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Comparing deliantra/server/pod/dmcommand_help.pod (file contents):
Revision 1.7 by root, Thu Dec 21 03:34:51 2006 UTC vs.
Revision 1.9 by root, Thu Jun 21 22:30:15 2007 UTC

4*** The source for this file is in CFPlus/pod/dmcommand_help.pod 4*** The source for this file is in CFPlus/pod/dmcommand_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=head1 Crossfire+ Dungeon Master Commands 9=head1 Crossfire TRT Dungeon Master Commands
10 10
11The following commands are only available to you if you are dungeon 11The following commands are only available to you if you are dungeon
12master, that is, a kind of server administrator with special privileges. 12master, that is, a kind of server administrator with special privileges.
13 13
14=head2 abil 14=head2 abil
202 202
203 nodm or nowiz 203 nodm or nowiz
204 204
205Both of these commands will return you to normal player status. 205Both of these commands will return you to normal player status.
206 206
207=head2 observe
208
209 observe <playername>
210
211Observes the given object (currently players only). This means that the
212map and stats of the observed object will be displayed instead of ones
213own map and stats. Using observe without argument will switch bakc to
214displaying your own map and stats.
215
207=head2 overlay_save 216=head2 overlay_save
208 217
209 overlay_save 218 overlay_save
210 219
211This will save everything on the current map that was not originally part 220This will save everything on the current map that was not originally part
272C<remove> will, suprisingly enough, remove the object specified by the tag 281C<remove> will, suprisingly enough, remove the object specified by the tag
273supplied. see also: free 282supplied. see also: free
274 283
275=head2 reset 284=head2 reset
276 285
277 reset <mapname> 286 reset
278 287
279All other characters must be off of the map at the time of reset. This 288Temporarily moves off all characters from the current map, then resets it.
280will NOT reset any unique items, such as players apartments, in the case 289This will NOT reset any per-player maps, such as apartments, or remove
281of unique items being on a map, it will cause them to be saved before the 290unique items or items on unique floors. I.e. it works exactly as if the
282map is reset. 291map reached its reset time prematurely.
283
284Using C<reset .> will reset the map that the player is currently on.
285 292
286=head2 server_speed 293=head2 server_speed
287 294
288 server_speed [newspeed] 295 server_speed [newspeed]
289 296

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