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Revision: 1.8
Committed: Wed Apr 18 18:16:34 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
CVS Tags: rel-2_1
Changes since 1.7: +14 -153 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =begin comment
2 ***
3 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4 *** The source for this file is in CFPlus/pod/command_help.pod
5 *** Make any changes there and then run ./copy_doc
6 ***
7 =end comment
8
9 =head1 Crossfire+ Command ListingX<command>
10
11 =head2 accept-invitation
12
13 Accepts an invitation previously issued by another player using the invite
14 command. This will transfer you to the location you were invited to.
15
16 =head2 afk
17
18 Puts you into AFK (Away From Keyboard) mode. This can be used when you
19 are away for some time but not long enough to log off. It will not save
20 you from starvation and will merely list you as AFK in the user list.
21
22 =head2 apply
23
24 Apply applies an object.
25
26 If no options are given, it applies an object you are standing on.
27
28 If an object name is given, it will apply/unapply that object (toggle)
29
30 Extra options to apply:
31
32 -a Always applies the object
33 -u Always unapplies the object.
34
35 These two options disable the toggling feature.
36
37 =head2 X<applymode>applymode (nochoice|never|always)
38
39 Applymode controls what happens when you are equipping something that would
40 require something else to be unequipped.
41
42 The options are:
43
44 =over 4
45
46 =item B<nochoice>
47
48 In this case, if there is no choice for the item(s) being removed in order
49 to equip your new item. An example of this is a wand - there can only be
50 one other item needed to be unequipped for the new item to be equipped.
51 Note that in the case of two handed objects, like bows, it can result in
52 two (or more) items being unequipped to equip your new item.
53
54 =item B<never>
55
56 In this case, it will never unequip something for you. It will instead
57 tell you want you need to unequip - this can be a list of many objects.
58
59 =item B<always>
60
61 This will unequip whatever is needed to equip your new item.
62
63 =back
64
65 An example of how the above works:
66
67 If your character currently has two rings, and tries to equip a third, the
68 B<nochoice> mode will print the two rings you currently have equipped. The
69 B<always> mode will unequip one of the rings in your inventory. The ring
70 unequipped is fairly indeterminate - it depends on how the server has
71 ordered your inventory (which is not the same as the order your window
72 displays).
73
74 If your character is currently wearing a suit of armor, and you try to
75 equip another suit, both B<nochoice> and B<always> will cause the new suit
76 to get equipped.
77
78 See L<apply|command/apply>.
79
80 =head2 body
81
82 Shows how much you are wielding on certain bodyparts. For example as
83 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85
86 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87
88 Bowmode controls how you will fire arrows and bolts.
89
90 The options are:
91
92 =over 4
93
94 =item B<normal>
95
96 As you would expect.
97
98 =item B<threewide>
99
100 Fires three arrows in parallel.
101
102 =item B<spreadshot>
103
104 Fires three arrows which spread out over distance.
105
106 =item B<fire>I<direction>
107
108 Locks in the direction the missiles will fire, specify by compass position:
109 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
110
111 =item B<bestarrow>
112
113 Selects and fires the probable best arrow from your inventory.
114
115 =back
116
117 =head2 brace
118
119 When you enter the B<brace> command to brace your character, your
120 character will no longer move. It can still attack adjoining
121 spaces. Bracing can be useful to hold a location.
122
123 When you are braced, you lose your dex bonus and incur a 2 point
124 ac penalty beyond that (if you have a negative dex bonus, you may in
125 fact come out ahead. You also only get 20% of the normal experience
126 for killing creatures, and incure a 4 point wc (to hit) penalty.
127
128 =head2 chat
129
130 chat <message>
131
132 Sends a message to all players on the server that have
133 L<listen|command/listen> level B<10> or higher.
134
135 =head2 cast
136
137 You use the cast command to set your range-weapon to the spell you
138 want. Example:
139
140 cast burning hands
141
142 sets your I<range> weapon to B<spell: burning hands>.
143
144 If you don't know the spell, shows which spells you do know.
145
146 It is helpful to bind string like B<cast burning hands> to keys.
147
148 See B<range> for more information on range weapons.
149
150 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151
152 drop [number] name
153
154 B<name> is the name of the item(s) to drop. It may match multiple items.
155 The name is matched against the start of the objects in your inventory.
156 The name matching is case insensitive.
157
158 There are a few special name values:
159
160 =over 4
161
162 =item B<all>
163
164 matches any item.
165
166 =item B<unpaid>
167
168 matches unpaid items
169
170 =item B<cursed>
171
172 drops items known to be cursed or damned.
173
174 =item B<unlocked>
175
176 drops items not locked in your inventory
177
178 =back
179
180 B<number> is optional. This acts as the number of the object to drop. The
181 objects number must be at least the number for it to be dropped. For
182 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
183 will be dropped. A collection of 5 scrolls will not be dropped.
184
185 See also B<dropall> and mouse button control within client for dropping
186 objects.
187
188 =head2 dropall
189
190 dropall [type]
191
192 B<dropall> drops all items in your inventory to the ground, excepting
193 locked items. The type parameter will also control what is dropped:
194
195 =over 4
196
197 =item nothing specified
198
199 Drops all objects except food, money, keys, and containers.
200
201 =item B<weapons>
202
203 Drops weapons, bows, and arrows.
204
205 =item B<armor> (armour)
206
207 Drops armor, shield, and helmets.
208
209 =item B<misc>
210
211 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
212 bracers, scrolls, wands, rods, and potions.
213
214 =back
215
216 See also 'drop' and mouse button control for dropping objects.
217
218 =head2 examine
219
220 Without arguments, this will give some information on the item below you,
221 with arguments it will give information on a matching item in your inventory.
222 For example:
223
224 examine rucksack
225
226 This will show you something like:
227
228 That is rucksack
229 Its weight limit is 647.1 kg.
230 It is made of: cloth.
231 It weighs 0.100 kg.
232
233 =head2 follow
234
235 This enables the follow mode (cf+ only).
236
237 The player issuing the follow
238 command is required to stand
239 on a space right next to the
240 player that is to be followed.
241
242 To start following a player,
243 use:
244
245 follow <playername>
246
247 To stop following, use:
248
249 follow
250
251 Without arguments.
252
253 =head2 get
254
255 get [item]
256
257 This will pick up an item from the floor with the name [item]. If there is
258 more than one unique item with that name, they are all picked up.
259
260 =head2 gsay
261
262 If you are in a party (party join or party form), you will be able to message
263 only your party. Even people standing right next to you can't hear it.
264
265 =head2 help
266
267 Gives you online help for the command or help topic specified.
268
269 =head2 hiscore
270
271 Shows a list of the highest level players in the game.
272
273 =head2 ignore
274
275 ignore list
276
277 Lists all players that you currently ignore.
278
279 ignore <player> <tell|shout|all> [timeout]
280
281 This command ignores the specified messages (B<tell> ignores tells,
282 B<shout> ignores chat and shout and all ignores everything from the given
283 user).
284
285 The optional timeout (specified in hours) specifies then the ignore entry
286 expires. The default is 24 (one day). The reason why all ignores expire
287 after a day by default is that most troublemakers stop soon after they are
288 being ignored.
289
290 To revoke an ignore, use the B<unignore> command.
291
292 =head2 inventory
293
294 Lists all items in your inventory along with their locked/applied/wielded
295 status. Example:
296
297 inventory
298
299 Inventory:
300 - arrow 0.1
301 - Knife * 2
302 - long sword (wielded) 15
303
304 This shows that you have one arrow which weighs 0.1kg and one Knife which you
305 protected from dropping by locking it as well as a long sword which you are
306 currently using to attack.
307
308 =head2 invite
309
310 This command invites another player to where you are currently located.
311 There are four levels of inviting that can be earned by doing quests.
312 Quest descriptions can be found in a house in scorn.
313
314 =over 4
315
316 =item Level 1 can invite only into private rooms such as apartments.
317
318 =item Level 2 can invite into private rooms and unique maps such as guilds.
319
320 =item Level 3 can invite to anywhere in the world if there are no monsters on
321 the map.
322
323 =item Level 4 can invite any player to any map with or without monsters. This is
324 a very dangerous skill and should be used wisely.
325
326 =back
327
328 In any of these levels, the invited player is required to acknowledge and
329 allow the transport.
330
331 One can never transport from nor to an unholy place. That means, one can
332 not be saved out of jail using invite.
333
334 =head2 invoke
335
336 The invoke command is used to cast a spell immediately, or when it is
337 necessary to give a parameter to the spell. Invoke will not set the range
338 weapon.
339
340 Examples:
341
342 invoke restoration
343 invoke magic rune of large fireball
344 invoke reincarnation of Iamdead
345 invoke create food of waybread
346
347 It is very helpful to bind healing spells to keys, for example go to your
348 I<playerbook>, tab I<spells>, the press the right mosue button on the
349 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
350 recommended to bind a healing spell or potion to an easily-accessible-key,
351 such as '1'.
352
353
354 =head2 killpets
355
356 killpets [name]
357
358 The killpets command is a quick and convenient way
359 to get rid of all your pets when they are no longer
360 useful or are getting in the way. Any equipment
361 they had will be left behind, but you will get no
362 experience for their death. However, it kills them
363 instantaneously.
364
365 If a name is specified then only pets with that
366 name will be killed, eg killpets bat will kill bats
367 but not bees. If a number is specified, the pet
368 corresponding to that number is killed.
369
370 =head2 listen
371
372 listen <listen-level>
373
374 Listen sets the level of messages you will hear.
375 Priorities are defined as follows:
376
377 0 - Nothing, not even "You punch kobold." or "You say: hi".
378 1 - Only messages that have to do with yourself.
379 2 - Emergency calls from other users
380 10 - General chatter with the 'chat' command.
381 11 - See what players kill what monster with what attack/spell. Very
382 verbose - only for the fanatics.
383
384 =head2 logs
385
386 TODO
387
388 =head2 mapinfo
389
390 Shows some information about the map like this:
391
392 world_105_115 (/world/world_105_115) in scorn
393 Creator: Gnat the Gnu
394 Email: gnu@foo.bar
395 Date: Sun Dec 16 20:53:13 2001
396
397 world_105_115: The map name
398 /world/world_105_115: The relative map path
399 scorn: Region the map is in
400
401 The rest is information the mapper may or may not provide. Often, this is
402 the mapper's name, email and map creation date as this example shows.
403
404 =head2 maps
405
406 [crossfire+]
407
408 maps <mapname>
409
410 Shows a list of maps matching the regex <mapname> that are currently being
411 known to the server. The different fields are Pl, I, Svd, Reset and Path:
412
413 =over 4
414
415 =item Pl: the number of players on that map currently.
416
417 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
418
419 The server keeps maps in memory only for a short time (by default about
420 40 seconds). After that time, it saves them to disk. As the server loads
421 most maps in the background it is possible that you can see a map that is
422 currently being loaded, but thats rare, as loading a map is fast.
423
424 =item Svd: the amount of seconds the map was last saved (++ means >99).
425
426 The server by default tries to save each map at least every 20 seconds if
427 it changed, so in case of a disastrous crash (one where the server cannot
428 emergency save), at most 20 seconds of gameplay are lost.
429
430 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
431
432 Most maps will not reset as long as players are on it, and usually the
433 reset counter only starts going down when all players left the map.
434
435 =item Path: the name that uniquely identifies the map, can be used for goto etc.
436
437 =back
438
439
440 =head2 mark
441
442 B<mark> is used to mark items for items that apply other items. Examples of
443 these are flint & steel marked for apply torches, a weapon marked for
444 improve weapon scrolls.
445
446 B<mark> without options shows your currently marked item.
447
448 Usage examples:
449
450 mark sword +3
451 mark three torches
452 mark sword
453
454 B<mark> will look for best match first, and then look for matches based
455 on shortened name, object name, archetype name. It prints the match it
456 finds.
457
458 =head2 motd
459
460 Shows the message of the day. It takes no arguments.
461
462 =head2 output-count
463
464 output-count [lines]
465
466 output-count sets after how many messages of the same type, they are
467 then printed out. If the value was 10, then after killing ten orcs, the
468 message '10 times you kill orc' would be printed out. The default value is
469 1 - this means that all messages get printed out as they are requested -
470 buffering is disabled in this regard.
471
472 output-sync controls how often information is sent to the screen. Each
473 buffer has its own time value, and will be flushed independantly. The
474 default value is usually less than a second.
475
476 See also L<output-sync>.
477
478 =head2 output-rate [bytes per second]
479
480 Show the current setting of the output-rate, or set it to the provided
481 value. The server will try not to send (much) more than this many bytes
482 per second to your client. If the rate is exceeded, the server tries to
483 hold back less important information (such as new images), to increase
484 responsiveness. The server-side default is usually quite high, around
485 100000, so if you have a slow link and want to be able to control your
486 character even when downloading faces, set this to a lower value, such as
487 7000 (for ISDN).
488
489 =head2 output-sync
490
491 output-sync [seconds]
492
493 output-sync controls how often information is sent to the screen. Each
494 buffer has its own time value, and will be flushed independantly. The
495 default value is usually less than a second.
496
497 output-count sets after how many messages of the same type, they are
498 then printed out. If the value was 10, then after killing ten orcs, the
499 message '10 times you kill orc' would be printed out. The default value is
500 1 - this means that all messages get printed out as they are requested -
501 buffering is disabled in this regard.
502
503 See also L<output-count>.
504
505 =head2 party
506
507 party join partyname
508 Puts you in a party, prompts you for a passwd if there is
509 one
510
511 party form partyname
512 Forms a party and puts you as leader, 32 character max.
513 At the moment, being party leader does nothing. May be used in
514 the future.
515
516 party list
517 Lists currently formed parties and their 'leader'
518
519 party passwd <password>
520 Changes the passwd for the party you are in, 8 character max.
521
522 party who
523 lists the members of the party you are in
524
525 party say <msg>
526 sends messsage to party members
527
528 party leave
529 takes you out of current party
530
531 =head2 peaceful
532
533 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
534 peaceful mode with regards to npc and monsters only, not with regards to
535 players (which will be controlled by priests).
536
537 The B<peaceful> command will switch you between peaceful and hostile attack
538 modes.
539
540 When peaceful is on you will not automatically attack other player when
541 bumping into them and will do reduced damage against other players if
542 you do attack them (friendly fire). Having peaceful mode on only lowers
543 damage against other players, it has no effect on damage done to monsters
544 or other NPCs, so it is generally advisable to remain in peaceful mode
545 unless you are looking for trouble. It is still entirely possible to kill
546 other players when in peaceful mode so you should still be careful when
547 interacting with other players. Hostile mode (peaceful off) will enable
548 melee combat when bumping into other players and does normal damage for
549 other attacks as well.
550
551 Damage done by area effect attacks like cone spells, explosive
552 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
553 are not modified by peaceful/hostile mode.
554
555 =head2 X<petmode>petmode (normal|sad|defend|arena)
556
557 B<petmode> controls how your pets (charmed monsters) will behave.
558
559 The options are:
560
561 =over 4
562
563 =item B<normal>
564
565 As you would expect.
566
567 =item B<sad> (search and destroy)
568
569 Pets will roam and seek out things to attack.
570
571 =item B<defend>
572
573 Pets will try to stay close and defend you.
574
575 =item B<arena>
576
577 Like B<normal>, except that pets will attack other players in the arena.
578
579 =back
580
581 =head2 pickup
582
583 B<pickup> changes how you pick up items when you step on them. to pickup
584 an item manually, use the ',' key.
585
586 Mode 0: Don't pick up items.
587
588 Mode 1: Pick up one item
589
590 Mode 2: Pickup up one item and stop
591
592 Mode 3: Stop before picking up items
593
594 Mode 4: Pick up all items
595
596 Mode 5: Pick up all items and stop
597
598 Mode 6: Pick up all magical items
599
600 Mode 7: Pick up all coins and gems
601
602 Modes above 7: Pickup items with
603 a value density greater than the pickup mode.
604
605 Value density is value in gold/weight in kilograms.
606
607 The value in gold is what the item is worth if you sold it in the shop.
608
609 Goldcoins have a value density of 66,
610
611 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
612 Artifacts are also picked up.
613
614 =head2 prepare
615
616 The same as cast. Usage:
617
618 prepare <spell>
619
620 =head2 X<quests>quests (|finished|.*)
621
622 The quests command lists the quests you are doing or have completed.
623
624 Parameters are:
625
626 =over 4
627
628 =item no arguments: displays current quests.
629
630 =item B<finished>: displays finished quests;
631
632 =item anything else: displays details for quests (finished or not) with name containing the given string.
633
634 =back
635
636 =head2 quit
637
638 Deletes your character from the server. If you want to quit the session
639 without deleting your character, you must use a I<Bed to Reality>. Find a
640 bed (probably in a building close to where you entered the game), get on
641 top of it, and apply it using B<Tab> ro the B<apply> command.
642
643 =head2 range
644
645 Your range weapon can be one of several weapons, a spell you cast, a
646 bow-and-arrow, a rod, or a wand, to name a few.
647
648 Your range weapon is fired when you press SHIFT-direction, and will be
649 fired in that direction.
650
651 =head2 ready_skill
652
653 ready_skill <name of skill>
654
655 Readies the given L<skill|pod/skill_help> by putting it in your L<range
656 slot|glossary/range slot>. Some skills are used automatically when
657 readied, some need to be actively used by "firing" them.
658
659 If you just want to invoke a skill once, leaving your range slot
660 untouched, use L<use_skill> instead.
661
662 =head2 rename
663
664 Changes/removes the custom name of given item (or the marked one).
665
666 rename oldname to newname
667 rename "old item name" to "new item name"
668
669 If either of the names contain spaces, you have to use the C<">-form,
670 otherwise you can just write the name as-is. If you omit the old name, the
671 marked item will be used instead.
672
673 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
674 will be restored.
675
676 Note: maximum allowed name length is 127 characters.
677
678 =head2 reply
679
680 reply <message>
681
682 Similar to tell, but instead of having to supply a username, it replies
683 to the last player that sent you a tell. This is a bit racy (e.g. when
684 somebody else tells you something while you type and you do not realise
685 that), so be careful not to supply confidential information in the
686 message.
687
688 =head2 resistances
689
690 This shows you the resistances you have to specific attack types.
691 If you have for example "cold +20", it means you get 20% damage done
692 by cold attacks. If you have "ghost hit -50", you will get 50% more
693 damage by ghost hits.
694
695 If you are a dragon, you will also get your natural skin resistances
696 appened to the list. These will never lower, only rise.
697
698 =head2 rotateshoottype
699
700 Switches between spell, skill and weapon. Example:
701
702 cast burning hands
703 ready_skill disarm traps
704 apply wand of medium fireball
705
706 rotateshoottype # Switches to the spell (burning hands)
707 rotateshoottype # Switches to the wand (of medium fireball)
708 rotateshoottype # Switches to the skill (disarm traps)
709 rotateshoottype # Disables the range slot (won't use anything)
710 rotateshoottype # Switches back to the spell.. and so on
711
712 =head2 say
713
714 Will tell all players on the same map as yourself a message.
715
716 =head2 save
717
718 Updates players status to disk. This can be useful for making backup
719 copies if you fear the server is about to crash.
720
721 The server saves your character automatically in certain intervals,
722 and also on clean shutdowns, so there is little practical use for this
723 command.
724
725 WARNING - if you want to leave the game without destroying your player,
726 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
727 it. Doing B<save> and then B<quit>ing will still delete your character.
728
729 =head2 search-items
730
731 search-items <word>
732
733 Automatically picks up all items with <word> in their name. search-items rod
734 will pick up all rods and heavy rods. search-items of Fire will pick up all
735 bolts, arrows, swords, etc. of Fire.
736
737 =head2 seen
738
739 seen <login>
740
741 Tells you when the player named <login> was last seen on the server (cf+
742 only).
743
744 =head2 shout
745
746 shout <message>
747
748 Sends a message to all players on the server that have
749 L<listen|command/listen> level B<10> or higher. It is mainly useful for
750 emergency messages ("I am trapped on xxx, can somebody help me?") and
751 should not be used for general chat. Use L<chat|command/chat> instead.
752
753 =head2 showpets
754
755 showpets <number>
756
757 Shows a numbered list of the pets owned by the player. If a number is
758 specified, instead shows a detailed printout about that pet.
759
760 =head2 skills
761
762 Lists all skills you have along with the experience you have in those skills.
763 Example:
764
765 skills
766
767 literacy................................lvl: 4 (xp:9944/16000/25%)
768 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
769
770 This shows you that you have two skills, literacy and one handed weapons. You
771 are level 4 in both skills and in literacy, you have 9944 experience points.
772 You need to reach 16000 to gain another level. The 25% at the end show you what
773 percentage of your experience is permanent, which means you cannot lose it if
774 you die.
775
776 =head2 sort_inventory
777
778 If sort_inventory is set, items will be inserted into your inventory
779 in order by type than alphabetical. This, all scrolls will be grouped
780 together, but in alphabetical order. Same for all weapons. This only
781 applies to new items you pick up - items that you are already holding will
782 not be sorted.
783
784 If sort_inventory is not set (default), items will be inserted via type,
785 subtype and magic. This, all axes will be grouped together in magic order,
786 all daggers by magic order, etc. Unforunately, for scrolls and rings, new
787 ones just get inserted last.
788
789 If you have a lot of stuff that is not in alphabetical order but you would
790 like it to be, the best method is to drop all of it and then pick it up.
791
792 =head2 sound
793
794 Toggles between sound enabled and disabled. This has no relevance to the
795 sound settings of the client, it only governs wether the server will send
796 sound effect command to the client and is enabled if the client supports
797 sound (i.e. always for cfplus).
798
799 =head2 statistics
800
801 B<statistics> shows various useful information about your character.
802 None of the information it shows is stuff that is not contained in the
803 documentation.
804
805 As of now, it shows how much experience you need for your next level. It
806 also shows natural, real, and maximum statistic values.
807
808 Your natural stat is the stat without any items/spells applied.
809
810 Real is what the current value is (same as in the stat window.)
811
812 Maximum is the maximum value for your natural stat.
813
814 =head2 suicide
815
816 Kills yourself. No, really.
817
818 This command might not look useful at first, but sometimes you can get
819 yourself into a corner you can't escape anymore, either due to a map
820 bug or your own stupidity. Killing oneself can be difficult and time
821 consuming, thats why this command is provided. It is fast, painless,
822 effective, humane.
823
824 =head2 take
825
826 The take commands take object(s) on the space the player is standing on,
827 and inserts them into the players inventory.
828
829 If no parameter is given, take will get the top object that can be taken
830 and put it in the players inventory. If no object can be taken, that will
831 be stated.
832
833 A parameter can be given to take. In this case, all object that have names
834 that match the parameter will be picked up. Thus, if there is a 'sword of
835 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
836 pick all of them up.
837
838 By default, take is bound to the comma key, with no parameters. To change
839 this, look at the bind command.
840
841 =head2 tell
842
843 tell <playername> <message>...
844
845 Sends a private message to the given player I<only>.
846
847 =head2 throw
848
849 Throws an unlocked item in your inventory, be it applied or not, into the
850 direction you are looking. If you mark an item in your inventory, this item
851 is thrown first. If there is more than one copy of an item, only one of it is
852 thrown away. God-given items can not be thrown. You need the skill throwing
853 for this to work.
854
855 =head2 time
856
857 Shows the Crossfire in-game time, not the server time. It looks like this:
858
859 It is 52 minutes past 8 o'clock am, on the Day of the Bull
860 The 2nd Day of the Month of the Frost Giant, Year 63
861 Time of Year: The Season of New Year
862
863 It is partially just for fun but it affects the darkness outside and the
864 weather if weather is enabled in the server.
865
866 =head2 title
867
868 Players can change their title. For example you called yourself Gandalf and
869 your race is elf, you can use the title command to change your name from
870 "Gandalf the elf" to "Gandalf the white". Usage:
871
872 title <new title>
873 title clear # Sets your title back to your race.
874
875 Dragons cannot set their title because it changes during the game.
876
877 =head2 unignore
878
879 unignore <login>
880
881 Cancels all ignores set for the specified login. See B<ignore>.
882
883 =head2 uptime
884
885 Tells you something about the time the server was started and how long ago
886 that was.
887
888 =head2 use_skill
889
890 use_skill <name of skill>
891
892 Uses the given L<skill|pod/skill_help> immediately, once. See also
893 L<ready_skill>.
894
895 =head2 usekeys (inventory|keyrings|containers)
896
897 The B<usekeys> option determines the behaviour of using keys.
898
899 Values are:
900
901 inventory: Only keys in the top level inventory are used (default)
902
903 keyrings: Only keys in active keyrings are used.
904
905 containers: Only keys in active containers are used.
906
907 Note that keyrings are just a specialized container, so the containers
908 will also find keys in keyrings.
909
910 Only active containers are used - keys will not jump out of closed
911 containers, but hints will be given if you have keys in such containers.
912
913 =head2 version
914
915 Shows what version of the software the server is running on and what people
916 have contributed what to the game.
917
918 =head2 weather
919
920 Gives you information about the current weather of outside areas, if the
921 server has weather support (which is unlikely, as it is very broken).
922
923 =head2 whereabouts
924
925 The whereabouts command gives a summary about the
926 regions in which players are currently staying.
927
928 =head2 whereami
929
930 Tells you some historical information on the region you are currently in.
931
932 =head2 who
933
934 Shows what players are playing in the world and where they are. It may also
935 show their levels and race or title. (See the L<title|command/title> command)
936
937 B<who> optionally takes an argument that limits the players shown to
938 the specified region, e.g. B<who brest> will show all players playing
939 somewhere in Brest.
940
941 =head2 wimpy
942
943 The wimpy level is the amount of health points (hp) that may be left before you
944 automatically run away. This may be useful in hand-to-hand combats but should
945 not be used when the opponent attacks with spells.
946
947
948 =head1 Authors
949
950 Parts of this document were originally taken from the crossfire server
951 help files with unknwon authors.
952
953 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
954 Steenhoven and Marc A. Lehmann.
955