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Revision: 1.7
Committed: Sun Mar 18 03:05:40 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
Changes since 1.6: +8 -4 lines
Log Message:
- reduce default output-sync to less than a second
- output-sync command now uses seconds as unit, not
  something users cannot even know.
- lots of useless const adjustments.

File Contents

# Content
1 =begin comment
2 ***
3 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4 *** The source for this file is in CFPlus/pod/command_help.pod
5 *** Make any changes there and then run ./copy_doc
6 ***
7 =end comment
8
9 =head1 Crossfire+ Command ListingX<command>
10
11 =head2 accept-invitation
12
13 Accepts an invitation previously issued by another player using the invite
14 command. This will transfer you to the location you were invited to.
15
16 =head2 afk
17
18 Puts you into AFK (Away From Keyboard) mode. This can be used when you
19 are away for some time but not long enough to log off. It will not save
20 you from starvation and will merely list you as AFK in the user list.
21
22 =head2 apply
23
24 Apply applies an object.
25
26 If no options are given, it applies an object you are standing on.
27
28 If an object name is given, it will apply/unapply that object (toggle)
29
30 Extra options to apply:
31
32 -a Always applies the object
33 -u Always unapplies the object.
34
35 These two options disable the toggling feature.
36
37 =head2 X<applymode>applymode (nochoice|never|always)
38
39 Applymode controls what happens when you are equipping something that would
40 require something else to be unequipped.
41
42 The options are:
43
44 =over 4
45
46 =item B<nochoice>
47
48 In this case, if there is no choice for the item(s) being removed in order
49 to equip your new item. An example of this is a wand - there can only be
50 one other item needed to be unequipped for the new item to be equipped.
51 Note that in the case of two handed objects, like bows, it can result in
52 two (or more) items being unequipped to equip your new item.
53
54 =item B<never>
55
56 In this case, it will never unequip something for you. It will instead
57 tell you want you need to unequip - this can be a list of many objects.
58
59 =item B<always>
60
61 This will unequip whatever is needed to equip your new item.
62
63 =back
64
65 An example of how the above works:
66
67 If your character currently has two rings, and tries to equip a third, the
68 B<nochoice> mode will print the two rings you currently have equipped. The
69 B<always> mode will unequip one of the rings in your inventory. The ring
70 unequipped is fairly indeterminate - it depends on how the server has
71 ordered your inventory (which is not the same as the order your window
72 displays).
73
74 If your character is currently wearing a suit of armor, and you try to
75 equip another suit, both B<nochoice> and B<always> will cause the new suit
76 to get equipped.
77
78 See L<apply|command/apply>.
79
80 =head2 body
81
82 Shows how much you are wielding on certain bodyparts. For example as
83 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85
86 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87
88 Bowmode controls how you will fire arrows and bolts.
89
90 The options are:
91
92 =over 4
93
94 =item B<normal>
95
96 As you would expect.
97
98 =item B<threewide>
99
100 Fires three arrows in parallel.
101
102 =item B<spreadshot>
103
104 Fires three arrows which spread out over distance.
105
106 =item B<fire>I<direction>
107
108 Locks in the direction the missiles will fire, specify by compass position:
109 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
110
111 =item B<bestarrow>
112
113 Selects and fires the probable best arrow from your inventory.
114
115 =back
116
117 =head2 brace
118
119 When you enter the B<brace> command to brace your character, your
120 character will no longer move. It can still attack adjoining
121 spaces. Bracing can be useful to hold a location.
122
123 When you are braced, you lose your dex bonus and incur a 2 point
124 ac penalty beyond that (if you have a negative dex bonus, you may in
125 fact come out ahead. You also only get 20% of the normal experience
126 for killing creatures, and incure a 4 point wc (to hit) penalty.
127
128 =head2 chat
129
130 chat <message>
131
132 Sends a message to all players on the server that have
133 L<listen|command/listen> level B<10> or higher.
134
135 =head2 cast
136
137 You use the cast command to set your range-weapon to the spell you
138 want. Example:
139
140 cast burning hands
141
142 sets your I<range> weapon to B<spell: burning hands>.
143
144 If you don't know the spell, shows which spells you do know.
145
146 It is helpful to bind string like B<cast burning hands> to keys.
147
148 See B<range> for more information on range weapons.
149
150 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151
152 drop [number] name
153
154 B<name> is the name of the item(s) to drop. It may match multiple items.
155 The name is matched against the start of the objects in your inventory.
156 The name matching is case insensitive.
157
158 There are a few special name values:
159
160 =over 4
161
162 =item B<all>
163
164 matches any item.
165
166 =item B<unpaid>
167
168 matches unpaid items
169
170 =item B<cursed>
171
172 drops items known to be cursed or damned.
173
174 =item B<unlocked>
175
176 drops items not locked in your inventory
177
178 =back
179
180 B<number> is optional. This acts as the number of the object to drop. The
181 objects number must be at least the number for it to be dropped. For
182 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
183 will be dropped. A collection of 5 scrolls will not be dropped.
184
185 See also B<dropall> and mouse button control within client for dropping
186 objects.
187
188 =head2 dropall
189
190 dropall [type]
191
192 B<dropall> drops all items in your inventory to the ground, excepting
193 locked items. The type parameter will also control what is dropped:
194
195 =over 4
196
197 =item nothing specified
198
199 Drops all objects except food, money, keys, and containers.
200
201 =item B<weapons>
202
203 Drops weapons, bows, and arrows.
204
205 =item B<armor> (armour)
206
207 Drops armor, shield, and helmets.
208
209 =item B<misc>
210
211 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
212 bracers, scrolls, wands, rods, and potions.
213
214 =back
215
216 See also 'drop' and mouse button control for dropping objects.
217
218 =head2 examine
219
220 Without arguments, this will give some information on the item below you,
221 with arguments it will give information on a matching item in your inventory.
222 For example:
223
224 examine rucksack
225
226 This will show you something like:
227
228 That is rucksack
229 Its weight limit is 647.1 kg.
230 It is made of: cloth.
231 It weighs 0.100 kg.
232
233 =head2 follow
234
235 This enables the follow mode (cf+ only).
236
237 The player issuing the follow
238 command is required to stand
239 on a space right next to the
240 player that is to be followed.
241
242 To start following a player,
243 use:
244
245 follow <playername>
246
247 To stop following, use:
248
249 follow
250
251 Without arguments.
252
253 =head2 get
254
255 get [item]
256
257 This will pick up an item from the floor with the name [item]. If there is
258 more than one unique item with that name, they are all picked up.
259
260 =head2 gsay
261
262 If you are in a party (party join or party form), you will be able to message
263 only your party. Even people standing right next to you can't hear it.
264
265 =head2 golem
266
267 ERROR: not a command, but another help topic => move to a different file maybe?
268
269 Golems are creatures that the player has some control over. Note that many
270 summoned creatures are considered golems, even if they are not called
271 golems.
272
273 If you have a golem in control your spell type will be listed as golem,
274 with the creature name in parantheses.
275
276 To control your golem, just press the fire key in the direction you want
277 your golem to move. Your golem will then start moving in that direction,
278 and keep moving in that direction until you change its direction.
279
280 Note that once you leave the map that the golem is on, the golem will
281 disappear. Also, once you select another spell to cast, or change your
282 range type, your golem will disappear.
283
284 =head2 help
285
286 Gives you online help for the command or help topic specified.
287
288 =head2 hiscore
289
290 Shows a list of the highest level players in the game.
291
292 =head2 ignore
293
294 ignore list
295
296 Lists all players that you currently ignore.
297
298 ignore <player> <tell|shout|all> [timeout]
299
300 This command ignores the specified messages (B<tell> ignores tells,
301 B<shout> ignores chat and shout and all ignores everything from the given
302 user).
303
304 The optional timeout (specified in hours) specifies then the ignore entry
305 expires. The default is 24 (one day). The reason why all ignores expire
306 after a day by default is that most troublemakers stop soon after they are
307 being ignored.
308
309 To revoke an ignore, use the B<unignore> command.
310
311 =head2 inventory
312
313 Lists all items in your inventory along with their locked/applied/wielded
314 status. Example:
315
316 inventory
317
318 Inventory:
319 - arrow 0.1
320 - Knife * 2
321 - long sword (wielded) 15
322
323 This shows that you have one arrow which weighs 0.1kg and one Knife which you
324 protected from dropping by locking it as well as a long sword which you are
325 currently using to attack.
326
327 =head2 invite
328
329 This command invites another player to where you are currently located.
330 There are four levels of inviting that can be earned by doing quests.
331 Quest descriptions can be found in a house in scorn.
332
333 =over 4
334
335 =item Level 1 can invite only into private rooms such as apartments.
336
337 =item Level 2 can invite into private rooms and unique maps such as guilds.
338
339 =item Level 3 can invite to anywhere in the world if there are no monsters on
340 the map.
341
342 =item Level 4 can invite any player to any map with or without monsters. This is
343 a very dangerous skill and should be used wisely.
344
345 =back
346
347 In any of these levels, the invited player is required to acknowledge and
348 allow the transport.
349
350 One can never transport from nor to an unholy place. That means, one can
351 not be saved out of jail using invite.
352
353 =head2 invoke
354
355 The invoke command is used
356 to cast a spell immediately,
357 or when it is necessary to give
358 a parameter to the spell. Invoke
359 will not set the range weapon.
360
361 Examples:
362 'invoke restoration
363 'invoke magic rune of large fireball
364 'invoke reincarnation of Iamdead
365 'invoke create food of waybread
366
367 It is very helpful to bind healing
368 spells to keys like this:
369
370 'bind invoke medium healing
371 c
372
373 the c key now casts medium healing
374 instantly
375
376 =head2 keys
377
378 ERROR: not a command, but another help topic => move to a different file maybe?
379 ERROR: its wrong anyways
380
381 These are the basic movement
382 keys:
383 yku
384 h l
385 bjn
386
387 Running is done by holding
388 control and move. Running
389 is recommended.
390
391 Firing the range weapon (help range)
392 is done by holding shift and
393 move.
394
395 'help mouse for help on what the
396 mouse buttons do.
397
398 'help melee for advice on how to
399 fight
400
401 'help traps for help with finding
402 and disarming traps
403
404 =head2 killpets
405
406 killpets [name]
407
408 The killpets command is a quick and convenient way
409 to get rid of all your pets when they are no longer
410 useful or are getting in the way. Any equipment
411 they had will be left behind, but you will get no
412 experience for their death. However, it kills them
413 instantaneously.
414
415 If a name is specified then only pets with that
416 name will be killed, eg killpets bat will kill bats
417 but not bees. If a number is specified, the pet
418 corresponding to that number is killed.
419
420 =head2 listen
421
422 listen <listen-level>
423
424 Listen sets the level of messages you will hear.
425 Priorities are defined as follows:
426
427 0 - Nothing, not even "You punch kobold." or "You say: hi".
428 1 - Only messages that have to do with yourself.
429 2 - Emergency calls from other users
430 10 - General chatter with the 'chat' command.
431 11 - See what players kill what monster with what attack/spell. Very
432 verbose - only for the fanatics.
433
434 =head2 logs
435
436 TODO
437
438 =head2 mapinfo
439
440 Shows some information about the map like this:
441
442 world_105_115 (/world/world_105_115) in scorn
443 Creator: Gnat the Gnu
444 Email: gnu@foo.bar
445 Date: Sun Dec 16 20:53:13 2001
446
447 world_105_115: The map name
448 /world/world_105_115: The relative map path
449 scorn: Region the map is in
450
451 The rest is information the mapper may or may not provide. Often, this is
452 the mapper's name, email and map creation date as this example shows.
453
454 =head2 maps
455
456 [crossfire+]
457
458 maps <mapname>
459
460 Shows a list of maps matching the regex <mapname> that are currently being
461 known to the server. The different fields are Pl, I, Svd, Reset and Path:
462
463 =over 4
464
465 =item Pl: the number of players on that map currently.
466
467 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
468
469 The server keeps maps in memory only for a short time (by default about
470 40 seconds). After that time, it saves them to disk. As the server loads
471 most maps in the background it is possible that you can see a map that is
472 currently being loaded, but thats rare, as loading a map is fast.
473
474 =item Svd: the amount of seconds the map was last saved (++ means >99).
475
476 The server by default tries to save each map at least every 20 seconds if
477 it changed, so in case of a disastrous crash (one where the server cannot
478 emergency save), at most 20 seconds of gameplay are lost.
479
480 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
481
482 Most maps will not reset as long as players are on it, and usually the
483 reset counter only starts going down when all players left the map.
484
485 =item Path: the name that uniquely identifies the map, can be used for goto etc.
486
487 =back
488
489
490 =head2 mark
491
492 B<mark> is used to mark items for items that apply other items. Examples of
493 these are flint & steel marked for apply torches, a weapon marked for
494 improve weapon scrolls.
495
496 B<mark> without options shows your currently marked item.
497
498 Usage examples:
499
500 mark sword +3
501 mark three torches
502 mark sword
503
504 B<mark> will look for best match first, and then look for matches based
505 on shortened name, object name, archetype name. It prints the match it
506 finds.
507
508 =head2 motd
509
510 Shows the message of the day. It takes no arguments.
511
512 =head2 melee
513
514 ERROR: not a command, but another help topic => move to a different file maybe?
515
516 You fight to kill monsters. You can either use magic or weapons.
517
518 To use weapons, simply wield a weapon (and armour!) and move into the
519 monster you want to attack.
520
521 To use magic or bows, read
522 'help spells
523 and
524 'help range
525 and
526 'help cast
527 and
528 'help invoke
529
530 =head2 mode
531
532 ERROR: not a command, but another help topic => move to a different file maybe?
533
534 The mode commands are as follows:
535
536 Applymode, adjusts how items are applied
537 Bowmode, adjusts the way bows work
538 Peaceful, sets how you react to other players
539 Petmode, adjusts how your pets behave
540
541 =head2 mouse
542
543 ERROR: not a command, but another help topic => move to a different file maybe?
544
545 The mouse isn't a great way to move your character. It'll work, but you'll
546 be handicapped unless you use the keyboard for this. However, the mouse
547 has the following inventory uses:
548
549 Middle button on item: apply
550 or equip
551
552 Right button: drop or pickup
553 item on ground
554
555 Left button: info on item
556
557 =head2 move
558
559 ERROR: not a command, but another help topic => move to a different file maybe?
560 ERROR: same as "keys"?
561
562 These are the basic movement
563 keys:
564 yku
565 h l
566 bjn
567
568 Running is done by holding
569 control and move. Running
570 is recommended.
571
572 Firing the range weapon (help range)
573 is done by holding shift and
574 move.
575
576 'help mouse for help on what the
577 mouse buttons do.
578
579 'help melee for advice on how to
580 fight
581
582 'help traps for help with finding
583 and disarming traps
584
585 =head2 output-count
586
587 output-count [lines]
588
589 output-count sets after how many messages of the same type, they are
590 then printed out. If the value was 10, then after killing ten orcs, the
591 message '10 times you kill orc' would be printed out. The default value is
592 1 - this means that all messages get printed out as they are requested -
593 buffering is disabled in this regard.
594
595 output-sync controls how often information is sent to the screen. Each
596 buffer has its own time value, and will be flushed independantly. The
597 default value is usually less than a second.
598
599 See also L<output-sync>.
600
601 =head2 output-rate [bytes per second]
602
603 Show the current setting of the output-rate, or set it to the provided
604 value. The server will try not to send (much) more than this many bytes
605 per second to your client. If the rate is exceeded, the server tries to
606 hold back less important information (such as new images), to increase
607 responsiveness. The server-side default is usually quite high, around
608 100000, so if you have a slow link and want to be able to control your
609 character even when downloading faces, set this to a lower value, such as
610 7000 (for ISDN).
611
612 =head2 output-sync
613
614 output-sync [seconds]
615
616 output-sync controls how often information is sent to the screen. Each
617 buffer has its own time value, and will be flushed independantly. The
618 default value is usually less than a second.
619
620 output-count sets after how many messages of the same type, they are
621 then printed out. If the value was 10, then after killing ten orcs, the
622 message '10 times you kill orc' would be printed out. The default value is
623 1 - this means that all messages get printed out as they are requested -
624 buffering is disabled in this regard.
625
626 See also L<output-count>.
627
628 =head2 party
629
630 party join partyname
631 Puts you in a party, prompts you for a passwd if there is
632 one
633
634 party form partyname
635 Forms a party and puts you as leader, 32 character max.
636 At the moment, being party leader does nothing. May be used in
637 the future.
638
639 party list
640 Lists currently formed parties and their 'leader'
641
642 party passwd <password>
643 Changes the passwd for the party you are in, 8 character max.
644
645 party who
646 lists the members of the party you are in
647
648 party say <msg>
649 sends messsage to party members
650
651 party leave
652 takes you out of current party
653
654 =head2 peaceful
655
656 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
657 peaceful mode with regards to npc and monsters only, not with regards to
658 players (which will be controlled by priests).
659
660 The B<peaceful> command will switch you between peaceful and hostile attack
661 modes.
662
663 When peaceful is on you will not automatically attack other player when
664 bumping into them and will do reduced damage against other players if
665 you do attack them (friendly fire). Having peaceful mode on only lowers
666 damage against other players, it has no effect on damage done to monsters
667 or other NPCs, so it is generally advisable to remain in peaceful mode
668 unless you are looking for trouble. It is still entirely possible to kill
669 other players when in peaceful mode so you should still be careful when
670 interacting with other players. Hostile mode (peaceful off) will enable
671 melee combat when bumping into other players and does normal damage for
672 other attacks as well.
673
674 Damage done by area effect attacks like cone spells, explosive
675 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
676 are not modified by peaceful/hostile mode.
677
678 =head2 X<petmode>petmode (normal|sad|defend|arena)
679
680 B<petmode> controls how your pets (charmed monsters) will behave.
681
682 The options are:
683
684 =over 4
685
686 =item B<normal>
687
688 As you would expect.
689
690 =item B<sad> (search and destroy)
691
692 Pets will roam and seek out things to attack.
693
694 =item B<defend>
695
696 Pets will try to stay close and defend you.
697
698 =item B<arena>
699
700 Like B<normal>, except that pets will attack other players in the arena.
701
702 =back
703
704 =head2 pickup
705
706 B<pickup> changes how you pick up items when you step on them. to pickup
707 an item manually, use the ',' key.
708
709 Mode 0: Don't pick up items.
710
711 Mode 1: Pick up one item
712
713 Mode 2: Pickup up one item and stop
714
715 Mode 3: Stop before picking up items
716
717 Mode 4: Pick up all items
718
719 Mode 5: Pick up all items and stop
720
721 Mode 6: Pick up all magical items
722
723 Mode 7: Pick up all coins and gems
724
725 Modes above 7: Pickup items with
726 a value density greater than the pickup mode.
727
728 Value density is value in gold/weight in kilograms.
729
730 The value in gold is what the item is worth if you sold it in the shop.
731
732 Goldcoins have a value density of 66,
733
734 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
735 Artifacts are also picked up.
736
737 =head2 prepare
738
739 The same as cast. Usage:
740
741 prepare <spell>
742
743 =head2 X<quests>quests (|finished|.*)
744
745 The quests command lists the quests you are doing or have completed.
746
747 Parameters are:
748
749 =over 4
750
751 =item no arguments: displays current quests.
752
753 =item B<finished>: displays finished quests;
754
755 =item anything else: displays details for quests (finished or not) with name containing the given string.
756
757 =back
758
759 =head2 quit
760
761 Deletes your character from the server. If you want to quit the session
762 without deleting your character, you must use a I<Bed to Reality>. Find a
763 bed (probably in a building close to where you entered the game), get on
764 top of it, and apply it using B<Tab> ro the B<apply> command.
765
766 =head2 range
767
768 Your range weapon can be one of several weapons, a spell you cast, a
769 bow-and-arrow, a rod, or a wand, to name a few.
770
771 Your range weapon is fired when you press SHIFT-direction, and will be
772 fired in that direction.
773
774 =head2 ready_skill
775
776 ready_skill <name of skill>
777
778 Readies the given L<skill|pod/skill_help> by putting it in your L<range
779 slot|glossary/range slot>. Some skills are used automatically when
780 readied, some need to be actively used by "firing" them.
781
782 If you just want to invoke a skill once, leaving your range slot
783 untouched, use L<use_skill> instead.
784
785 =head2 rename
786
787 Changes/removes the custom name of given item (or the marked one).
788
789 rename oldname to newname
790 rename "old item name" to "new item name"
791
792 If either of the names contain spaces, you have to use the C<">-form,
793 otherwise you can just write the name as-is. If you omit the old name, the
794 marked item will be used instead.
795
796 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
797 will be restored.
798
799 Note: maximum allowed name length is 127 characters.
800
801 =head2 reply
802
803 reply <message>
804
805 Similar to tell, but instead of having to supply a username, it replies
806 to the last player that sent you a tell. This is a bit racy (e.g. when
807 somebody else tells you something while you type and you do not realise
808 that), so be careful not to supply confidential information in the
809 message.
810
811 =head2 resistances
812
813 This shows you the resistances you have to specific attack types.
814 If you have for example "cold +20", it means you get 20% damage done
815 by cold attacks. If you have "ghost hit -50", you will get 50% more
816 damage by ghost hits.
817
818 If you are a dragon, you will also get your natural skin resistances
819 appened to the list. These will never lower, only rise.
820
821 =head2 rotateshoottype
822
823 Switches between spell, skill and weapon. Example:
824
825 cast burning hands
826 ready_skill disarm traps
827 apply wand of medium fireball
828
829 rotateshoottype # Switches to the spell (burning hands)
830 rotateshoottype # Switches to the wand (of medium fireball)
831 rotateshoottype # Switches to the skill (disarm traps)
832 rotateshoottype # Disables the range slot (won't use anything)
833 rotateshoottype # Switches back to the spell.. and so on
834
835 =head2 say
836
837 Will tell all players on the same map as yourself a message.
838
839 =head2 save
840
841 Updates players status to disk. This can be useful for making backup
842 copies if you fear the server is about to crash.
843
844 The server saves your character automatically in certain intervals,
845 and also on clean shutdowns, so there is little practical use for this
846 command.
847
848 WARNING - if you want to leave the game without destroying your player,
849 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
850 it. Doing B<save> and then B<quit>ing will still delete your character.
851
852 =head2 search-items
853
854 search-items <word>
855
856 Automatically picks up all items with <word> in their name. search-items rod
857 will pick up all rods and heavy rods. search-items of Fire will pick up all
858 bolts, arrows, swords, etc. of Fire.
859
860 =head2 seen
861
862 seen <login>
863
864 Tells you when the player named <login> was last seen on the server (cf+
865 only).
866
867 =head2 shout
868
869 shout <message>
870
871 Sends a message to all players on the server that have
872 L<listen|command/listen> level B<10> or higher. It is mainly useful for
873 emergency messages ("I am trapped on xxx, can somebody help me?") and
874 should not be used for general chat. Use L<chat|command/chat> instead.
875
876 =head2 showpets
877
878 showpets <number>
879
880 Shows a numbered list of the pets owned by the player. If a number is
881 specified, instead shows a detailed printout about that pet.
882
883 =head2 skills
884
885 Lists all skills you have along with the experience you have in those skills.
886 Example:
887
888 skills
889
890 literacy................................lvl: 4 (xp:9944/16000/25%)
891 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
892
893 This shows you that you have two skills, literacy and one handed weapons. You
894 are level 4 in both skills and in literacy, you have 9944 experience points.
895 You need to reach 16000 to gain another level. The 25% at the end show you what
896 percentage of your experience is permanent, which means you cannot lose it if
897 you die.
898
899 =head2 sort_inventory
900
901 If sort_inventory is set, items will be inserted into your inventory
902 in order by type than alphabetical. This, all scrolls will be grouped
903 together, but in alphabetical order. Same for all weapons. This only
904 applies to new items you pick up - items that you are already holding will
905 not be sorted.
906
907 If sort_inventory is not set (default), items will be inserted via type,
908 subtype and magic. This, all axes will be grouped together in magic order,
909 all daggers by magic order, etc. Unforunately, for scrolls and rings, new
910 ones just get inserted last.
911
912 If you have a lot of stuff that is not in alphabetical order but you would
913 like it to be, the best method is to drop all of it and then pick it up.
914
915 =head2 sound
916
917 Toggles between sound enabled and disabled. This has no relevance to the
918 sound settings of the client, it only governs wether the server will send
919 sound effect command to the client and is enabled if the client supports
920 sound (i.e. always for cfplus).
921
922 =head2 statistics
923
924 B<statistics> shows various useful information about your character.
925 None of the information it shows is stuff that is not contained in the
926 documentation.
927
928 As of now, it shows how much experience you need for your next level. It
929 also shows natural, real, and maximum statistic values.
930
931 Your natural stat is the stat without any items/spells applied.
932
933 Real is what the current value is (same as in the stat window.)
934
935 Maximum is the maximum value for your natural stat.
936
937 =head2 suicide
938
939 Kills yourself. No, really.
940
941 This command might not look useful at first, but sometimes you can get
942 yourself into a corner you can't escape anymore, either due to a map
943 bug or your own stupidity. Killing oneself can be difficult and time
944 consuming, thats why this command is provided. It is fast, painless,
945 effective, humane.
946
947 =head2 take
948
949 The take commands take object(s) on the space the player is standing on,
950 and inserts them into the players inventory.
951
952 If no parameter is given, take will get the top object that can be taken
953 and put it in the players inventory. If no object can be taken, that will
954 be stated.
955
956 A parameter can be given to take. In this case, all object that have names
957 that match the parameter will be picked up. Thus, if there is a 'sword of
958 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
959 pick all of them up.
960
961 By default, take is bound to the comma key, with no parameters. To change
962 this, look at the bind command.
963
964 =head2 tell
965
966 tell <playername> <message>...
967
968 Sends a private message to the given player I<only>.
969
970 =head2 throw
971
972 Throws an unlocked item in your inventory, be it applied or not, into the
973 direction you are looking. If you mark an item in your inventory, this item
974 is thrown first. If there is more than one copy of an item, only one of it is
975 thrown away. God-given items can not be thrown. You need the skill throwing
976 for this to work.
977
978 =head2 time
979
980 Shows the Crossfire in-game time, not the server time. It looks like this:
981
982 It is 52 minutes past 8 o'clock am, on the Day of the Bull
983 The 2nd Day of the Month of the Frost Giant, Year 63
984 Time of Year: The Season of New Year
985
986 It is partially just for fun but it affects the darkness outside and the
987 weather if weather is enabled in the server.
988
989 =head2 title
990
991 Players can change their title. For example you called yourself Gandalf and
992 your race is elf, you can use the title command to change your name from
993 "Gandalf the elf" to "Gandalf the white". Usage:
994
995 title <new title>
996 title clear # Sets your title back to your race.
997
998 Dragons cannot set their title because it changes during the game.
999
1000 =head2 traps
1001
1002 ERROR: not a command, but another help topic => move to a different file maybe?
1003
1004 I recommend the following
1005 keybindings
1006 'bind search
1007 s
1008 'bind disarm
1009 d
1010 Then you can use the 's' and
1011 'd' keys for searching for and
1012 disarming traps.
1013
1014 Traps appear at random in doors and in chests. Search those before you
1015 open them up. Search by going near where you suspect a trap, and type 's'
1016
1017 =head2 unignore
1018
1019 unignore <login>
1020
1021 Cancels all ignores set for the specified login. See B<ignore>.
1022
1023 =head2 uptime
1024
1025 Tells you something about the time the server was started and how long ago
1026 that was.
1027
1028 =head2 use_skill
1029
1030 use_skill <name of skill>
1031
1032 Uses the given L<skill|pod/skill_help> immediately, once. See also
1033 L<ready_skill>.
1034
1035 =head2 usekeys (inventory|keyrings|containers)
1036
1037 The B<usekeys> option determines the behaviour of using keys.
1038
1039 Values are:
1040
1041 inventory: Only keys in the top level inventory are used (default)
1042
1043 keyrings: Only keys in active keyrings are used.
1044
1045 containers: Only keys in active containers are used.
1046
1047 Note that keyrings are just a specialized container, so the containers
1048 will also find keys in keyrings.
1049
1050 Only active containers are used - keys will not jump out of closed
1051 containers, but hints will be given if you have keys in such containers.
1052
1053 =head2 version
1054
1055 Shows what version of the software the server is running on and what people
1056 have contributed what to the game.
1057
1058 =head2 weather
1059
1060 Gives you information about the current weather of outside areas, if the
1061 server has weather support (which is unlikely, as it is very broken).
1062
1063 =head2 whereabouts
1064
1065 The whereabouts command gives a summary about the
1066 regions in which players are currently staying.
1067
1068 =head2 whereami
1069
1070 Tells you some historical information on the region you are currently in.
1071
1072 =head2 who
1073
1074 Shows what players are playing in the world and where they are. It may also
1075 show their levels and race or title. (See the L<title|command/title> command)
1076
1077 B<who> optionally takes an argument that limits the players shown to
1078 the specified region, e.g. B<who brest> will show all players playing
1079 somewhere in Brest.
1080
1081 =head2 wimpy
1082
1083 The wimpy level is the amount of health points (hp) that may be left before you
1084 automatically run away. This may be useful in hand-to-hand combats but should
1085 not be used when the opponent attacks with spells.
1086
1087 =head1 Authors
1088
1089 Parts of this document were originally taken from the crossfire server
1090 help files with unknwon authors.
1091
1092 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
1093 Steenhoven and Marc A. Lehmann.
1094