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Comparing deliantra/server/pod/dmcommand_help.pod (file contents):
Revision 1.7 by root, Thu Dec 21 03:34:51 2006 UTC vs.
Revision 1.16 by root, Wed Nov 21 10:28:52 2012 UTC

1=begin comment 1=begin comment
2
2*** 3***
3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST 4*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4*** The source for this file is in CFPlus/pod/dmcommand_help.pod 5*** The source for this file is in CFPlus/pod/dmcommand_help.pod
5*** Make any changes there and then run ./copy_doc 6*** Make any changes there and then run ./copy_doc
6*** 7***
8
7=end comment 9=end comment
8 10
11=encoding utf-8
12
9=head1 Crossfire+ Dungeon Master Commands 13=head1 Deliantra Dungeon Master Commands
10 14
11The following commands are only available to you if you are dungeon 15The following commands are only available to you if you are dungeon
12master, that is, a kind of server administrator with special privileges. 16master, that is, a kind of server administrator with special privileges.
13 17
14=head2 abil 18=head2 abil
15 19
16 abil <player> <attribute> <value> 20 abil <player> <attribute> <value>
17 21
18abil will permanently change the ability scores of players. Attribute is 22B<abil> will permanently change the ability scores of players. Attribute is
19one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. 23one of str, dex, con, int, wis, pow, cha. Value may not exceed 30.
20 24
21=head2 addexp 25=head2 addexp
22 26
23 addexp <player> <how much> 27 addexp <player> <how much>
71 75
72Without arguments, debug will simply print the current level of 76Without arguments, debug will simply print the current level of
73debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = 77debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo =
741, llevDebug = 2, llevMonster = 3 781, llevDebug = 2, llevMonster = 3
75 79
80=head2 dm
81
82 dm <password>
83
84Try to become dungeon master.
85
86=head2 dmhide
87
88 dmhide <password>
89
90Same as becoming dm and hiding at the same time. See B<hide>.
91
76=head2 dump 92=head2 dump
77 93
78 dump <tag> 94 dump <tag>
79 95
80Using dump, you can see the attributes of any item in the game. To find 96Using dump, you can see the attributes of any item in the game. To find
81the object number of an item you wish to view, click on it. If this item 97the object number of an item you wish to view, click on it. If this item
82is in your inventory, or you are standing over, click on yourself and the 98is in your inventory, or you are standing over, click on yourself and the
83item tags will be displayed. see also: patch 99item tags will be displayed. see also: patch
84 100
85=head2 dumpallarchtypes
86
87 dumpallarchtypes
88
89This prints out a list of all archtypes to stderr.
90
91=head2 dumpallmaps
92
93 dumpallmaps
94
95This prints out map information for all active maps to stderr.
96
97=head2 dumpallobjects
98
99 dumpallobjects
100
101This prints out a list of all active objects to stderr.
102
103=head2 dumpbelow 101=head2 dumpbelow
104 102
105 dumpbelow 103 dumpbelow
106 104
107Will dump the attributes of the top item you are standing over. see also: 105Will dump the attributes of the top item you are standing over. see also:
121 119
122=head2 free 120=head2 free
123 121
124 free <tag> 122 free <tag>
125 123
126C<free> should ONLY be used after remove. Freeing an object that has 124Removes (if necessary) and destroys the given object.
127not been removed will cause the game to crash. For most objects, simply
128removing them is sufficient and they will eventually be freed. See Also:
129remove
130 125
131=head2 goto 126=head2 goto
132 127
133 goto <mapname> 128 goto <mapname> [<x> <y>]
134 129
135Using this command will instantly move you to the start point of the map 130Using this command will instantly move you to the start point of the map
136specified. 131and position specified. If the position is omitted, the map entry point
132will be used instead.
137 133
138=head2 hide 134=head2 hide
139 135
140 hide 136 hide
141 137
202 198
203 nodm or nowiz 199 nodm or nowiz
204 200
205Both of these commands will return you to normal player status. 201Both of these commands will return you to normal player status.
206 202
207=head2 overlay_save 203=head2 observe
208 204
209 overlay_save 205 observe <playername>
210 206
211This will save everything on the current map that was not originally part 207Observes the given object (currently players only). This means that the
212of it as an overlay. The overlay will then be loaded anytime the map 208map and stats of the observed object will be displayed instead of ones
213itself is loaded. Be careful with this as EVERYTHING on the map will be 209own map and stats. Using observe without argument will switch back to
214saved in an overlay, such as spawned monsters and dropped objects. 210displaying your own map and stats.
215 211
216=head2 patch 212=head2 patch
217 213
218 patch <tag> <variable> <value> 214 patch <tag> <variable> <value>
219 215
220Using the patch command, you can radically modify the properties of 216Using the patch command, you can radically modify the properties of
221objects in the game. Simply specify the object to modify and the new 217objects in the game. Simply specify the object to modify and the new
222values of its variables (or completely new variables). See Also: dump 218values of its variables (or completely new variables). See Also: dump
223 219
220=head2 password
221
222 password <playername> [<new password>]
223
224Will set a new password for the player. If no new password
225is given a random password will be generated (and printed).
226
224=head2 perl-reload 227=head2 reload
225 228
226Will first unload all loaded perl extensions and modules loaded from the 229Will first unload all loaded perl extensions and modules loaded from the
227extension directory, followed by loading the perl part of the plugin and 230extension directory, followed by loading the perl part of the plugin and
228all extensions found. 231all extensions found.
229 232
230This is done in an as atomic way as possible so it is safe to do at 233This is done in an as atomic way as possible so it is safe to do at
231anytime. 234anytime, but it will freeze the swerver for multiple seconds.
232
233=head2 plugin
234
235 plugin <plugin name>
236
237This will load a new plugin into memory. Using this with no arguments,
238or invalid arguments will cause a server crash. Plugin name should be as
239it appears in your plugin directory. Double check the names before using
240plugins.
241
242=head2 pluglist
243
244 pluglist
245
246This shows currently loaded plugins.
247
248=head2 plugout
249
250 plugout <plugin name>
251
252This will remove a loaded plugin from memory.
253 235
254=head2 possess 236=head2 possess
255 237
256 possess (nr) 238 possess <tag>
257 239
258Take over the body of a given monster. It is not suggested you try to 240Take over the body of a given monster. It is not suggested you try to
259possess another player, as bad things will undoubtably happen. Allows DM 241possess another player, as bad things will undoubtably happen. Allows DM
260to control the monster directly with his client. 242to control the monster directly with his client.
261 243
272C<remove> will, suprisingly enough, remove the object specified by the tag 254C<remove> will, suprisingly enough, remove the object specified by the tag
273supplied. see also: free 255supplied. see also: free
274 256
275=head2 reset 257=head2 reset
276 258
277 reset <mapname> 259 reset
278 260
279All other characters must be off of the map at the time of reset. This 261Temporarily moves off all characters from the current map, then resets it.
280will NOT reset any unique items, such as players apartments, in the case 262It works exactly as if the map reached its reset time prematurely.
281of unique items being on a map, it will cause them to be saved before the
282map is reset.
283
284Using C<reset .> will reset the map that the player is currently on.
285
286=head2 server_speed
287
288 server_speed [newspeed]
289
290Without arguments, this prints current server speed. If given an argument,
291it will set server speed to the new speed.
292 263
293=head2 set_god 264=head2 set_god
294 265
295 set_god <player> <diety> 266 set_god <player> <diety>
296 267
298 269
299=head2 shutdown 270=head2 shutdown
300 271
301 shutdown 272 shutdown
302 273
303This will cause a Crossfire+ to shut down entirely by first kicking out 274This will cause a Deliantra server to shut down entirely by first
304all players, saving all maps and finally exiting. Crossfire servers will 275kicking out all players, saving all maps and finally exiting. Deliantra
305kick out players and might or might not save some players or maps. 276servers will kick out players and might or might not save some players or
306 277maps.
307=head2 spellreset
308
309 spellreset
310
311This causes the spell table to be reinitialized.
312
313=head2 ssdumptable
314
315 ssdumptable
316
317This will print out the current hash table to stderr.
318 278
319=head2 stats 279=head2 stats
320 280
321 stats <player> 281 stats <player>
322 282
330 290
331=head2 summon 291=head2 summon
332 292
333 summon <player> 293 summon <player>
334 294
335Summoning a player will bring them immediately to your location. There 295Summoning a player will bring them immediately to your location. There
336is no 'reverse' summoning, except to go to a map yourself and summon the 296is no 'reverse' summoning, except to go to a map yourself and summon the
337player again. 297player again.
338 298
339=head2 teleport 299=head2 teleport
340 300
341 teleport <player> 301 teleport <player>
342 302
343C<teleport> will bring you immediately next to the player's location. 303C<teleport> will bring you immediately next to the player's location.
344 304
345=head2 toggle_shout
346
347 toggle_shout <player>
348
349Will toggle the no_shout bit for the named player. This will prevent or
350enable the player to use the shout command.
351
352=head2 wizcast 305=head2 wizcast
353 306
354 wizcast [<on_off>] 307 wizcast [<on_off>]
355 308
356This will enable/disable your ability to cast spells and prayers anywhere 309This will enable/disable your ability to cast spells and prayers anywhere
357as dm. Without argument it toggles between on and off. 310as dm. Without argument it toggles between on and off.
358 311
359=head2 wizlook 312=head2 wizlook
360 313
361 wizlook 314 wizlook [<on_off>]
362 315
363This will temporarily increase your area of sight to the maximum. It will 316This will enable/disable increase your area of sight to the
364return to normal when lighting conditions change or when you move. 317maximum. Without argument it toggles between on and off.
365 318
366=head2 wizpass 319=head2 wizpass
367 320
368 wizpass 321 wizpass
369 322

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