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Comparing deliantra/server/pod/dmcommand_help.pod (file contents):
Revision 1.7 by root, Thu Dec 21 03:34:51 2006 UTC vs.
Revision 1.14 by elmex, Thu Apr 29 06:33:04 2010 UTC

4*** The source for this file is in CFPlus/pod/dmcommand_help.pod 4*** The source for this file is in CFPlus/pod/dmcommand_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=head1 Crossfire+ Dungeon Master Commands 9=head1 Deliantra Dungeon Master Commands
10 10
11The following commands are only available to you if you are dungeon 11The following commands are only available to you if you are dungeon
12master, that is, a kind of server administrator with special privileges. 12master, that is, a kind of server administrator with special privileges.
13 13
14=head2 abil 14=head2 abil
15 15
16 abil <player> <attribute> <value> 16 abil <player> <attribute> <value>
17 17
18abil will permanently change the ability scores of players. Attribute is 18B<abil> will permanently change the ability scores of players. Attribute is
19one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. 19one of str, dex, con, int, wis, pow, cha. Value may not exceed 30.
20 20
21=head2 addexp 21=head2 addexp
22 22
23 addexp <player> <how much> 23 addexp <player> <how much>
71 71
72Without arguments, debug will simply print the current level of 72Without arguments, debug will simply print the current level of
73debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = 73debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo =
741, llevDebug = 2, llevMonster = 3 741, llevDebug = 2, llevMonster = 3
75 75
76=head2 dm
77
78 dm <password>
79
80Try to become dungeon master.
81
82=head2 dmhide
83
84 dmhide <password>
85
86Same as becoming dm and hiding at the same time. See B<hide>.
87
76=head2 dump 88=head2 dump
77 89
78 dump <tag> 90 dump <tag>
79 91
80Using dump, you can see the attributes of any item in the game. To find 92Using dump, you can see the attributes of any item in the game. To find
81the object number of an item you wish to view, click on it. If this item 93the object number of an item you wish to view, click on it. If this item
82is in your inventory, or you are standing over, click on yourself and the 94is in your inventory, or you are standing over, click on yourself and the
83item tags will be displayed. see also: patch 95item tags will be displayed. see also: patch
84 96
85=head2 dumpallarchtypes
86
87 dumpallarchtypes
88
89This prints out a list of all archtypes to stderr.
90
91=head2 dumpallmaps
92
93 dumpallmaps
94
95This prints out map information for all active maps to stderr.
96
97=head2 dumpallobjects
98
99 dumpallobjects
100
101This prints out a list of all active objects to stderr.
102
103=head2 dumpbelow 97=head2 dumpbelow
104 98
105 dumpbelow 99 dumpbelow
106 100
107Will dump the attributes of the top item you are standing over. see also: 101Will dump the attributes of the top item you are standing over. see also:
121 115
122=head2 free 116=head2 free
123 117
124 free <tag> 118 free <tag>
125 119
126C<free> should ONLY be used after remove. Freeing an object that has 120Removes (if necessary) and destroys the given object.
127not been removed will cause the game to crash. For most objects, simply
128removing them is sufficient and they will eventually be freed. See Also:
129remove
130 121
131=head2 goto 122=head2 goto
132 123
133 goto <mapname> 124 goto <mapname> [<x> <y>]
134 125
135Using this command will instantly move you to the start point of the map 126Using this command will instantly move you to the start point of the map
136specified. 127and position specified. If the position is omitted, the map entry point
128will be used instead.
137 129
138=head2 hide 130=head2 hide
139 131
140 hide 132 hide
141 133
202 194
203 nodm or nowiz 195 nodm or nowiz
204 196
205Both of these commands will return you to normal player status. 197Both of these commands will return you to normal player status.
206 198
207=head2 overlay_save 199=head2 observe
208 200
209 overlay_save 201 observe <playername>
210 202
211This will save everything on the current map that was not originally part 203Observes the given object (currently players only). This means that the
212of it as an overlay. The overlay will then be loaded anytime the map 204map and stats of the observed object will be displayed instead of ones
213itself is loaded. Be careful with this as EVERYTHING on the map will be 205own map and stats. Using observe without argument will switch back to
214saved in an overlay, such as spawned monsters and dropped objects. 206displaying your own map and stats.
215 207
216=head2 patch 208=head2 patch
217 209
218 patch <tag> <variable> <value> 210 patch <tag> <variable> <value>
219 211
220Using the patch command, you can radically modify the properties of 212Using the patch command, you can radically modify the properties of
221objects in the game. Simply specify the object to modify and the new 213objects in the game. Simply specify the object to modify and the new
222values of its variables (or completely new variables). See Also: dump 214values of its variables (or completely new variables). See Also: dump
223 215
216=head2 password
217
218 password <playername> [<new password>]
219
220Will set a new password for the player. If no new password
221is given a random password will be generated (and printed).
222
224=head2 perl-reload 223=head2 reload
225 224
226Will first unload all loaded perl extensions and modules loaded from the 225Will first unload all loaded perl extensions and modules loaded from the
227extension directory, followed by loading the perl part of the plugin and 226extension directory, followed by loading the perl part of the plugin and
228all extensions found. 227all extensions found.
229 228
230This is done in an as atomic way as possible so it is safe to do at 229This is done in an as atomic way as possible so it is safe to do at
231anytime. 230anytime, but it will freeze the swerver for multiple seconds.
232
233=head2 plugin
234
235 plugin <plugin name>
236
237This will load a new plugin into memory. Using this with no arguments,
238or invalid arguments will cause a server crash. Plugin name should be as
239it appears in your plugin directory. Double check the names before using
240plugins.
241
242=head2 pluglist
243
244 pluglist
245
246This shows currently loaded plugins.
247
248=head2 plugout
249
250 plugout <plugin name>
251
252This will remove a loaded plugin from memory.
253 231
254=head2 possess 232=head2 possess
255 233
256 possess (nr) 234 possess <tag>
257 235
258Take over the body of a given monster. It is not suggested you try to 236Take over the body of a given monster. It is not suggested you try to
259possess another player, as bad things will undoubtably happen. Allows DM 237possess another player, as bad things will undoubtably happen. Allows DM
260to control the monster directly with his client. 238to control the monster directly with his client.
261 239
272C<remove> will, suprisingly enough, remove the object specified by the tag 250C<remove> will, suprisingly enough, remove the object specified by the tag
273supplied. see also: free 251supplied. see also: free
274 252
275=head2 reset 253=head2 reset
276 254
277 reset <mapname> 255 reset
278 256
279All other characters must be off of the map at the time of reset. This 257Temporarily moves off all characters from the current map, then resets it.
280will NOT reset any unique items, such as players apartments, in the case 258It works exactly as if the map reached its reset time prematurely.
281of unique items being on a map, it will cause them to be saved before the
282map is reset.
283
284Using C<reset .> will reset the map that the player is currently on.
285
286=head2 server_speed
287
288 server_speed [newspeed]
289
290Without arguments, this prints current server speed. If given an argument,
291it will set server speed to the new speed.
292 259
293=head2 set_god 260=head2 set_god
294 261
295 set_god <player> <diety> 262 set_god <player> <diety>
296 263
298 265
299=head2 shutdown 266=head2 shutdown
300 267
301 shutdown 268 shutdown
302 269
303This will cause a Crossfire+ to shut down entirely by first kicking out 270This will cause a Deliantra server to shut down entirely by first
304all players, saving all maps and finally exiting. Crossfire servers will 271kicking out all players, saving all maps and finally exiting. Deliantra
305kick out players and might or might not save some players or maps. 272servers will kick out players and might or might not save some players or
306 273maps.
307=head2 spellreset
308
309 spellreset
310
311This causes the spell table to be reinitialized.
312
313=head2 ssdumptable
314
315 ssdumptable
316
317This will print out the current hash table to stderr.
318 274
319=head2 stats 275=head2 stats
320 276
321 stats <player> 277 stats <player>
322 278
330 286
331=head2 summon 287=head2 summon
332 288
333 summon <player> 289 summon <player>
334 290
335Summoning a player will bring them immediately to your location. There 291Summoning a player will bring them immediately to your location. There
336is no 'reverse' summoning, except to go to a map yourself and summon the 292is no 'reverse' summoning, except to go to a map yourself and summon the
337player again. 293player again.
338 294
339=head2 teleport 295=head2 teleport
340 296
341 teleport <player> 297 teleport <player>
342 298
343C<teleport> will bring you immediately next to the player's location. 299C<teleport> will bring you immediately next to the player's location.
344 300
345=head2 toggle_shout
346
347 toggle_shout <player>
348
349Will toggle the no_shout bit for the named player. This will prevent or
350enable the player to use the shout command.
351
352=head2 wizcast 301=head2 wizcast
353 302
354 wizcast [<on_off>] 303 wizcast [<on_off>]
355 304
356This will enable/disable your ability to cast spells and prayers anywhere 305This will enable/disable your ability to cast spells and prayers anywhere
357as dm. Without argument it toggles between on and off. 306as dm. Without argument it toggles between on and off.
358 307
359=head2 wizlook 308=head2 wizlook
360 309
361 wizlook 310 wizlook [<on_off>]
362 311
363This will temporarily increase your area of sight to the maximum. It will 312This will enable/disable increase your area of sight to the
364return to normal when lighting conditions change or when you move. 313maximum. Without argument it toggles between on and off.
365 314
366=head2 wizpass 315=head2 wizpass
367 316
368 wizpass 317 wizpass
369 318

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