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Revision: 1.7
Committed: Thu Dec 21 03:34:51 2006 UTC (17 years, 6 months ago) by root
Branch: MAIN
CVS Tags: rel-2_0
Changes since 1.6: +4 -7 lines
Log Message:
automate warning

File Contents

# Content
1 =begin comment
2 ***
3 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4 *** The source for this file is in CFPlus/pod/dmcommand_help.pod
5 *** Make any changes there and then run ./copy_doc
6 ***
7 =end comment
8
9 =head1 Crossfire+ Dungeon Master Commands
10
11 The following commands are only available to you if you are dungeon
12 master, that is, a kind of server administrator with special privileges.
13
14 =head2 abil
15
16 abil <player> <attribute> <value>
17
18 abil will permanently change the ability scores of players. Attribute is
19 one of str, dex, con, int, wis, pow, cha. Value may not exceed 30.
20
21 =head2 addexp
22
23 addexp <player> <how much>
24
25 The player must have a skill readied. All experience added in this manner
26 will go directly to the skill readied.
27
28 =head2 arrest
29
30 arrest <player>
31
32 Puts the named player into the nearest cell (corresonding to the region he is in).
33
34 =head2 banish
35
36 banish <player>
37
38 I<Kicks> the named player and adds their current IP address to the banish
39 file. This will prevent the named player from logging into the server
40 (from their current IP). This is an in-game version of the ban function
41 meant for short term relief of persistant goons and for DMs who do not
42 have shell access. It is probably a good idea to clear out the banish file
43 (usually at F</var/crossfire/banish_file>) on a regular basis and delete
44 or move any entries to the ban_file if desired.
45
46 =head2 create
47
48 create <number> <bonus> <archtype> <variable1> <value1> <variable2> <value2> ...
49
50 Creating items is rather dangerous and tends to crash the server when
51 creating some items.
52
53 The number and bonus attributes may be left off, or the bonus itself may
54 be left off any time. If a bonus is desired, number must be specified as
55 well. Archtype must be specified in all cases. Variable and values may be
56 left off at any time, but specifiying a variable requires a value also be
57 specified.
58
59 Multipart values such as for an item name must be quoted.
60
61 Example:
62
63 create 5 +1 sword name "Spiffy Sword" face chicken.171
64
65 This would create 5 +1 longswords named 'Spiffy Sword' that look like
66 chickens. See also: patch, dump
67
68 =head2 debug
69
70 debug <level>
71
72 Without arguments, debug will simply print the current level of
73 debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo =
74 1, llevDebug = 2, llevMonster = 3
75
76 =head2 dump
77
78 dump <tag>
79
80 Using dump, you can see the attributes of any item in the game. To find
81 the object number of an item you wish to view, click on it. If this item
82 is in your inventory, or you are standing over, click on yourself and the
83 item tags will be displayed. see also: patch
84
85 =head2 dumpallarchtypes
86
87 dumpallarchtypes
88
89 This prints out a list of all archtypes to stderr.
90
91 =head2 dumpallmaps
92
93 dumpallmaps
94
95 This prints out map information for all active maps to stderr.
96
97 =head2 dumpallobjects
98
99 dumpallobjects
100
101 This prints out a list of all active objects to stderr.
102
103 =head2 dumpbelow
104
105 dumpbelow
106
107 Will dump the attributes of the top item you are standing over. see also:
108 dump
109
110 =head2 dumpfriendlyobjects
111
112 dumpfriendlyobjects
113
114 This prints out a list of all active friendly objects to stderr.
115
116 =head2 forget_spell
117
118 forget_spell <spell name>
119
120 This will cause you to permanently lose knowledge of a spell.
121
122 =head2 free
123
124 free <tag>
125
126 C<free> should ONLY be used after remove. Freeing an object that has
127 not been removed will cause the game to crash. For most objects, simply
128 removing them is sufficient and they will eventually be freed. See Also:
129 remove
130
131 =head2 goto
132
133 goto <mapname>
134
135 Using this command will instantly move you to the start point of the map
136 specified.
137
138 =head2 hide
139
140 hide
141
142 This hides the DM from being seen by other players. This is done by
143 making the player perpetually invisible. It also results in the player
144 not showing up in the who command, maps comamnd, or being reported as a
145 player on the metaserver.
146
147 Note that the DM can still do things that makes his presence known, eg,
148 shout, other DM actions, etc.
149
150 =head2 insert_into
151
152 insert_into <item> <item>
153
154 This will insert the 2nd item in the first. 2nd can't be a player.
155
156 =head2 invisible
157
158 invisible
159
160 Makes you invisible for a short time.
161
162 =head2 kick
163
164 kick <player>
165
166 This command will kick a player off the server. If used without an
167 argument, it will kick all players off the server with the exception of
168 you.
169
170 =head2 learn_special_prayer
171
172 learn_special_prayer <prayer name>
173
174 this will allow you to permanently learn a spell as a special prayer of
175 your god. see also: learn_spell
176
177 =head2 learn_spell
178
179 learn_spell <spell name>
180
181 This will allow you to permanently learn a spell. <spell name> may be a
182 partial spell name.
183
184 It is similar to learn_special_prayer except that you will retain
185 knowledge of this spell regardless of changing dieties. see also:
186 learn_special_prayer
187
188 =head2 mon_aggr
189
190 mon_aggr
191
192 Toggles the aggression of the monster you are currently possessing. Not
193 reccomended to be flipped on yourself as a player.
194
195 =head2 nodm
196
197 nodm or nowiz
198
199 Both of these commands will return you to normal player status.
200
201 =head2 nowiz
202
203 nodm or nowiz
204
205 Both of these commands will return you to normal player status.
206
207 =head2 overlay_save
208
209 overlay_save
210
211 This will save everything on the current map that was not originally part
212 of it as an overlay. The overlay will then be loaded anytime the map
213 itself is loaded. Be careful with this as EVERYTHING on the map will be
214 saved in an overlay, such as spawned monsters and dropped objects.
215
216 =head2 patch
217
218 patch <tag> <variable> <value>
219
220 Using the patch command, you can radically modify the properties of
221 objects in the game. Simply specify the object to modify and the new
222 values of its variables (or completely new variables). See Also: dump
223
224 =head2 perl-reload
225
226 Will first unload all loaded perl extensions and modules loaded from the
227 extension directory, followed by loading the perl part of the plugin and
228 all extensions found.
229
230 This is done in an as atomic way as possible so it is safe to do at
231 anytime.
232
233 =head2 plugin
234
235 plugin <plugin name>
236
237 This will load a new plugin into memory. Using this with no arguments,
238 or invalid arguments will cause a server crash. Plugin name should be as
239 it appears in your plugin directory. Double check the names before using
240 plugins.
241
242 =head2 pluglist
243
244 pluglist
245
246 This shows currently loaded plugins.
247
248 =head2 plugout
249
250 plugout <plugin name>
251
252 This will remove a loaded plugin from memory.
253
254 =head2 possess
255
256 possess (nr)
257
258 Take over the body of a given monster. It is not suggested you try to
259 possess another player, as bad things will undoubtably happen. Allows DM
260 to control the monster directly with his client.
261
262 =head2 printlos
263
264 printlos
265
266 This is used for line of sight debugging.
267
268 =head2 remove
269
270 remove <tag>
271
272 C<remove> will, suprisingly enough, remove the object specified by the tag
273 supplied. see also: free
274
275 =head2 reset
276
277 reset <mapname>
278
279 All other characters must be off of the map at the time of reset. This
280 will NOT reset any unique items, such as players apartments, in the case
281 of unique items being on a map, it will cause them to be saved before the
282 map is reset.
283
284 Using C<reset .> will reset the map that the player is currently on.
285
286 =head2 server_speed
287
288 server_speed [newspeed]
289
290 Without arguments, this prints current server speed. If given an argument,
291 it will set server speed to the new speed.
292
293 =head2 set_god
294
295 set_god <player> <diety>
296
297 This will change a players diety to the diety specified.
298
299 =head2 shutdown
300
301 shutdown
302
303 This will cause a Crossfire+ to shut down entirely by first kicking out
304 all players, saving all maps and finally exiting. Crossfire servers will
305 kick out players and might or might not save some players or maps.
306
307 =head2 spellreset
308
309 spellreset
310
311 This causes the spell table to be reinitialized.
312
313 =head2 ssdumptable
314
315 ssdumptable
316
317 This will print out the current hash table to stderr.
318
319 =head2 stats
320
321 stats <player>
322
323 This displays the named players statistics.
324
325 =head2 style_info
326
327 style_info
328
329 This will print out information regarding current styles in use.
330
331 =head2 summon
332
333 summon <player>
334
335 Summoning a player will bring them immediately to your location. There
336 is no 'reverse' summoning, except to go to a map yourself and summon the
337 player again.
338
339 =head2 teleport
340
341 teleport <player>
342
343 C<teleport> will bring you immediately next to the player's location.
344
345 =head2 toggle_shout
346
347 toggle_shout <player>
348
349 Will toggle the no_shout bit for the named player. This will prevent or
350 enable the player to use the shout command.
351
352 =head2 wizcast
353
354 wizcast [<on_off>]
355
356 This will enable/disable your ability to cast spells and prayers anywhere
357 as dm. Without argument it toggles between on and off.
358
359 =head2 wizlook
360
361 wizlook
362
363 This will temporarily increase your area of sight to the maximum. It will
364 return to normal when lighting conditions change or when you move.
365
366 =head2 wizpass
367
368 wizpass
369
370 This will toggle on and off your ability to walk thru walls as dm.