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1 | =begin comment |
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2 | *** |
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3 | *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST |
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4 | *** The source for this file is in CFPlus/pod/dmcommand_help.pod |
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5 | *** Make any changes there and then run ./copy_doc |
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6 | *** |
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7 | =end comment |
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8 | |
1 | =head1 Crossfire+ Dungeon Master Commands |
9 | =head1 Crossfire+ Dungeon Master Commands |
2 | |
10 | |
3 | The following commands are only available to you if you are dungeon |
11 | The following commands are only available to you if you are dungeon |
4 | master, that is, a kind of server administrator with special privileges. |
12 | master, that is, a kind of server administrator with special privileges. |
5 | |
13 | |
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14 | |
22 | |
15 | addexp <player> <how much> |
23 | addexp <player> <how much> |
16 | |
24 | |
17 | The player must have a skill readied. All experience added in this manner |
25 | The player must have a skill readied. All experience added in this manner |
18 | will go directly to the skill readied. |
26 | will go directly to the skill readied. |
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27 | |
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28 | =head2 arrest |
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29 | |
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30 | arrest <player> |
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31 | |
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32 | Puts the named player into the nearest cell (corresonding to the region he is in). |
19 | |
33 | |
20 | =head2 banish |
34 | =head2 banish |
21 | |
35 | |
22 | banish <player> |
36 | banish <player> |
23 | |
37 | |
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258 | C<remove> will, suprisingly enough, remove the object specified by the tag |
272 | C<remove> will, suprisingly enough, remove the object specified by the tag |
259 | supplied. see also: free |
273 | supplied. see also: free |
260 | |
274 | |
261 | =head2 reset |
275 | =head2 reset |
262 | |
276 | |
263 | reset <mapname> |
277 | reset |
264 | |
278 | |
265 | All other characters must be off of the map at the time of reset. This |
279 | Temporarily moves off all characters from the current map, then resets it. |
266 | will NOT reset any unique items, such as players apartments, in the case |
280 | This will NOT reset any per-player maps, such as apartments, or remove |
267 | of unique items being on a map, it will cause them to be saved before the |
281 | unique items or items on unique floors. I.e. it works exactly as if the |
268 | map is reset. |
282 | map reached its reset time prematurely. |
269 | |
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270 | Using C<reset .> will reset the map that the player is currently on. |
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271 | |
283 | |
272 | =head2 server_speed |
284 | =head2 server_speed |
273 | |
285 | |
274 | server_speed [newspeed] |
286 | server_speed [newspeed] |
275 | |
287 | |
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340 | wizcast [<on_off>] |
352 | wizcast [<on_off>] |
341 | |
353 | |
342 | This will enable/disable your ability to cast spells and prayers anywhere |
354 | This will enable/disable your ability to cast spells and prayers anywhere |
343 | as dm. Without argument it toggles between on and off. |
355 | as dm. Without argument it toggles between on and off. |
344 | |
356 | |
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357 | =head2 wizlook |
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358 | |
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359 | wizlook |
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360 | |
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361 | This will temporarily increase your area of sight to the maximum. It will |
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362 | return to normal when lighting conditions change or when you move. |
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363 | |
345 | =head2 wizpass |
364 | =head2 wizpass |
346 | |
365 | |
347 | wizpass |
366 | wizpass |
348 | |
367 | |
349 | This will toggle on and off your ability to walk thru walls as dm. |
368 | This will toggle on and off your ability to walk thru walls as dm. |