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Comparing deliantra/server/pod/dmcommand_help.pod (file contents):
Revision 1.5 by root, Wed Nov 8 00:42:28 2006 UTC vs.
Revision 1.10 by root, Thu Jun 21 22:42:48 2007 UTC

1=begin comment 1=begin comment
2
3*** 2***
4*** WARNING: 3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
5*** This file resides in both CFPlus/pod/ and server/pod/ 4*** The source for this file is in CFPlus/pod/dmcommand_help.pod
6*** Only ever edit the version in CFPlus/pod/ and run 5*** Make any changes there and then run ./copy_doc
7*** ./copy_pod inside server/pod/ to update that copy.
8*** 6***
7=end comment
9 8
10=end
11
12=head1 Crossfire+ Dungeon Master Commands 9=head1 Crossfire TRT Dungeon Master Commands
13 10
14The following commands are only available to you if you are dungeon 11The following commands are only available to you if you are dungeon
15master, that is, a kind of server administrator with special privileges. 12master, that is, a kind of server administrator with special privileges.
16 13
17=head2 abil 14=head2 abil
18 15
19 abil <player> <attribute> <value> 16 abil <player> <attribute> <value>
20 17
21abil will permanently change the ability scores of players. Attribute is 18B<abil> will permanently change the ability scores of players. Attribute is
22one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. 19one of str, dex, con, int, wis, pow, cha. Value may not exceed 30.
23 20
24=head2 addexp 21=head2 addexp
25 22
26 addexp <player> <how much> 23 addexp <player> <how much>
27 24
28The player must have a skill readied. All experience added in this manner 25The player must have a skill readied. All experience added in this manner
29will go directly to the skill readied. 26will go directly to the skill readied.
27
28=head2 arrest
29
30 arrest <player>
31
32Puts the named player into the nearest cell (corresonding to the region he is in).
30 33
31=head2 banish 34=head2 banish
32 35
33 banish <player> 36 banish <player>
34 37
68 71
69Without arguments, debug will simply print the current level of 72Without arguments, debug will simply print the current level of
70debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = 73debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo =
711, llevDebug = 2, llevMonster = 3 741, llevDebug = 2, llevMonster = 3
72 75
76=head2 dm
77
78 dm <password>
79
80Try to become dungeon master.
81
82=head2 dmhide
83
84 dmhide <password>
85
86Same as becoming dm and hiding at the same time. See B<hide>.
87
73=head2 dump 88=head2 dump
74 89
75 dump <tag> 90 dump <tag>
76 91
77Using dump, you can see the attributes of any item in the game. To find 92Using dump, you can see the attributes of any item in the game. To find
78the object number of an item you wish to view, click on it. If this item 93the object number of an item you wish to view, click on it. If this item
79is in your inventory, or you are standing over, click on yourself and the 94is in your inventory, or you are standing over, click on yourself and the
80item tags will be displayed. see also: patch 95item tags will be displayed. see also: patch
81 96
82=head2 dumpallarchtypes
83
84 dumpallarchtypes
85
86This prints out a list of all archtypes to stderr.
87
88=head2 dumpallmaps
89
90 dumpallmaps
91
92This prints out map information for all active maps to stderr.
93
94=head2 dumpallobjects
95
96 dumpallobjects
97
98This prints out a list of all active objects to stderr.
99
100=head2 dumpbelow 97=head2 dumpbelow
101 98
102 dumpbelow 99 dumpbelow
103 100
104Will dump the attributes of the top item you are standing over. see also: 101Will dump the attributes of the top item you are standing over. see also:
118 115
119=head2 free 116=head2 free
120 117
121 free <tag> 118 free <tag>
122 119
123C<free> should ONLY be used after remove. Freeing an object that has 120Removes (if necessary) and destroys the given object.
124not been removed will cause the game to crash. For most objects, simply
125removing them is sufficient and they will eventually be freed. See Also:
126remove
127 121
128=head2 goto 122=head2 goto
129 123
130 goto <mapname> 124 goto <mapname> [<x> <y>]
131 125
132Using this command will instantly move you to the start point of the map 126Using this command will instantly move you to the start point of the map
133specified. 127and position specified. If the position is omitted, the map entry point
128will be used instead.
134 129
135=head2 hide 130=head2 hide
136 131
137 hide 132 hide
138 133
199 194
200 nodm or nowiz 195 nodm or nowiz
201 196
202Both of these commands will return you to normal player status. 197Both of these commands will return you to normal player status.
203 198
204=head2 overlay_save 199=head2 observe
205 200
206 overlay_save 201 observe <playername>
207 202
208This will save everything on the current map that was not originally part 203Observes the given object (currently players only). This means that the
209of it as an overlay. The overlay will then be loaded anytime the map 204map and stats of the observed object will be displayed instead of ones
210itself is loaded. Be careful with this as EVERYTHING on the map will be 205own map and stats. Using observe without argument will switch bakc to
211saved in an overlay, such as spawned monsters and dropped objects. 206displaying your own map and stats.
212 207
213=head2 patch 208=head2 patch
214 209
215 patch <tag> <variable> <value> 210 patch <tag> <variable> <value>
216 211
217Using the patch command, you can radically modify the properties of 212Using the patch command, you can radically modify the properties of
218objects in the game. Simply specify the object to modify and the new 213objects in the game. Simply specify the object to modify and the new
219values of its variables (or completely new variables). See Also: dump 214values of its variables (or completely new variables). See Also: dump
220 215
221=head2 perl-reload 216=head2 reload
222 217
223Will first unload all loaded perl extensions and modules loaded from the 218Will first unload all loaded perl extensions and modules loaded from the
224extension directory, followed by loading the perl part of the plugin and 219extension directory, followed by loading the perl part of the plugin and
225all extensions found. 220all extensions found.
226 221
227This is done in an as atomic way as possible so it is safe to do at 222This is done in an as atomic way as possible so it is safe to do at
228anytime. 223anytime, but it will freeze the swerver for multiple seconds.
229
230=head2 plugin
231
232 plugin <plugin name>
233
234This will load a new plugin into memory. Using this with no arguments,
235or invalid arguments will cause a server crash. Plugin name should be as
236it appears in your plugin directory. Double check the names before using
237plugins.
238
239=head2 pluglist
240
241 pluglist
242
243This shows currently loaded plugins.
244
245=head2 plugout
246
247 plugout <plugin name>
248
249This will remove a loaded plugin from memory.
250 224
251=head2 possess 225=head2 possess
252 226
253 possess (nr) 227 possess <tag>
254 228
255Take over the body of a given monster. It is not suggested you try to 229Take over the body of a given monster. It is not suggested you try to
256possess another player, as bad things will undoubtably happen. Allows DM 230possess another player, as bad things will undoubtably happen. Allows DM
257to control the monster directly with his client. 231to control the monster directly with his client.
258 232
269C<remove> will, suprisingly enough, remove the object specified by the tag 243C<remove> will, suprisingly enough, remove the object specified by the tag
270supplied. see also: free 244supplied. see also: free
271 245
272=head2 reset 246=head2 reset
273 247
274 reset <mapname> 248 reset
275 249
276All other characters must be off of the map at the time of reset. This 250Temporarily moves off all characters from the current map, then resets it.
277will NOT reset any unique items, such as players apartments, in the case 251It works exactly as if the map reached its reset time prematurely.
278of unique items being on a map, it will cause them to be saved before the
279map is reset.
280
281Using C<reset .> will reset the map that the player is currently on.
282
283=head2 server_speed
284
285 server_speed [newspeed]
286
287Without arguments, this prints current server speed. If given an argument,
288it will set server speed to the new speed.
289 252
290=head2 set_god 253=head2 set_god
291 254
292 set_god <player> <diety> 255 set_god <player> <diety>
293 256
295 258
296=head2 shutdown 259=head2 shutdown
297 260
298 shutdown 261 shutdown
299 262
300This will cause a Crossfire+ to shut down entirely by first kicking out 263This will cause a Crossfire TRT server to shut down entirely by first
301all players, saving all maps and finally exiting. Crossfire servers will 264kicking out all players, saving all maps and finally exiting. Crossfire
302kick out players and might or might not save some players or maps. 265servers will kick out players and might or might not save some players or
303 266maps.
304=head2 spellreset
305
306 spellreset
307
308This causes the spell table to be reinitialized.
309
310=head2 ssdumptable
311
312 ssdumptable
313
314This will print out the current hash table to stderr.
315 267
316=head2 stats 268=head2 stats
317 269
318 stats <player> 270 stats <player>
319 271
327 279
328=head2 summon 280=head2 summon
329 281
330 summon <player> 282 summon <player>
331 283
332Summoning a player will bring them immediately to your location. There 284Summoning a player will bring them immediately to your location. There
333is no 'reverse' summoning, except to go to a map yourself and summon the 285is no 'reverse' summoning, except to go to a map yourself and summon the
334player again. 286player again.
335 287
336=head2 teleport 288=head2 teleport
337 289
338 teleport <player> 290 teleport <player>
339 291
340C<teleport> will bring you immediately next to the player's location. 292C<teleport> will bring you immediately next to the player's location.
341 293
342=head2 toggle_shout
343
344 toggle_shout <player>
345
346Will toggle the no_shout bit for the named player. This will prevent or
347enable the player to use the shout command.
348
349=head2 wizcast 294=head2 wizcast
350 295
351 wizcast [<on_off>] 296 wizcast [<on_off>]
352 297
353This will enable/disable your ability to cast spells and prayers anywhere 298This will enable/disable your ability to cast spells and prayers anywhere

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