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4 | *** The source for this file is in CFPlus/pod/dmcommand_help.pod |
4 | *** The source for this file is in CFPlus/pod/dmcommand_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** |
6 | *** |
7 | =end comment |
7 | =end comment |
8 | |
8 | |
9 | =head1 Crossfire+ Dungeon Master Commands |
9 | =head1 Crossfire TRT Dungeon Master Commands |
10 | |
10 | |
11 | The following commands are only available to you if you are dungeon |
11 | The following commands are only available to you if you are dungeon |
12 | master, that is, a kind of server administrator with special privileges. |
12 | master, that is, a kind of server administrator with special privileges. |
13 | |
13 | |
14 | =head2 abil |
14 | =head2 abil |
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202 | |
202 | |
203 | nodm or nowiz |
203 | nodm or nowiz |
204 | |
204 | |
205 | Both of these commands will return you to normal player status. |
205 | Both of these commands will return you to normal player status. |
206 | |
206 | |
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207 | =head2 observe |
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208 | |
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209 | observe <playername> |
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210 | |
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211 | Observes the given object (currently players only). This means that the |
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212 | map and stats of the observed object will be displayed instead of ones |
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213 | own map and stats. Using observe without argument will switch bakc to |
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214 | displaying your own map and stats. |
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215 | |
207 | =head2 overlay_save |
216 | =head2 overlay_save |
208 | |
217 | |
209 | overlay_save |
218 | overlay_save |
210 | |
219 | |
211 | This will save everything on the current map that was not originally part |
220 | This will save everything on the current map that was not originally part |
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272 | C<remove> will, suprisingly enough, remove the object specified by the tag |
281 | C<remove> will, suprisingly enough, remove the object specified by the tag |
273 | supplied. see also: free |
282 | supplied. see also: free |
274 | |
283 | |
275 | =head2 reset |
284 | =head2 reset |
276 | |
285 | |
277 | reset <mapname> |
286 | reset |
278 | |
287 | |
279 | All other characters must be off of the map at the time of reset. This |
288 | Temporarily moves off all characters from the current map, then resets it. |
280 | will NOT reset any unique items, such as players apartments, in the case |
289 | This will NOT reset any per-player maps, such as apartments, or remove |
281 | of unique items being on a map, it will cause them to be saved before the |
290 | unique items or items on unique floors. I.e. it works exactly as if the |
282 | map is reset. |
291 | map reached its reset time prematurely. |
283 | |
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284 | Using C<reset .> will reset the map that the player is currently on. |
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285 | |
292 | |
286 | =head2 server_speed |
293 | =head2 server_speed |
287 | |
294 | |
288 | server_speed [newspeed] |
295 | server_speed [newspeed] |
289 | |
296 | |