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Comparing deliantra/server/pod/dmcommand_help.pod (file contents):
Revision 1.6 by root, Wed Nov 8 00:54:06 2006 UTC vs.
Revision 1.9 by root, Thu Jun 21 22:30:15 2007 UTC

1=begin comment 1=begin comment
2
3*** 2***
4*** WARNING: 3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
5*** This file resides in both CFPlus/pod/ and server/pod/ 4*** The source for this file is in CFPlus/pod/dmcommand_help.pod
6*** Only ever edit the version in CFPlus/pod/ and run 5*** Make any changes there and then run ./copy_doc
7*** ./copy_pod inside server/pod/ to update that copy.
8*** 6***
7=end comment
9 8
10=end
11
12=head1 Crossfire+ Dungeon Master Commands 9=head1 Crossfire TRT Dungeon Master Commands
13 10
14The following commands are only available to you if you are dungeon 11The following commands are only available to you if you are dungeon
15master, that is, a kind of server administrator with special privileges. 12master, that is, a kind of server administrator with special privileges.
16 13
17=head2 abil 14=head2 abil
205 202
206 nodm or nowiz 203 nodm or nowiz
207 204
208Both of these commands will return you to normal player status. 205Both of these commands will return you to normal player status.
209 206
207=head2 observe
208
209 observe <playername>
210
211Observes the given object (currently players only). This means that the
212map and stats of the observed object will be displayed instead of ones
213own map and stats. Using observe without argument will switch bakc to
214displaying your own map and stats.
215
210=head2 overlay_save 216=head2 overlay_save
211 217
212 overlay_save 218 overlay_save
213 219
214This will save everything on the current map that was not originally part 220This will save everything on the current map that was not originally part
275C<remove> will, suprisingly enough, remove the object specified by the tag 281C<remove> will, suprisingly enough, remove the object specified by the tag
276supplied. see also: free 282supplied. see also: free
277 283
278=head2 reset 284=head2 reset
279 285
280 reset <mapname> 286 reset
281 287
282All other characters must be off of the map at the time of reset. This 288Temporarily moves off all characters from the current map, then resets it.
283will NOT reset any unique items, such as players apartments, in the case 289This will NOT reset any per-player maps, such as apartments, or remove
284of unique items being on a map, it will cause them to be saved before the 290unique items or items on unique floors. I.e. it works exactly as if the
285map is reset. 291map reached its reset time prematurely.
286
287Using C<reset .> will reset the map that the player is currently on.
288 292
289=head2 server_speed 293=head2 server_speed
290 294
291 server_speed [newspeed] 295 server_speed [newspeed]
292 296

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