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/cvs/deliantra/server/pod/dmcommand_help.pod
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Comparing deliantra/server/pod/dmcommand_help.pod (file contents):
Revision 1.9 by root, Thu Jun 21 22:30:15 2007 UTC vs.
Revision 1.10 by root, Thu Jun 21 22:42:48 2007 UTC

13 13
14=head2 abil 14=head2 abil
15 15
16 abil <player> <attribute> <value> 16 abil <player> <attribute> <value>
17 17
18abil will permanently change the ability scores of players. Attribute is 18B<abil> will permanently change the ability scores of players. Attribute is
19one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. 19one of str, dex, con, int, wis, pow, cha. Value may not exceed 30.
20 20
21=head2 addexp 21=head2 addexp
22 22
23 addexp <player> <how much> 23 addexp <player> <how much>
71 71
72Without arguments, debug will simply print the current level of 72Without arguments, debug will simply print the current level of
73debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = 73debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo =
741, llevDebug = 2, llevMonster = 3 741, llevDebug = 2, llevMonster = 3
75 75
76=head2 dm
77
78 dm <password>
79
80Try to become dungeon master.
81
82=head2 dmhide
83
84 dmhide <password>
85
86Same as becoming dm and hiding at the same time. See B<hide>.
87
76=head2 dump 88=head2 dump
77 89
78 dump <tag> 90 dump <tag>
79 91
80Using dump, you can see the attributes of any item in the game. To find 92Using dump, you can see the attributes of any item in the game. To find
81the object number of an item you wish to view, click on it. If this item 93the object number of an item you wish to view, click on it. If this item
82is in your inventory, or you are standing over, click on yourself and the 94is in your inventory, or you are standing over, click on yourself and the
83item tags will be displayed. see also: patch 95item tags will be displayed. see also: patch
84 96
85=head2 dumpallarchtypes
86
87 dumpallarchtypes
88
89This prints out a list of all archtypes to stderr.
90
91=head2 dumpallmaps
92
93 dumpallmaps
94
95This prints out map information for all active maps to stderr.
96
97=head2 dumpallobjects
98
99 dumpallobjects
100
101This prints out a list of all active objects to stderr.
102
103=head2 dumpbelow 97=head2 dumpbelow
104 98
105 dumpbelow 99 dumpbelow
106 100
107Will dump the attributes of the top item you are standing over. see also: 101Will dump the attributes of the top item you are standing over. see also:
121 115
122=head2 free 116=head2 free
123 117
124 free <tag> 118 free <tag>
125 119
126C<free> should ONLY be used after remove. Freeing an object that has 120Removes (if necessary) and destroys the given object.
127not been removed will cause the game to crash. For most objects, simply
128removing them is sufficient and they will eventually be freed. See Also:
129remove
130 121
131=head2 goto 122=head2 goto
132 123
133 goto <mapname> 124 goto <mapname> [<x> <y>]
134 125
135Using this command will instantly move you to the start point of the map 126Using this command will instantly move you to the start point of the map
136specified. 127and position specified. If the position is omitted, the map entry point
128will be used instead.
137 129
138=head2 hide 130=head2 hide
139 131
140 hide 132 hide
141 133
211Observes the given object (currently players only). This means that the 203Observes the given object (currently players only). This means that the
212map and stats of the observed object will be displayed instead of ones 204map and stats of the observed object will be displayed instead of ones
213own map and stats. Using observe without argument will switch bakc to 205own map and stats. Using observe without argument will switch bakc to
214displaying your own map and stats. 206displaying your own map and stats.
215 207
216=head2 overlay_save
217
218 overlay_save
219
220This will save everything on the current map that was not originally part
221of it as an overlay. The overlay will then be loaded anytime the map
222itself is loaded. Be careful with this as EVERYTHING on the map will be
223saved in an overlay, such as spawned monsters and dropped objects.
224
225=head2 patch 208=head2 patch
226 209
227 patch <tag> <variable> <value> 210 patch <tag> <variable> <value>
228 211
229Using the patch command, you can radically modify the properties of 212Using the patch command, you can radically modify the properties of
230objects in the game. Simply specify the object to modify and the new 213objects in the game. Simply specify the object to modify and the new
231values of its variables (or completely new variables). See Also: dump 214values of its variables (or completely new variables). See Also: dump
232 215
233=head2 perl-reload 216=head2 reload
234 217
235Will first unload all loaded perl extensions and modules loaded from the 218Will first unload all loaded perl extensions and modules loaded from the
236extension directory, followed by loading the perl part of the plugin and 219extension directory, followed by loading the perl part of the plugin and
237all extensions found. 220all extensions found.
238 221
239This is done in an as atomic way as possible so it is safe to do at 222This is done in an as atomic way as possible so it is safe to do at
240anytime. 223anytime, but it will freeze the swerver for multiple seconds.
241
242=head2 plugin
243
244 plugin <plugin name>
245
246This will load a new plugin into memory. Using this with no arguments,
247or invalid arguments will cause a server crash. Plugin name should be as
248it appears in your plugin directory. Double check the names before using
249plugins.
250
251=head2 pluglist
252
253 pluglist
254
255This shows currently loaded plugins.
256
257=head2 plugout
258
259 plugout <plugin name>
260
261This will remove a loaded plugin from memory.
262 224
263=head2 possess 225=head2 possess
264 226
265 possess (nr) 227 possess <tag>
266 228
267Take over the body of a given monster. It is not suggested you try to 229Take over the body of a given monster. It is not suggested you try to
268possess another player, as bad things will undoubtably happen. Allows DM 230possess another player, as bad things will undoubtably happen. Allows DM
269to control the monster directly with his client. 231to control the monster directly with his client.
270 232
284=head2 reset 246=head2 reset
285 247
286 reset 248 reset
287 249
288Temporarily moves off all characters from the current map, then resets it. 250Temporarily moves off all characters from the current map, then resets it.
289This will NOT reset any per-player maps, such as apartments, or remove 251It works exactly as if the map reached its reset time prematurely.
290unique items or items on unique floors. I.e. it works exactly as if the
291map reached its reset time prematurely.
292
293=head2 server_speed
294
295 server_speed [newspeed]
296
297Without arguments, this prints current server speed. If given an argument,
298it will set server speed to the new speed.
299 252
300=head2 set_god 253=head2 set_god
301 254
302 set_god <player> <diety> 255 set_god <player> <diety>
303 256
305 258
306=head2 shutdown 259=head2 shutdown
307 260
308 shutdown 261 shutdown
309 262
310This will cause a Crossfire+ to shut down entirely by first kicking out 263This will cause a Crossfire TRT server to shut down entirely by first
311all players, saving all maps and finally exiting. Crossfire servers will 264kicking out all players, saving all maps and finally exiting. Crossfire
312kick out players and might or might not save some players or maps. 265servers will kick out players and might or might not save some players or
313 266maps.
314=head2 spellreset
315
316 spellreset
317
318This causes the spell table to be reinitialized.
319
320=head2 ssdumptable
321
322 ssdumptable
323
324This will print out the current hash table to stderr.
325 267
326=head2 stats 268=head2 stats
327 269
328 stats <player> 270 stats <player>
329 271
337 279
338=head2 summon 280=head2 summon
339 281
340 summon <player> 282 summon <player>
341 283
342Summoning a player will bring them immediately to your location. There 284Summoning a player will bring them immediately to your location. There
343is no 'reverse' summoning, except to go to a map yourself and summon the 285is no 'reverse' summoning, except to go to a map yourself and summon the
344player again. 286player again.
345 287
346=head2 teleport 288=head2 teleport
347 289
348 teleport <player> 290 teleport <player>
349 291
350C<teleport> will bring you immediately next to the player's location. 292C<teleport> will bring you immediately next to the player's location.
351 293
352=head2 toggle_shout
353
354 toggle_shout <player>
355
356Will toggle the no_shout bit for the named player. This will prevent or
357enable the player to use the shout command.
358
359=head2 wizcast 294=head2 wizcast
360 295
361 wizcast [<on_off>] 296 wizcast [<on_off>]
362 297
363This will enable/disable your ability to cast spells and prayers anywhere 298This will enable/disable your ability to cast spells and prayers anywhere

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