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Revision: 1.17
Committed: Fri Jan 11 15:08:04 2013 UTC (11 years, 4 months ago) by root
Branch: MAIN
CVS Tags: rel-3_1, HEAD
Changes since 1.16: +33 -38 lines
Log Message:
reste --unique

File Contents

# Content
1 =begin comment
2
3 ***
4 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
5 *** The source for this file is in CFPlus/pod/dmcommand_help.pod
6 *** Make any changes there and then run ./copy_doc
7 ***
8
9 =end comment
10
11 =encoding utf-8
12
13 =head1 Deliantra Dungeon Master Commands
14
15 The following commands are only available to you if you are dungeon
16 master, that is, a kind of server administrator with special privileges.
17
18 =head2 abil
19
20 abil <player> <attribute> <value>
21
22 B<abil> will permanently change the ability scores of players. Attribute is
23 one of str, dex, con, int, wis, pow, cha. Value may not exceed 30.
24
25 =head2 addexp
26
27 addexp <player> <how much>
28
29 The player must have a skill readied. All experience added in this manner
30 will go directly to the skill readied.
31
32 =head2 arrest
33
34 arrest <player>
35
36 Puts the named player into the nearest cell (corresonding to the region he is in).
37
38 =head2 banish
39
40 banish <player>
41
42 I<Kicks> the named player and adds their current IP address to the banish
43 file. This will prevent the named player from logging into the server
44 (from their current IP). This is an in-game version of the ban function
45 meant for short term relief of persistant goons and for DMs who do not
46 have shell access. It is probably a good idea to clear out the banish file
47 (usually at F</var/crossfire/banish_file>) on a regular basis and delete
48 or move any entries to the ban_file if desired.
49
50 =head2 create
51
52 create <number> <bonus> <archtype> <variable1> <value1> <variable2> <value2> ...
53
54 Creating items is rather dangerous and tends to crash the server when
55 creating some items.
56
57 The number and bonus attributes may be left off, or the bonus itself may
58 be left off any time. If a bonus is desired, number must be specified as
59 well. Archtype must be specified in all cases. Variable and values may be
60 left off at any time, but specifiying a variable requires a value also be
61 specified.
62
63 Multipart values such as for an item name must be quoted.
64
65 Example:
66
67 create 5 +1 sword name "Spiffy Sword" face chicken.171
68
69 This would create 5 +1 longswords named 'Spiffy Sword' that look like
70 chickens. See also: patch, dump
71
72 =head2 debug
73
74 debug <level>
75
76 Without arguments, debug will simply print the current level of
77 debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo =
78 1, llevDebug = 2, llevMonster = 3
79
80 =head2 dm
81
82 dm
83
84 Try to become dungeon master.
85
86 =head2 dmhide
87
88 dmhide
89
90 Same as becoming dm and hiding at the same time. See B<hide>.
91
92 =head2 dump
93
94 dump <tag>
95
96 Using dump, you can see the attributes of any item in the game. To find
97 the object number of an item you wish to view, click on it. If this item
98 is in your inventory, or you are standing over, click on yourself and the
99 item tags will be displayed. see also: patch
100
101 =head2 dumpbelow
102
103 dumpbelow
104
105 Will dump the attributes of the top item you are standing over. see also:
106 dump
107
108 =head2 dumpfriendlyobjects
109
110 dumpfriendlyobjects
111
112 This prints out a list of all active friendly objects to stderr.
113
114 =head2 forget_spell
115
116 forget_spell <spell name>
117
118 This will cause you to permanently lose knowledge of a spell.
119
120 =head2 free
121
122 free <tag>
123
124 Removes (if necessary) and destroys the given object.
125
126 =head2 goto
127
128 goto <mapname> [<x> <y>]
129
130 Using this command will instantly move you to the start point of the map
131 and position specified. If the position is omitted, the map entry point
132 will be used instead.
133
134 =head2 hide
135
136 hide
137
138 Sets the hidden status on the player. Currently, this has very little
139 effect apart from hiding the player in some informational output, such as
140 the who listing.
141
142 =head2 insert_into
143
144 insert_into <item> <item>
145
146 This will insert the 2nd item in the first. 2nd can't be a player.
147
148 =head2 invisible
149
150 invisible
151
152 Makes you invisible for 60 seconds.
153
154 =head2 kick
155
156 kick <player>
157
158 This command will kick a player off the server. If used without an
159 argument, it will kick all players off the server with the exception of
160 you.
161
162 =head2 learn_special_prayer
163
164 learn_special_prayer <prayer name>
165
166 this will allow you to permanently learn a spell as a special prayer of
167 your god. see also: learn_spell
168
169 =head2 learn_spell
170
171 learn_spell <spell name>
172
173 This will allow you to permanently learn a spell. <spell name> may be a
174 partial spell name.
175
176 It is similar to learn_special_prayer except that you will retain
177 knowledge of this spell regardless of changing dieties. see also:
178 learn_special_prayer
179
180 =head2 mon_aggr
181
182 mon_aggr
183
184 Toggles the aggression of the monster you are currently possessing. Not
185 reccomended to be flipped on yourself as a player.
186
187 =head2 nodm
188
189 nodm
190
191 This commands will return you to normal player status.
192
193 =head2 observe
194
195 observe <playername>
196
197 Observes the given object (currently players only). This means that the
198 map and stats of the observed object will be displayed instead of ones
199 own map and stats. Using observe without argument will switch back to
200 displaying your own map and stats.
201
202 =head2 patch
203
204 patch <tag> <variable> <value>
205
206 Using the patch command, you can radically modify the properties of
207 objects in the game. Simply specify the object to modify and the new
208 values of its variables (or completely new variables). See Also: dump
209
210 =head2 password
211
212 password <playername> [<new password>]
213
214 Will set a new password for the player. If no new password
215 is given a random password will be generated (and printed).
216
217 =head2 reload
218
219 Will first unload all loaded perl extensions and modules loaded from the
220 extension directory, followed by loading the perl part of the plugin and
221 all extensions found.
222
223 This is done in an as atomic way as possible so it is safe to do at
224 anytime, but it will freeze the swerver for multiple seconds.
225
226 =head2 possess
227
228 possess <tag>
229
230 Take over the body of a given monster. It is not suggested you try to
231 possess another player, as bad things will undoubtably happen. Allows DM
232 to control the monster directly with his client.
233
234 =head2 printlos
235
236 printlos
237
238 This is used for line of sight debugging.
239
240 =head2 remove
241
242 remove <tag>
243
244 C<remove> will, suprisingly enough, remove the object specified by the tag
245 supplied. see also: free
246
247 =head2 reset
248
249 reset [--unique]
250
251 Temporarily moves off all characters from the current map, then resets it.
252 Without arguments, it works exactly as if the map reached its reset time
253 prematurely.
254
255 If C<--unique> is given, then additionally all unique items are cleared,
256 completely reseting the map to "factory defaults". Do not do this unless
257 you understand the implications!
258
259 =head2 set_god
260
261 set_god <player> <diety>
262
263 This will change a players diety to the diety specified.
264
265 =head2 shutdown
266
267 shutdown
268
269 This will cause a Deliantra server to shut down entirely by first
270 kicking out all players, saving all maps and finally exiting. Deliantra
271 servers will kick out players and might or might not save some players or
272 maps.
273
274 =head2 stats
275
276 stats <player>
277
278 This displays the named players statistics.
279
280 =head2 style_info
281
282 style_info
283
284 This will print out information regarding current styles in use.
285
286 =head2 summon
287
288 summon <player>
289
290 Summoning a player will bring them immediately to your location. There
291 is no 'reverse' summoning, except to go to a map yourself and summon the
292 player again.
293
294 =head2 teleport
295
296 teleport <player>
297
298 C<teleport> will bring you immediately next to the player's location.
299
300 =head2 wizcast
301
302 wizcast [<on_off>]
303
304 This will enable/disable your ability to cast spells and prayers anywhere
305 as dm. Without argument it toggles between on and off.
306
307 =head2 wizlook
308
309 wizlook [<on_off>]
310
311 This will enable/disable increase your area of sight to the
312 maximum. Without argument it toggles between on and off.
313
314 =head2 wizpass
315
316 wizpass
317
318 This will toggle on and off your ability to walk thru walls as dm.