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Comparing deliantra/server/pod/dmcommand_help.pod (file contents):
Revision 1.6 by root, Wed Nov 8 00:54:06 2006 UTC vs.
Revision 1.8 by root, Wed Mar 14 15:42:16 2007 UTC

1=begin comment 1=begin comment
2
3*** 2***
4*** WARNING: 3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
5*** This file resides in both CFPlus/pod/ and server/pod/ 4*** The source for this file is in CFPlus/pod/dmcommand_help.pod
6*** Only ever edit the version in CFPlus/pod/ and run 5*** Make any changes there and then run ./copy_doc
7*** ./copy_pod inside server/pod/ to update that copy.
8*** 6***
9 7=end comment
10=end
11 8
12=head1 Crossfire+ Dungeon Master Commands 9=head1 Crossfire+ Dungeon Master Commands
13 10
14The following commands are only available to you if you are dungeon 11The following commands are only available to you if you are dungeon
15master, that is, a kind of server administrator with special privileges. 12master, that is, a kind of server administrator with special privileges.
275C<remove> will, suprisingly enough, remove the object specified by the tag 272C<remove> will, suprisingly enough, remove the object specified by the tag
276supplied. see also: free 273supplied. see also: free
277 274
278=head2 reset 275=head2 reset
279 276
280 reset <mapname> 277 reset
281 278
282All other characters must be off of the map at the time of reset. This 279Temporarily moves off all characters from the current map, then resets it.
283will NOT reset any unique items, such as players apartments, in the case 280This will NOT reset any per-player maps, such as apartments, or remove
284of unique items being on a map, it will cause them to be saved before the 281unique items or items on unique floors. I.e. it works exactly as if the
285map is reset. 282map reached its reset time prematurely.
286
287Using C<reset .> will reset the map that the player is currently on.
288 283
289=head2 server_speed 284=head2 server_speed
290 285
291 server_speed [newspeed] 286 server_speed [newspeed]
292 287

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