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272 | C<remove> will, suprisingly enough, remove the object specified by the tag |
272 | C<remove> will, suprisingly enough, remove the object specified by the tag |
273 | supplied. see also: free |
273 | supplied. see also: free |
274 | |
274 | |
275 | =head2 reset |
275 | =head2 reset |
276 | |
276 | |
277 | reset <mapname> |
277 | reset |
278 | |
278 | |
279 | All other characters must be off of the map at the time of reset. This |
279 | Temporarily moves off all characters from the current map, then resets it. |
280 | will NOT reset any unique items, such as players apartments, in the case |
280 | This will NOT reset any per-player maps, such as apartments, or remove |
281 | of unique items being on a map, it will cause them to be saved before the |
281 | unique items or items on unique floors. I.e. it works exactly as if the |
282 | map is reset. |
282 | map reached its reset time prematurely. |
283 | |
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284 | Using C<reset .> will reset the map that the player is currently on. |
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285 | |
283 | |
286 | =head2 server_speed |
284 | =head2 server_speed |
287 | |
285 | |
288 | server_speed [newspeed] |
286 | server_speed [newspeed] |
289 | |
287 | |