1 | =begin comment |
1 | =begin comment |
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2 | |
2 | *** |
3 | *** |
3 | *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST |
4 | *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST |
4 | *** The source for this file is in CFPlus/pod/dmcommand_help.pod |
5 | *** The source for this file is in CFPlus/pod/dmcommand_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** Make any changes there and then run ./copy_doc |
6 | *** |
7 | *** |
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8 | |
7 | =end comment |
9 | =end comment |
8 | |
10 | |
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11 | =encoding utf-8 |
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12 | |
9 | =head1 Crossfire+ Dungeon Master Commands |
13 | =head1 Deliantra Dungeon Master Commands |
10 | |
14 | |
11 | The following commands are only available to you if you are dungeon |
15 | The following commands are only available to you if you are dungeon |
12 | master, that is, a kind of server administrator with special privileges. |
16 | master, that is, a kind of server administrator with special privileges. |
13 | |
17 | |
14 | =head2 abil |
18 | =head2 abil |
15 | |
19 | |
16 | abil <player> <attribute> <value> |
20 | abil <player> <attribute> <value> |
17 | |
21 | |
18 | abil will permanently change the ability scores of players. Attribute is |
22 | B<abil> will permanently change the ability scores of players. Attribute is |
19 | one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. |
23 | one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. |
20 | |
24 | |
21 | =head2 addexp |
25 | =head2 addexp |
22 | |
26 | |
23 | addexp <player> <how much> |
27 | addexp <player> <how much> |
24 | |
28 | |
25 | The player must have a skill readied. All experience added in this manner |
29 | The player must have a skill readied. All experience added in this manner |
26 | will go directly to the skill readied. |
30 | will go directly to the skill readied. |
27 | |
31 | |
28 | =head2 arrest |
32 | =head2 arrest |
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31 | |
35 | |
32 | Puts the named player into the nearest cell (corresonding to the region he is in). |
36 | Puts the named player into the nearest cell (corresonding to the region he is in). |
33 | |
37 | |
34 | =head2 banish |
38 | =head2 banish |
35 | |
39 | |
36 | banish <player> |
40 | banish <player> |
37 | |
41 | |
38 | I<Kicks> the named player and adds their current IP address to the banish |
42 | I<Kicks> the named player and adds their current IP address to the banish |
39 | file. This will prevent the named player from logging into the server |
43 | file. This will prevent the named player from logging into the server |
40 | (from their current IP). This is an in-game version of the ban function |
44 | (from their current IP). This is an in-game version of the ban function |
41 | meant for short term relief of persistant goons and for DMs who do not |
45 | meant for short term relief of persistant goons and for DMs who do not |
… | |
… | |
43 | (usually at F</var/crossfire/banish_file>) on a regular basis and delete |
47 | (usually at F</var/crossfire/banish_file>) on a regular basis and delete |
44 | or move any entries to the ban_file if desired. |
48 | or move any entries to the ban_file if desired. |
45 | |
49 | |
46 | =head2 create |
50 | =head2 create |
47 | |
51 | |
48 | create <number> <bonus> <archtype> <variable1> <value1> <variable2> <value2> ... |
52 | create <number> <bonus> <archtype> <variable1> <value1> <variable2> <value2> ... |
49 | |
53 | |
50 | Creating items is rather dangerous and tends to crash the server when |
54 | Creating items is rather dangerous and tends to crash the server when |
51 | creating some items. |
55 | creating some items. |
52 | |
56 | |
53 | The number and bonus attributes may be left off, or the bonus itself may |
57 | The number and bonus attributes may be left off, or the bonus itself may |
… | |
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65 | This would create 5 +1 longswords named 'Spiffy Sword' that look like |
69 | This would create 5 +1 longswords named 'Spiffy Sword' that look like |
66 | chickens. See also: patch, dump |
70 | chickens. See also: patch, dump |
67 | |
71 | |
68 | =head2 debug |
72 | =head2 debug |
69 | |
73 | |
70 | debug <level> |
74 | debug <level> |
71 | |
75 | |
72 | Without arguments, debug will simply print the current level of |
76 | Without arguments, debug will simply print the current level of |
73 | debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = |
77 | debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = |
74 | 1, llevDebug = 2, llevMonster = 3 |
78 | 1, llevDebug = 2, llevMonster = 3 |
75 | |
79 | |
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80 | =head2 dm |
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81 | |
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82 | dm |
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83 | |
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84 | Try to become dungeon master. |
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85 | |
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86 | =head2 dmhide |
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87 | |
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88 | dmhide |
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89 | |
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90 | Same as becoming dm and hiding at the same time. See B<hide>. |
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91 | |
76 | =head2 dump |
92 | =head2 dump |
77 | |
93 | |
78 | dump <tag> |
94 | dump <tag> |
79 | |
95 | |
80 | Using dump, you can see the attributes of any item in the game. To find |
96 | Using dump, you can see the attributes of any item in the game. To find |
81 | the object number of an item you wish to view, click on it. If this item |
97 | the object number of an item you wish to view, click on it. If this item |
82 | is in your inventory, or you are standing over, click on yourself and the |
98 | is in your inventory, or you are standing over, click on yourself and the |
83 | item tags will be displayed. see also: patch |
99 | item tags will be displayed. see also: patch |
84 | |
100 | |
85 | =head2 dumpallarchtypes |
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86 | |
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87 | dumpallarchtypes |
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88 | |
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89 | This prints out a list of all archtypes to stderr. |
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90 | |
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91 | =head2 dumpallmaps |
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92 | |
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93 | dumpallmaps |
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94 | |
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95 | This prints out map information for all active maps to stderr. |
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96 | |
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97 | =head2 dumpallobjects |
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98 | |
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99 | dumpallobjects |
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100 | |
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101 | This prints out a list of all active objects to stderr. |
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102 | |
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103 | =head2 dumpbelow |
101 | =head2 dumpbelow |
104 | |
102 | |
105 | dumpbelow |
103 | dumpbelow |
106 | |
104 | |
107 | Will dump the attributes of the top item you are standing over. see also: |
105 | Will dump the attributes of the top item you are standing over. see also: |
108 | dump |
106 | dump |
109 | |
107 | |
110 | =head2 dumpfriendlyobjects |
108 | =head2 dumpfriendlyobjects |
… | |
… | |
119 | |
117 | |
120 | This will cause you to permanently lose knowledge of a spell. |
118 | This will cause you to permanently lose knowledge of a spell. |
121 | |
119 | |
122 | =head2 free |
120 | =head2 free |
123 | |
121 | |
124 | free <tag> |
122 | free <tag> |
125 | |
123 | |
126 | C<free> should ONLY be used after remove. Freeing an object that has |
124 | Removes (if necessary) and destroys the given object. |
127 | not been removed will cause the game to crash. For most objects, simply |
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128 | removing them is sufficient and they will eventually be freed. See Also: |
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129 | remove |
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130 | |
125 | |
131 | =head2 goto |
126 | =head2 goto |
132 | |
127 | |
133 | goto <mapname> |
128 | goto <mapname> [<x> <y>] |
134 | |
129 | |
135 | Using this command will instantly move you to the start point of the map |
130 | Using this command will instantly move you to the start point of the map |
136 | specified. |
131 | and position specified. If the position is omitted, the map entry point |
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132 | will be used instead. |
137 | |
133 | |
138 | =head2 hide |
134 | =head2 hide |
139 | |
135 | |
140 | hide |
136 | hide |
141 | |
137 | |
142 | This hides the DM from being seen by other players. This is done by |
138 | Sets the hidden status on the player. Currently, this has very little |
143 | making the player perpetually invisible. It also results in the player |
139 | effect apart from hiding the player in some informational output, such as |
144 | not showing up in the who command, maps comamnd, or being reported as a |
140 | the who listing. |
145 | player on the metaserver. |
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146 | |
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147 | Note that the DM can still do things that makes his presence known, eg, |
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148 | shout, other DM actions, etc. |
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149 | |
141 | |
150 | =head2 insert_into |
142 | =head2 insert_into |
151 | |
143 | |
152 | insert_into <item> <item> |
144 | insert_into <item> <item> |
153 | |
145 | |
154 | This will insert the 2nd item in the first. 2nd can't be a player. |
146 | This will insert the 2nd item in the first. 2nd can't be a player. |
155 | |
147 | |
156 | =head2 invisible |
148 | =head2 invisible |
157 | |
149 | |
158 | invisible |
150 | invisible |
159 | |
151 | |
160 | Makes you invisible for a short time. |
152 | Makes you invisible for 60 seconds. |
161 | |
153 | |
162 | =head2 kick |
154 | =head2 kick |
163 | |
155 | |
164 | kick <player> |
156 | kick <player> |
165 | |
157 | |
166 | This command will kick a player off the server. If used without an |
158 | This command will kick a player off the server. If used without an |
167 | argument, it will kick all players off the server with the exception of |
159 | argument, it will kick all players off the server with the exception of |
168 | you. |
160 | you. |
169 | |
161 | |
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192 | Toggles the aggression of the monster you are currently possessing. Not |
184 | Toggles the aggression of the monster you are currently possessing. Not |
193 | reccomended to be flipped on yourself as a player. |
185 | reccomended to be flipped on yourself as a player. |
194 | |
186 | |
195 | =head2 nodm |
187 | =head2 nodm |
196 | |
188 | |
197 | nodm or nowiz |
189 | nodm |
198 | |
190 | |
199 | Both of these commands will return you to normal player status. |
191 | This commands will return you to normal player status. |
200 | |
192 | |
201 | =head2 nowiz |
193 | =head2 observe |
202 | |
194 | |
203 | nodm or nowiz |
195 | observe <playername> |
204 | |
196 | |
205 | Both of these commands will return you to normal player status. |
197 | Observes the given object (currently players only). This means that the |
206 | |
198 | map and stats of the observed object will be displayed instead of ones |
207 | =head2 overlay_save |
199 | own map and stats. Using observe without argument will switch back to |
208 | |
200 | displaying your own map and stats. |
209 | overlay_save |
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210 | |
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211 | This will save everything on the current map that was not originally part |
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212 | of it as an overlay. The overlay will then be loaded anytime the map |
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213 | itself is loaded. Be careful with this as EVERYTHING on the map will be |
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214 | saved in an overlay, such as spawned monsters and dropped objects. |
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215 | |
201 | |
216 | =head2 patch |
202 | =head2 patch |
217 | |
203 | |
218 | patch <tag> <variable> <value> |
204 | patch <tag> <variable> <value> |
219 | |
205 | |
220 | Using the patch command, you can radically modify the properties of |
206 | Using the patch command, you can radically modify the properties of |
221 | objects in the game. Simply specify the object to modify and the new |
207 | objects in the game. Simply specify the object to modify and the new |
222 | values of its variables (or completely new variables). See Also: dump |
208 | values of its variables (or completely new variables). See Also: dump |
223 | |
209 | |
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210 | =head2 password |
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211 | |
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212 | password <playername> [<new password>] |
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213 | |
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214 | Will set a new password for the player. If no new password |
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215 | is given a random password will be generated (and printed). |
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216 | |
224 | =head2 perl-reload |
217 | =head2 reload |
225 | |
218 | |
226 | Will first unload all loaded perl extensions and modules loaded from the |
219 | Will first unload all loaded perl extensions and modules loaded from the |
227 | extension directory, followed by loading the perl part of the plugin and |
220 | extension directory, followed by loading the perl part of the plugin and |
228 | all extensions found. |
221 | all extensions found. |
229 | |
222 | |
230 | This is done in an as atomic way as possible so it is safe to do at |
223 | This is done in an as atomic way as possible so it is safe to do at |
231 | anytime. |
224 | anytime, but it will freeze the swerver for multiple seconds. |
232 | |
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233 | =head2 plugin |
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234 | |
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235 | plugin <plugin name> |
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236 | |
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237 | This will load a new plugin into memory. Using this with no arguments, |
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238 | or invalid arguments will cause a server crash. Plugin name should be as |
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239 | it appears in your plugin directory. Double check the names before using |
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240 | plugins. |
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241 | |
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242 | =head2 pluglist |
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243 | |
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244 | pluglist |
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245 | |
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246 | This shows currently loaded plugins. |
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247 | |
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248 | =head2 plugout |
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249 | |
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250 | plugout <plugin name> |
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251 | |
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252 | This will remove a loaded plugin from memory. |
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253 | |
225 | |
254 | =head2 possess |
226 | =head2 possess |
255 | |
227 | |
256 | possess (nr) |
228 | possess <tag> |
257 | |
229 | |
258 | Take over the body of a given monster. It is not suggested you try to |
230 | Take over the body of a given monster. It is not suggested you try to |
259 | possess another player, as bad things will undoubtably happen. Allows DM |
231 | possess another player, as bad things will undoubtably happen. Allows DM |
260 | to control the monster directly with his client. |
232 | to control the monster directly with his client. |
261 | |
233 | |
262 | =head2 printlos |
234 | =head2 printlos |
263 | |
235 | |
264 | printlos |
236 | printlos |
265 | |
237 | |
266 | This is used for line of sight debugging. |
238 | This is used for line of sight debugging. |
267 | |
239 | |
268 | =head2 remove |
240 | =head2 remove |
269 | |
241 | |
270 | remove <tag> |
242 | remove <tag> |
271 | |
243 | |
272 | C<remove> will, suprisingly enough, remove the object specified by the tag |
244 | C<remove> will, suprisingly enough, remove the object specified by the tag |
273 | supplied. see also: free |
245 | supplied. see also: free |
274 | |
246 | |
275 | =head2 reset |
247 | =head2 reset |
276 | |
248 | |
277 | reset <mapname> |
249 | reset [--unique] |
278 | |
250 | |
279 | All other characters must be off of the map at the time of reset. This |
251 | Temporarily moves off all characters from the current map, then resets it. |
280 | will NOT reset any unique items, such as players apartments, in the case |
252 | Without arguments, it works exactly as if the map reached its reset time |
281 | of unique items being on a map, it will cause them to be saved before the |
253 | prematurely. |
282 | map is reset. |
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283 | |
254 | |
284 | Using C<reset .> will reset the map that the player is currently on. |
255 | If C<--unique> is given, then additionally all unique items are cleared, |
285 | |
256 | completely reseting the map to "factory defaults". Do not do this unless |
286 | =head2 server_speed |
257 | you understand the implications! |
287 | |
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288 | server_speed [newspeed] |
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289 | |
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290 | Without arguments, this prints current server speed. If given an argument, |
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291 | it will set server speed to the new speed. |
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292 | |
258 | |
293 | =head2 set_god |
259 | =head2 set_god |
294 | |
260 | |
295 | set_god <player> <diety> |
261 | set_god <player> <diety> |
296 | |
262 | |
297 | This will change a players diety to the diety specified. |
263 | This will change a players diety to the diety specified. |
298 | |
264 | |
299 | =head2 shutdown |
265 | =head2 shutdown |
300 | |
266 | |
301 | shutdown |
267 | shutdown |
302 | |
268 | |
303 | This will cause a Crossfire+ to shut down entirely by first kicking out |
269 | This will cause a Deliantra server to shut down entirely by first |
304 | all players, saving all maps and finally exiting. Crossfire servers will |
270 | kicking out all players, saving all maps and finally exiting. Deliantra |
305 | kick out players and might or might not save some players or maps. |
271 | servers will kick out players and might or might not save some players or |
306 | |
272 | maps. |
307 | =head2 spellreset |
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308 | |
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309 | spellreset |
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310 | |
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311 | This causes the spell table to be reinitialized. |
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312 | |
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313 | =head2 ssdumptable |
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314 | |
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315 | ssdumptable |
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316 | |
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317 | This will print out the current hash table to stderr. |
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318 | |
273 | |
319 | =head2 stats |
274 | =head2 stats |
320 | |
275 | |
321 | stats <player> |
276 | stats <player> |
322 | |
277 | |
323 | This displays the named players statistics. |
278 | This displays the named players statistics. |
324 | |
279 | |
325 | =head2 style_info |
280 | =head2 style_info |
326 | |
281 | |
327 | style_info |
282 | style_info |
328 | |
283 | |
329 | This will print out information regarding current styles in use. |
284 | This will print out information regarding current styles in use. |
330 | |
285 | |
331 | =head2 summon |
286 | =head2 summon |
332 | |
287 | |
333 | summon <player> |
288 | summon <player> |
334 | |
289 | |
335 | Summoning a player will bring them immediately to your location. There |
290 | Summoning a player will bring them immediately to your location. There |
336 | is no 'reverse' summoning, except to go to a map yourself and summon the |
291 | is no 'reverse' summoning, except to go to a map yourself and summon the |
337 | player again. |
292 | player again. |
338 | |
293 | |
339 | =head2 teleport |
294 | =head2 teleport |
340 | |
295 | |
341 | teleport <player> |
296 | teleport <player> |
342 | |
297 | |
343 | C<teleport> will bring you immediately next to the player's location. |
298 | C<teleport> will bring you immediately next to the player's location. |
344 | |
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345 | =head2 toggle_shout |
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346 | |
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347 | toggle_shout <player> |
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348 | |
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349 | Will toggle the no_shout bit for the named player. This will prevent or |
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350 | enable the player to use the shout command. |
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351 | |
299 | |
352 | =head2 wizcast |
300 | =head2 wizcast |
353 | |
301 | |
354 | wizcast [<on_off>] |
302 | wizcast [<on_off>] |
355 | |
303 | |
356 | This will enable/disable your ability to cast spells and prayers anywhere |
304 | This will enable/disable your ability to cast spells and prayers anywhere |
357 | as dm. Without argument it toggles between on and off. |
305 | as dm. Without argument it toggles between on and off. |
358 | |
306 | |
359 | =head2 wizlook |
307 | =head2 wizlook |
360 | |
308 | |
361 | wizlook |
309 | wizlook [<on_off>] |
362 | |
310 | |
363 | This will temporarily increase your area of sight to the maximum. It will |
311 | This will enable/disable increase your area of sight to the |
364 | return to normal when lighting conditions change or when you move. |
312 | maximum. Without argument it toggles between on and off. |
365 | |
313 | |
366 | =head2 wizpass |
314 | =head2 wizpass |
367 | |
315 | |
368 | wizpass |
316 | wizpass |
369 | |
317 | |
370 | This will toggle on and off your ability to walk thru walls as dm. |
318 | This will toggle on and off your ability to walk thru walls as dm. |