1 | =begin comment |
1 | =begin comment |
2 | |
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3 | *** |
2 | *** |
4 | *** WARNING: |
3 | *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST |
5 | *** This file resides in both CFPlus/pod/ and server/pod/ |
4 | *** The source for this file is in CFPlus/pod/dmcommand_help.pod |
6 | *** Only ever edit the version in CFPlus/pod/ and run |
5 | *** Make any changes there and then run ./copy_doc |
7 | *** ./copy_pod inside server/pod/ to update that copy. |
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8 | *** |
6 | *** |
9 | |
7 | =end comment |
10 | =end |
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11 | |
8 | |
12 | =head1 Crossfire+ Dungeon Master Commands |
9 | =head1 Crossfire+ Dungeon Master Commands |
13 | |
10 | |
14 | The following commands are only available to you if you are dungeon |
11 | The following commands are only available to you if you are dungeon |
15 | master, that is, a kind of server administrator with special privileges. |
12 | master, that is, a kind of server administrator with special privileges. |
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25 | |
22 | |
26 | addexp <player> <how much> |
23 | addexp <player> <how much> |
27 | |
24 | |
28 | The player must have a skill readied. All experience added in this manner |
25 | The player must have a skill readied. All experience added in this manner |
29 | will go directly to the skill readied. |
26 | will go directly to the skill readied. |
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27 | |
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28 | =head2 arrest |
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29 | |
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30 | arrest <player> |
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31 | |
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32 | Puts the named player into the nearest cell (corresonding to the region he is in). |
30 | |
33 | |
31 | =head2 banish |
34 | =head2 banish |
32 | |
35 | |
33 | banish <player> |
36 | banish <player> |
34 | |
37 | |
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269 | C<remove> will, suprisingly enough, remove the object specified by the tag |
272 | C<remove> will, suprisingly enough, remove the object specified by the tag |
270 | supplied. see also: free |
273 | supplied. see also: free |
271 | |
274 | |
272 | =head2 reset |
275 | =head2 reset |
273 | |
276 | |
274 | reset <mapname> |
277 | reset |
275 | |
278 | |
276 | All other characters must be off of the map at the time of reset. This |
279 | Temporarily moves off all characters from the current map, then resets it. |
277 | will NOT reset any unique items, such as players apartments, in the case |
280 | This will NOT reset any per-player maps, such as apartments, or remove |
278 | of unique items being on a map, it will cause them to be saved before the |
281 | unique items or items on unique floors. I.e. it works exactly as if the |
279 | map is reset. |
282 | map reached its reset time prematurely. |
280 | |
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281 | Using C<reset .> will reset the map that the player is currently on. |
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282 | |
283 | |
283 | =head2 server_speed |
284 | =head2 server_speed |
284 | |
285 | |
285 | server_speed [newspeed] |
286 | server_speed [newspeed] |
286 | |
287 | |