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13 | |
13 | |
14 | =head2 abil |
14 | =head2 abil |
15 | |
15 | |
16 | abil <player> <attribute> <value> |
16 | abil <player> <attribute> <value> |
17 | |
17 | |
18 | abil will permanently change the ability scores of players. Attribute is |
18 | B<abil> will permanently change the ability scores of players. Attribute is |
19 | one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. |
19 | one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. |
20 | |
20 | |
21 | =head2 addexp |
21 | =head2 addexp |
22 | |
22 | |
23 | addexp <player> <how much> |
23 | addexp <player> <how much> |
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71 | |
71 | |
72 | Without arguments, debug will simply print the current level of |
72 | Without arguments, debug will simply print the current level of |
73 | debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = |
73 | debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = |
74 | 1, llevDebug = 2, llevMonster = 3 |
74 | 1, llevDebug = 2, llevMonster = 3 |
75 | |
75 | |
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76 | =head2 dm |
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77 | |
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78 | dm <password> |
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79 | |
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80 | Try to become dungeon master. |
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81 | |
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82 | =head2 dmhide |
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83 | |
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84 | dmhide <password> |
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85 | |
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86 | Same as becoming dm and hiding at the same time. See B<hide>. |
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87 | |
76 | =head2 dump |
88 | =head2 dump |
77 | |
89 | |
78 | dump <tag> |
90 | dump <tag> |
79 | |
91 | |
80 | Using dump, you can see the attributes of any item in the game. To find |
92 | Using dump, you can see the attributes of any item in the game. To find |
81 | the object number of an item you wish to view, click on it. If this item |
93 | the object number of an item you wish to view, click on it. If this item |
82 | is in your inventory, or you are standing over, click on yourself and the |
94 | is in your inventory, or you are standing over, click on yourself and the |
83 | item tags will be displayed. see also: patch |
95 | item tags will be displayed. see also: patch |
84 | |
96 | |
85 | =head2 dumpallarchtypes |
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86 | |
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87 | dumpallarchtypes |
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88 | |
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89 | This prints out a list of all archtypes to stderr. |
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90 | |
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91 | =head2 dumpallmaps |
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92 | |
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93 | dumpallmaps |
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94 | |
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95 | This prints out map information for all active maps to stderr. |
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96 | |
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97 | =head2 dumpallobjects |
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98 | |
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99 | dumpallobjects |
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100 | |
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101 | This prints out a list of all active objects to stderr. |
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102 | |
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103 | =head2 dumpbelow |
97 | =head2 dumpbelow |
104 | |
98 | |
105 | dumpbelow |
99 | dumpbelow |
106 | |
100 | |
107 | Will dump the attributes of the top item you are standing over. see also: |
101 | Will dump the attributes of the top item you are standing over. see also: |
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121 | |
115 | |
122 | =head2 free |
116 | =head2 free |
123 | |
117 | |
124 | free <tag> |
118 | free <tag> |
125 | |
119 | |
126 | C<free> should ONLY be used after remove. Freeing an object that has |
120 | Removes (if necessary) and destroys the given object. |
127 | not been removed will cause the game to crash. For most objects, simply |
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128 | removing them is sufficient and they will eventually be freed. See Also: |
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129 | remove |
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130 | |
121 | |
131 | =head2 goto |
122 | =head2 goto |
132 | |
123 | |
133 | goto <mapname> |
124 | goto <mapname> [<x> <y>] |
134 | |
125 | |
135 | Using this command will instantly move you to the start point of the map |
126 | Using this command will instantly move you to the start point of the map |
136 | specified. |
127 | and position specified. If the position is omitted, the map entry point |
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128 | will be used instead. |
137 | |
129 | |
138 | =head2 hide |
130 | =head2 hide |
139 | |
131 | |
140 | hide |
132 | hide |
141 | |
133 | |
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211 | Observes the given object (currently players only). This means that the |
203 | Observes the given object (currently players only). This means that the |
212 | map and stats of the observed object will be displayed instead of ones |
204 | map and stats of the observed object will be displayed instead of ones |
213 | own map and stats. Using observe without argument will switch bakc to |
205 | own map and stats. Using observe without argument will switch bakc to |
214 | displaying your own map and stats. |
206 | displaying your own map and stats. |
215 | |
207 | |
216 | =head2 overlay_save |
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217 | |
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218 | overlay_save |
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219 | |
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220 | This will save everything on the current map that was not originally part |
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221 | of it as an overlay. The overlay will then be loaded anytime the map |
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222 | itself is loaded. Be careful with this as EVERYTHING on the map will be |
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223 | saved in an overlay, such as spawned monsters and dropped objects. |
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224 | |
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225 | =head2 patch |
208 | =head2 patch |
226 | |
209 | |
227 | patch <tag> <variable> <value> |
210 | patch <tag> <variable> <value> |
228 | |
211 | |
229 | Using the patch command, you can radically modify the properties of |
212 | Using the patch command, you can radically modify the properties of |
230 | objects in the game. Simply specify the object to modify and the new |
213 | objects in the game. Simply specify the object to modify and the new |
231 | values of its variables (or completely new variables). See Also: dump |
214 | values of its variables (or completely new variables). See Also: dump |
232 | |
215 | |
233 | =head2 perl-reload |
216 | =head2 reload |
234 | |
217 | |
235 | Will first unload all loaded perl extensions and modules loaded from the |
218 | Will first unload all loaded perl extensions and modules loaded from the |
236 | extension directory, followed by loading the perl part of the plugin and |
219 | extension directory, followed by loading the perl part of the plugin and |
237 | all extensions found. |
220 | all extensions found. |
238 | |
221 | |
239 | This is done in an as atomic way as possible so it is safe to do at |
222 | This is done in an as atomic way as possible so it is safe to do at |
240 | anytime. |
223 | anytime, but it will freeze the swerver for multiple seconds. |
241 | |
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242 | =head2 plugin |
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243 | |
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244 | plugin <plugin name> |
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245 | |
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246 | This will load a new plugin into memory. Using this with no arguments, |
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247 | or invalid arguments will cause a server crash. Plugin name should be as |
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248 | it appears in your plugin directory. Double check the names before using |
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249 | plugins. |
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250 | |
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251 | =head2 pluglist |
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252 | |
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253 | pluglist |
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254 | |
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255 | This shows currently loaded plugins. |
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256 | |
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257 | =head2 plugout |
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258 | |
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259 | plugout <plugin name> |
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260 | |
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261 | This will remove a loaded plugin from memory. |
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262 | |
224 | |
263 | =head2 possess |
225 | =head2 possess |
264 | |
226 | |
265 | possess (nr) |
227 | possess <tag> |
266 | |
228 | |
267 | Take over the body of a given monster. It is not suggested you try to |
229 | Take over the body of a given monster. It is not suggested you try to |
268 | possess another player, as bad things will undoubtably happen. Allows DM |
230 | possess another player, as bad things will undoubtably happen. Allows DM |
269 | to control the monster directly with his client. |
231 | to control the monster directly with his client. |
270 | |
232 | |
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284 | =head2 reset |
246 | =head2 reset |
285 | |
247 | |
286 | reset |
248 | reset |
287 | |
249 | |
288 | Temporarily moves off all characters from the current map, then resets it. |
250 | Temporarily moves off all characters from the current map, then resets it. |
289 | This will NOT reset any per-player maps, such as apartments, or remove |
251 | It works exactly as if the map reached its reset time prematurely. |
290 | unique items or items on unique floors. I.e. it works exactly as if the |
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291 | map reached its reset time prematurely. |
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292 | |
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293 | =head2 server_speed |
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294 | |
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295 | server_speed [newspeed] |
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296 | |
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297 | Without arguments, this prints current server speed. If given an argument, |
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298 | it will set server speed to the new speed. |
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299 | |
252 | |
300 | =head2 set_god |
253 | =head2 set_god |
301 | |
254 | |
302 | set_god <player> <diety> |
255 | set_god <player> <diety> |
303 | |
256 | |
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… | |
305 | |
258 | |
306 | =head2 shutdown |
259 | =head2 shutdown |
307 | |
260 | |
308 | shutdown |
261 | shutdown |
309 | |
262 | |
310 | This will cause a Crossfire+ to shut down entirely by first kicking out |
263 | This will cause a Crossfire TRT server to shut down entirely by first |
311 | all players, saving all maps and finally exiting. Crossfire servers will |
264 | kicking out all players, saving all maps and finally exiting. Crossfire |
312 | kick out players and might or might not save some players or maps. |
265 | servers will kick out players and might or might not save some players or |
313 | |
266 | maps. |
314 | =head2 spellreset |
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315 | |
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316 | spellreset |
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317 | |
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318 | This causes the spell table to be reinitialized. |
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319 | |
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320 | =head2 ssdumptable |
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321 | |
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322 | ssdumptable |
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323 | |
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324 | This will print out the current hash table to stderr. |
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325 | |
267 | |
326 | =head2 stats |
268 | =head2 stats |
327 | |
269 | |
328 | stats <player> |
270 | stats <player> |
329 | |
271 | |
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337 | |
279 | |
338 | =head2 summon |
280 | =head2 summon |
339 | |
281 | |
340 | summon <player> |
282 | summon <player> |
341 | |
283 | |
342 | Summoning a player will bring them immediately to your location. There |
284 | Summoning a player will bring them immediately to your location. There |
343 | is no 'reverse' summoning, except to go to a map yourself and summon the |
285 | is no 'reverse' summoning, except to go to a map yourself and summon the |
344 | player again. |
286 | player again. |
345 | |
287 | |
346 | =head2 teleport |
288 | =head2 teleport |
347 | |
289 | |
348 | teleport <player> |
290 | teleport <player> |
349 | |
291 | |
350 | C<teleport> will bring you immediately next to the player's location. |
292 | C<teleport> will bring you immediately next to the player's location. |
351 | |
293 | |
352 | =head2 toggle_shout |
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353 | |
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354 | toggle_shout <player> |
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355 | |
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356 | Will toggle the no_shout bit for the named player. This will prevent or |
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357 | enable the player to use the shout command. |
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358 | |
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359 | =head2 wizcast |
294 | =head2 wizcast |
360 | |
295 | |
361 | wizcast [<on_off>] |
296 | wizcast [<on_off>] |
362 | |
297 | |
363 | This will enable/disable your ability to cast spells and prayers anywhere |
298 | This will enable/disable your ability to cast spells and prayers anywhere |