 is recommended.
571
572 Firing the range weapon (help range)
573 is done by holding shift and
574 move.
575
576 'help mouse for help on what the
577 mouse buttons do.
578
579 'help melee for advice on how to
580 fight
581
582 'help traps for help with finding
583 and disarming traps
584
585 =head2 output-count
586
587 output-sync controls how often information is sent to the screen. Each
588 buffer has its own time value, and will be flushed independantly. The
589 default value is 16 ticks (about 2 seconds).
590
591 output-count sets after how many messages of the same type, they are
592 then printed out. If the value was 10, then after killing ten orcs, the
593 message '10 times you kill orc' would be printed out. The default value is
594 1 - this means that all messages get printed out as they are requested -
595 buffering is disabled in this regard.
596
597 See also L<output-sync>.
598
599 =head2 output-sync
600
601 output-sync controls how often information is sent to the screen. Each
602 buffer has its own time value, and will be flushed independantly. The
603 default value is 16 ticks (about 2 seconds).
604
605 output-count sets after how many messages of the same type, they are
606 then printed out. If the value was 10, then after killing ten orcs, the
607 message '10 times you kill orc' would be printed out. The default value is
608 1 - this means that all messages get printed out as they are requested -
609 buffering is disabled in this regard.
610
611 See also L<output-count>.
612
613 =head2 party
614
615 party join partyname
616 Puts you in a party, prompts you for a passwd if there is
617 one
618
619 party form partyname
620 Forms a party and puts you as leader, 32 character max.
621 At the moment, being party leader does nothing. May be used in
622 the future.
623
624 party list
625 Lists currently formed parties and their 'leader'
626
627 party passwd <password>
628 Changes the passwd for the party you are in, 8 character max.
629
630 party who
631 lists the members of the party you are in
632
633 party say <msg>
634 sends messsage to party members
635
636 party leave
637 takes you out of current party
638
639 =head2 peaceful
640
641 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
642 peaceful mode with regards to npc and monsters only, not with regards to
643 players (which will be controlled by priests).
644
645 The B<peaceful> command will switch you between peaceful and hostile attack
646 modes.
647
648 When peaceful is on you will not automatically attack other player when
649 bumping into them and will do reduced damage against other players if
650 you do attack them (friendly fire). Having peaceful mode on only lowers
651 damage against other players, it has no effect on damage done to monsters
652 or other NPCs, so it is generally advisable to remain in peaceful mode
653 unless you are looking for trouble. It is still entirely possible to kill
654 other players when in peaceful mode so you should still be careful when
655 interacting with other players. Hostile mode (peaceful off) will enable
656 melee combat when bumping into other players and does normal damage for
657 other attacks as well.
658
659 Damage done by area effect attacks like cone spells, explosive
660 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
661 are not modified by peaceful/hostile mode.
662
663 =head2 X<petmode>petmode (normal|sad|defend|arena)
664
665 B<petmode> controls how your pets (charmed monsters) will behave.
666
667 The options are:
668
669 =over 4
670
671 =item B<normal>
672
673 As you would expect.
674
675 =item B<sad> (search and destroy)
676
677 Pets will roam and seek out things to attack.
678
679 =item B<defend>
680
681 Pets will try to stay close and defend you.
682
683 =item B<arena>
684
685 Like B<normal>, except that pets will attack other players in the arena.
686
687 =back
688
689 =head2 pickup
690
691 B<pickup> changes how you pick up items when you step on them. to pickup
692 an item manually, use the ',' key.
693
694 Mode 0: Don't pick up items.
695
696 Mode 1: Pick up one item
697
698 Mode 2: Pickup up one item and stop
699
700 Mode 3: Stop before picking up items
701
702 Mode 4: Pick up all items
703
704 Mode 5: Pick up all items and stop
705
706 Mode 6: Pick up all magical items
707
708 Mode 7: Pick up all coins and gems
709
710 Modes above 7: Pickup items with
711 a value density greater than the pickup mode.
712
713 Value density is value in gold/weight in kilograms.
714
715 The value in gold is what the item is worth if you sold it in the shop.
716
717 Goldcoins have a value density of 66,
718
719 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
720 Artifacts are also picked up.
721
722 =head2 prepare
723
724 The same as cast. Usage:
725
726 prepare <spell>
727
728 =head2 X<quests>quests (|finished|.*)
729
730 The quests command lists the quests you are doing or have completed.
731
732 Parameters are:
733
734 =over 4
735
736 =item no arguments: displays current quests.
737
738 =item B<finished>: displays finished quests;
739
740 =item anything else: displays details for quests (finished or not) with name containing the given string.
741
742 =back
743
744 =head2 quit
745
746 Deletes your character from the server. If you want to quit the session
747 without deleting your character, you must use a I<Bed to Reality>. Find a
748 bed (probably in a building close to where you entered the game), get on
749 top of it, and apply it using B<Tab> ro the B<apply> command.
750
751 =head2 range
752
753 Your range weapon can be one of several weapons, a spell you cast, a
754 bow-and-arrow, a rod, or a wand, to name a few.
755
756 Your range weapon is fired when you press SHIFT-direction, and will be
757 fired in that direction.
758
759 =head2 ready_skill
760
761 ready_skill <name of skill>
762
763 Readies the given L<skill|pod/skill_help> by putting it in your L<range
764 slot|glossary/range slot>. Some skills are used automatically when
765 readied, some need to be actively used by "firing" them.
766
767 If you just want to invoke a skill once, leaving your range slot
768 untouched, use L<use_skill> instead.
769
770 =head2 rename
771
772 Changes/removes the custom name of given item (or the marked one).
773
774 rename oldname to newname
775 rename "old item name" to "new item name"
776
777 If either of the names contain spaces, you have to use the C<">-form,
778 otherwise you can just write the name as-is. If you omit the old name, the
779 marked item will be used instead.
780
781 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
782 will be restored.
783
784 Note: maximum allowed name length is 127 characters.
785
786 =head2 reply
787
788 reply <message>
789
790 Similar to tell, but instead of having to supply a username, it replies
791 to the last player that sent you a tell. This is a bit racy (e.g. when
792 somebody else tells you something while you type and you do not realise
793 that), so be careful not to supply confidential information in the
794 message.
795
796 =head2 resistances
797
798 This shows you the resistances you have to specific attack types.
799 If you have for example "cold +20", it means you get 20% damage done
800 by cold attacks. If you have "ghost hit -50", you will get 50% more
801 damage by ghost hits.
802
803 If you are a dragon, you will also get your natural skin resistances
804 appened to the list. These will never lower, only rise.
805
806 =head2 rotateshoottype
807
808 Switches between spell, skill and weapon. Example:
809
810 cast burning hands
811 ready_skill disarm traps
812 apply wand of medium fireball
813
814 rotateshoottype # Switches to the spell (burning hands)
815 rotateshoottype # Switches to the wand (of medium fireball)
816 rotateshoottype # Switches to the skill (disarm traps)
817 rotateshoottype # Disables the range slot (won't use anything)
818 rotateshoottype # Switches back to the spell.. and so on
819
820 =head2 say
821
822 Will tell all players on the same map as yourself a message.
823
824 =head2 save
825
826 Updates players status to disk. This can be useful for making backup
827 copies if you fear the server is about to crash.
828
829 The server saves your character automatically in certain intervals,
830 and also on clean shutdowns, so there is little practical use for this
831 command.
832
833 WARNING - if you want to leave the game without destroying your player,
834 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
835 it. Doing B<save> and then B<quit>ing will still delete your character.
836
837 =head2 search-items
838
839 search-items <word>
840
841 Automatically picks up all items with <word> in their name. search-items rod
842 will pick up all rods and heavy rods. search-items of Fire will pick up all
843 bolts, arrows, swords, etc. of Fire.
844
845 =head2 seen
846
847 seen <login>
848
849 Tells you when the player named <login> was last seen on the server (cf+
850 only).
851
852 =head2 shout
853
854 shout <message>
855
856 Sends a message to all players on the server that have
857 L<listen|command/listen> level B<10> or higher. It is mainly useful for
858 emergency messages ("I am trapped on xxx, can somebody help me?") and
859 should not be used for general chat. Use L<chat|command/chat> instead.
860
861 =head2 showpets
862
863 showpets <number>
864
865 Shows a numbered list of the pets owned by the player. If a number is
866 specified, instead shows a detailed printout about that pet.
867
868 =head2 skills
869
870 Lists all skills you have along with the experience you have in those skills.
871 Example:
872
873 skills
874
875 literacy................................lvl: 4 (xp:9944/16000/25%)
876 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
877
878 This shows you that you have two skills, literacy and one handed weapons. You
879 are level 4 in both skills and in literacy, you have 9944 experience points.
880 You need to reach 16000 to gain another level. The 25% at the end show you what
881 percentage of your experience is permanent, which means you cannot lose it if
882 you die.
883
884 =head2 sort_inventory
885
886 If sort_inventory is set, items will be inserted into your inventory
887 in order by type than alphabetical. This, all scrolls will be grouped
888 together, but in alphabetical order. Same for all weapons. This only
889 applies to new items you pick up - items that you are already holding will
890 not be sorted.
891
892 If sort_inventory is not set (default), items will be inserted via type,
893 subtype and magic. This, all axes will be grouped together in magic order,
894 all daggers by magic order, etc. Unforunately, for scrolls and rings, new
895 ones just get inserted last.
896
897 If you have a lot of stuff that is not in alphabetical order but you would
898 like it to be, the best method is to drop all of it and then pick it up.
899
900 =head2 sound
901
902 Toggles between sound enabled and disabled. This has no relevance to the
903 sound settings of the client, it only governs wether the server will send
904 sound effect command to the client and is enabled if the client supports
905 sound (i.e. always for cfplus).
906
907 =head2 statistics
908
909 B<statistics> shows various useful information about your character.
910 None of the information it shows is stuff that is not contained in the
911 documentation.
912
913 As of now, it shows how much experience you need for your next level. It
914 also shows natural, real, and maximum statistic values.
915
916 Your natural stat is the stat without any items/spells applied.
917
918 Real is what the current value is (same as in the stat window.)
919
920 Maximum is the maximum value for your natural stat.
921
922 =head2 suicide
923
924 Kills yourself. No, really.
925
926 This command might not look useful at first, but sometimes you can get
927 yourself into a corner you can't escape anymore, either due to a map
928 bug or your own stupidity. Killing oneself can be difficult and time
929 consuming, thats why this command is provided. It is fast, painless,
930 effective, humane.
931
932 =head2 take
933
934 The take commands take object(s) on the space the player is standing on,
935 and inserts them into the players inventory.
936
937 If no parameter is given, take will get the top object that can be taken
938 and put it in the players inventory. If no object can be taken, that will
939 be stated.
940
941 A parameter can be given to take. In this case, all object that have names
942 that match the parameter will be picked up. Thus, if there is a 'sword of
943 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
944 pick all of them up.
945
946 By default, take is bound to the comma key, with no parameters. To change
947 this, look at the bind command.
948
949 =head2 tell
950
951 tell <playername> <message>...
952
953 Sends a private message to the given player I<only>.
954
955 =head2 throw
956
957 Throws an unlocked item in your inventory, be it applied or not, into the
958 direction you are looking. If you mark an item in your inventory, this item
959 is thrown first. If there is more than one copy of an item, only one of it is
960 thrown away. God-given items can not be thrown. You need the skill throwing
961 for this to work.
962
963 =head2 time
964
965 Shows the Crossfire in-game time, not the server time. It looks like this:
966
967 It is 52 minutes past 8 o'clock am, on the Day of the Bull
968 The 2nd Day of the Month of the Frost Giant, Year 63
969 Time of Year: The Season of New Year
970
971 It is partially just for fun but it affects the darkness outside and the
972 weather if weather is enabled in the server.
973
974 =head2 title
975
976 Players can change their title. For example you called yourself Gandalf and
977 your race is elf, you can use the title command to change your name from
978 "Gandalf the elf" to "Gandalf the white". Usage:
979
980 title <new title>
981 title clear # Sets your title back to your race.
982
983 Dragons cannot set their title because it changes during the game.
984
985 =head2 traps
986
987 ERROR: not a command, but another help topic => move to a different file maybe?
988
989 I recommend the following
990 keybindings
991 'bind search
992 s
993 'bind disarm
994 d
995 Then you can use the 's' and
996 'd' keys for searching for and
997 disarming traps.
998
999 Traps appear at random in doors and in chests. Search those before you
1000 open them up. Search by going near where you suspect a trap, and type 's'
1001
1002 =head2 unignore
1003
1004 unignore <login>
1005
1006 Cancels all ignores set for the specified login. See B<ignore>.
1007
1008 =head2 uptime
1009
1010 Tells you something about the time the server was started and how long ago
1011 that was.
1012
1013 =head2 use_skill
1014
1015 use_skill <name of skill>
1016
1017 Uses the given L<skill|pod/skill_help> immediately, once. See also
1018 L<ready_skill>.
1019
1020 =head2 usekeys (inventory|keyrings|containers)
1021
1022 The B<usekeys> option determines the behaviour of using keys.
1023
1024 Values are:
1025
1026 inventory: Only keys in the top level inventory are used (default)
1027
1028 keyrings: Only keys in active keyrings are used.
1029
1030 containers: Only keys in active containers are used.
1031
1032 Note that keyrings are just a specialized container, so the containers
1033 will also find keys in keyrings.
1034
1035 Only active containers are used - keys will not jump out of closed
1036 containers, but hints will be given if you have keys in such containers.
1037
1038 =head2 version
1039
1040 Shows what version of the software the server is running on and what people
1041 have contributed what to the game.
1042
1043 =head2 weather
1044
1045 Gives you information about the current weather of outside areas, if the
1046 server has weather support (which is unlikely, as it is very broken).
1047
1048 =head2 whereabouts
1049
1050 The whereabouts command gives a summary about the
1051 regions in which players are currently staying.
1052
1053 =head2 whereami
1054
1055 Tells you some historical information on the region you are currently in.
1056
1057 =head2 who
1058
1059 Shows what players are playing in the world and where they are. It may also
1060 show their levels and race or title. (See the L<title|command/title> command)
1061
1062 B<who> optionally takes an argument that limits the players shown to
1063 the specified region, e.g. B<who brest> will show all players playing
1064 somewhere in Brest.
1065
1066 =head2 wimpy
1067
1068 The wimpy level is the amount of health points (hp) that may be left before you
1069 automatically run away. This may be useful in hand-to-hand combats but should
1070 not be used when the opponent attacks with spells.
1071
1072 =head1 Authors
1073
1074 Parts of this document were originally taken from the crossfire server
1075 help files with unknwon authors.
1076
1077 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
1078 Steenhoven and Marc A. Lehmann.
1079