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Comparing deliantra/server/pod/dmcommand_help.pod (file contents):
Revision 1.8 by root, Wed Mar 14 15:42:16 2007 UTC vs.
Revision 1.11 by root, Fri Jul 20 18:43:04 2007 UTC

4*** The source for this file is in CFPlus/pod/dmcommand_help.pod 4*** The source for this file is in CFPlus/pod/dmcommand_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=head1 Crossfire+ Dungeon Master Commands 9=head1 Crossfire TRT Dungeon Master Commands
10 10
11The following commands are only available to you if you are dungeon 11The following commands are only available to you if you are dungeon
12master, that is, a kind of server administrator with special privileges. 12master, that is, a kind of server administrator with special privileges.
13 13
14=head2 abil 14=head2 abil
15 15
16 abil <player> <attribute> <value> 16 abil <player> <attribute> <value>
17 17
18abil will permanently change the ability scores of players. Attribute is 18B<abil> will permanently change the ability scores of players. Attribute is
19one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. 19one of str, dex, con, int, wis, pow, cha. Value may not exceed 30.
20 20
21=head2 addexp 21=head2 addexp
22 22
23 addexp <player> <how much> 23 addexp <player> <how much>
71 71
72Without arguments, debug will simply print the current level of 72Without arguments, debug will simply print the current level of
73debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = 73debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo =
741, llevDebug = 2, llevMonster = 3 741, llevDebug = 2, llevMonster = 3
75 75
76=head2 dm
77
78 dm <password>
79
80Try to become dungeon master.
81
82=head2 dmhide
83
84 dmhide <password>
85
86Same as becoming dm and hiding at the same time. See B<hide>.
87
76=head2 dump 88=head2 dump
77 89
78 dump <tag> 90 dump <tag>
79 91
80Using dump, you can see the attributes of any item in the game. To find 92Using dump, you can see the attributes of any item in the game. To find
81the object number of an item you wish to view, click on it. If this item 93the object number of an item you wish to view, click on it. If this item
82is in your inventory, or you are standing over, click on yourself and the 94is in your inventory, or you are standing over, click on yourself and the
83item tags will be displayed. see also: patch 95item tags will be displayed. see also: patch
84 96
85=head2 dumpallarchtypes
86
87 dumpallarchtypes
88
89This prints out a list of all archtypes to stderr.
90
91=head2 dumpallmaps
92
93 dumpallmaps
94
95This prints out map information for all active maps to stderr.
96
97=head2 dumpallobjects
98
99 dumpallobjects
100
101This prints out a list of all active objects to stderr.
102
103=head2 dumpbelow 97=head2 dumpbelow
104 98
105 dumpbelow 99 dumpbelow
106 100
107Will dump the attributes of the top item you are standing over. see also: 101Will dump the attributes of the top item you are standing over. see also:
121 115
122=head2 free 116=head2 free
123 117
124 free <tag> 118 free <tag>
125 119
126C<free> should ONLY be used after remove. Freeing an object that has 120Removes (if necessary) and destroys the given object.
127not been removed will cause the game to crash. For most objects, simply
128removing them is sufficient and they will eventually be freed. See Also:
129remove
130 121
131=head2 goto 122=head2 goto
132 123
133 goto <mapname> 124 goto <mapname> [<x> <y>]
134 125
135Using this command will instantly move you to the start point of the map 126Using this command will instantly move you to the start point of the map
136specified. 127and position specified. If the position is omitted, the map entry point
128will be used instead.
137 129
138=head2 hide 130=head2 hide
139 131
140 hide 132 hide
141 133
202 194
203 nodm or nowiz 195 nodm or nowiz
204 196
205Both of these commands will return you to normal player status. 197Both of these commands will return you to normal player status.
206 198
207=head2 overlay_save 199=head2 observe
208 200
209 overlay_save 201 observe <playername>
210 202
211This will save everything on the current map that was not originally part 203Observes the given object (currently players only). This means that the
212of it as an overlay. The overlay will then be loaded anytime the map 204map and stats of the observed object will be displayed instead of ones
213itself is loaded. Be careful with this as EVERYTHING on the map will be 205own map and stats. Using observe without argument will switch back to
214saved in an overlay, such as spawned monsters and dropped objects. 206displaying your own map and stats.
215 207
216=head2 patch 208=head2 patch
217 209
218 patch <tag> <variable> <value> 210 patch <tag> <variable> <value>
219 211
220Using the patch command, you can radically modify the properties of 212Using the patch command, you can radically modify the properties of
221objects in the game. Simply specify the object to modify and the new 213objects in the game. Simply specify the object to modify and the new
222values of its variables (or completely new variables). See Also: dump 214values of its variables (or completely new variables). See Also: dump
223 215
224=head2 perl-reload 216=head2 reload
225 217
226Will first unload all loaded perl extensions and modules loaded from the 218Will first unload all loaded perl extensions and modules loaded from the
227extension directory, followed by loading the perl part of the plugin and 219extension directory, followed by loading the perl part of the plugin and
228all extensions found. 220all extensions found.
229 221
230This is done in an as atomic way as possible so it is safe to do at 222This is done in an as atomic way as possible so it is safe to do at
231anytime. 223anytime, but it will freeze the swerver for multiple seconds.
232
233=head2 plugin
234
235 plugin <plugin name>
236
237This will load a new plugin into memory. Using this with no arguments,
238or invalid arguments will cause a server crash. Plugin name should be as
239it appears in your plugin directory. Double check the names before using
240plugins.
241
242=head2 pluglist
243
244 pluglist
245
246This shows currently loaded plugins.
247
248=head2 plugout
249
250 plugout <plugin name>
251
252This will remove a loaded plugin from memory.
253 224
254=head2 possess 225=head2 possess
255 226
256 possess (nr) 227 possess <tag>
257 228
258Take over the body of a given monster. It is not suggested you try to 229Take over the body of a given monster. It is not suggested you try to
259possess another player, as bad things will undoubtably happen. Allows DM 230possess another player, as bad things will undoubtably happen. Allows DM
260to control the monster directly with his client. 231to control the monster directly with his client.
261 232
275=head2 reset 246=head2 reset
276 247
277 reset 248 reset
278 249
279Temporarily moves off all characters from the current map, then resets it. 250Temporarily moves off all characters from the current map, then resets it.
280This will NOT reset any per-player maps, such as apartments, or remove 251It works exactly as if the map reached its reset time prematurely.
281unique items or items on unique floors. I.e. it works exactly as if the
282map reached its reset time prematurely.
283
284=head2 server_speed
285
286 server_speed [newspeed]
287
288Without arguments, this prints current server speed. If given an argument,
289it will set server speed to the new speed.
290 252
291=head2 set_god 253=head2 set_god
292 254
293 set_god <player> <diety> 255 set_god <player> <diety>
294 256
296 258
297=head2 shutdown 259=head2 shutdown
298 260
299 shutdown 261 shutdown
300 262
301This will cause a Crossfire+ to shut down entirely by first kicking out 263This will cause a Crossfire TRT server to shut down entirely by first
302all players, saving all maps and finally exiting. Crossfire servers will 264kicking out all players, saving all maps and finally exiting. Crossfire
303kick out players and might or might not save some players or maps. 265servers will kick out players and might or might not save some players or
304 266maps.
305=head2 spellreset
306
307 spellreset
308
309This causes the spell table to be reinitialized.
310
311=head2 ssdumptable
312
313 ssdumptable
314
315This will print out the current hash table to stderr.
316 267
317=head2 stats 268=head2 stats
318 269
319 stats <player> 270 stats <player>
320 271
328 279
329=head2 summon 280=head2 summon
330 281
331 summon <player> 282 summon <player>
332 283
333Summoning a player will bring them immediately to your location. There 284Summoning a player will bring them immediately to your location. There
334is no 'reverse' summoning, except to go to a map yourself and summon the 285is no 'reverse' summoning, except to go to a map yourself and summon the
335player again. 286player again.
336 287
337=head2 teleport 288=head2 teleport
338 289
339 teleport <player> 290 teleport <player>
340 291
341C<teleport> will bring you immediately next to the player's location. 292C<teleport> will bring you immediately next to the player's location.
342 293
343=head2 toggle_shout
344
345 toggle_shout <player>
346
347Will toggle the no_shout bit for the named player. This will prevent or
348enable the player to use the shout command.
349
350=head2 wizcast 294=head2 wizcast
351 295
352 wizcast [<on_off>] 296 wizcast [<on_off>]
353 297
354This will enable/disable your ability to cast spells and prayers anywhere 298This will enable/disable your ability to cast spells and prayers anywhere

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