1 | =head1 CROSSFIRE+ PLUG-IN EVENTS |
1 | =head1 DELIANTRA PLUG-IN EVENTS |
2 | |
2 | |
3 | This document briefly describes each plug-in event. It is also used to |
3 | This document briefly describes each plug-in event. It is also used to |
4 | generate the event-list itself, so is always complete. Be careful wehn |
4 | generate the event-list itself, so is always complete. Be careful wehn |
5 | changing it, though. |
5 | changing it, though. |
6 | |
6 | |
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50 | instances). If this is not the behaviour you need, you have to adjust the |
50 | instances). If this is not the behaviour you need, you have to adjust the |
51 | B<destination> object as you see fit. |
51 | B<destination> object as you see fit. |
52 | |
52 | |
53 | =head3 destroy (object -- ) |
53 | =head3 destroy (object -- ) |
54 | |
54 | |
55 | Invoked when the crossfire object gets destroyed, and only when the object |
55 | Invoked when the deliantra object gets destroyed, and only when the object |
56 | has a handler for this event. This event can occur many times, as its |
56 | has a handler for this event. This event can occur many times, as its |
57 | called when the in-memory object is destroyed, not when the object itself |
57 | called when the in-memory object is destroyed, not when the object itself |
58 | dies. |
58 | dies. |
59 | |
59 | |
60 | |
60 | |
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62 | |
62 | |
63 | Object events always relate to a specific object, which is always the |
63 | Object events always relate to a specific object, which is always the |
64 | first argument. Not all events get generated for every object, some are |
64 | first argument. Not all events get generated for every object, some are |
65 | specific to an object type. |
65 | specific to an object type. |
66 | |
66 | |
67 | =head3 add_bonus (item creator difficulty max_magic flags) |
67 | =head3 add_bonus (item creator difficulty max_magic flags -- ) |
68 | |
68 | |
69 | A basic item has been created (e.g. for shops, monsters drops etc.) |
69 | A basic item has been created (e.g. for shops, monsters drops etc.) |
70 | that needs bonus values applied. The B<creator> object is a template |
70 | that needs bonus values applied. The B<creator> object is a template |
71 | object that can be used to inherit stuff (and can be NULL). Flags is a |
71 | object that can be used to inherit stuff (and can be NULL). Flags is a |
72 | combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP |
72 | combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP |
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91 | Invoked whenever the object "ticks", i.e. has positive B<speed_left>. Only |
91 | Invoked whenever the object "ticks", i.e. has positive B<speed_left>. Only |
92 | during ticks should an objetc process any movement or other events. |
92 | during ticks should an objetc process any movement or other events. |
93 | |
93 | |
94 | =head3 kill (object hitter -- ) |
94 | =head3 kill (object hitter -- ) |
95 | |
95 | |
96 | Invoked whenever an object is dead and about to get removed. Overriding |
96 | Invoked whenever an object was killed (hp < 0 caused by an attack) and is |
97 | processing will skip removal, but to do this successfully you have to |
97 | about to get removed. Overriding processing will skip removal, but to do |
98 | objetc from dieing, otherwise the event gets invoked again and again. |
98 | this successfully you have to keep the object from dieing, otherwise the |
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99 | event gets invoked again and again. |
99 | |
100 | |
100 | =head3 apply (object who -- applytype) |
101 | =head3 apply (object who -- applytype) |
101 | |
102 | |
102 | Invoked whenever the object is being applied in some way. The applytype is one of: |
103 | Invoked whenever the object is being applied in some way. The applytype is one of: |
103 | |
104 | |
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143 | Unwield/unapply/unready the given spell/weapon/skill/etc. B<object>, |
144 | Unwield/unapply/unready the given spell/weapon/skill/etc. B<object>, |
144 | currently applied by B<who>. If your override, make sure you give 'who' |
145 | currently applied by B<who>. If your override, make sure you give 'who' |
145 | (if it is a player) an indication of whats wrong. Must return true if the |
146 | (if it is a player) an indication of whats wrong. Must return true if the |
146 | object was freed. |
147 | object was freed. |
147 | |
148 | |
148 | =head3 use_skill (skill who part direction strignarg -- ) |
149 | =head3 use_skill (skill who part direction stringarg -- ) |
149 | |
150 | |
150 | Invoked whenever a skill is used by somebody or something. |
151 | Invoked whenever a skill is used by somebody or something. |
151 | |
152 | |
152 | =head3 cast_spell (spell casting_object owner direction stringarg -- ) |
153 | =head3 cast_spell (spell owner casting_object direction stringarg -- ) |
153 | |
154 | |
154 | Invoked whenever a given spell is cast by B<casting_object> (used by |
155 | Invoked whenever a given spell is cast by B<casting_object> (used by |
155 | B<owner>). |
156 | B<owner>). |
156 | |
157 | |
157 | =head3 drop (object who -- ) |
158 | =head3 drop (object who -- ) |
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203 | |
204 | |
204 | Invoked whenever a trap-like B<object> has been activated, usually by |
205 | Invoked whenever a trap-like B<object> has been activated, usually by |
205 | moving onto it. This includes not just traps, but also buttons, holes, |
206 | moving onto it. This includes not just traps, but also buttons, holes, |
206 | signs and similar stuff. |
207 | signs and similar stuff. |
207 | |
208 | |
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209 | =head3 open (container who -- ) |
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210 | |
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211 | Invoked whenever a container gets opened. When overriden, the container will not |
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212 | get opened, but you must tell op about the reason. |
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213 | |
208 | =head3 close (container who -- ) |
214 | =head3 close (container who -- ) |
209 | |
215 | |
210 | Invoked whenever a container gets closed (this event is not yet reliable!). |
216 | Invoked whenever a container gets closed. When overriden, the container |
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217 | will not get closed, but you must tell op about the reason. This event |
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218 | is not crash-safe, i.e. containers might be closed due to a server crash |
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219 | without this event being invoked. |
211 | |
220 | |
212 | |
221 | |
213 | =head2 GLOBAL EVENTS |
222 | =head2 GLOBAL EVENTS |
214 | |
223 | |
215 | Global events have no relation to specific objects. |
224 | Global events have no relation to specific objects. |
216 | |
225 | |
217 | =head3 cleanup () |
226 | =head3 cleanup () |
218 | |
227 | |
219 | Called when the server is cleaning up, just before it calls exit. |
228 | Called when the server is cleaning up, just before it calls exit. |
220 | |
229 | |
221 | =head3 clock ( ) |
230 | =head3 clock () |
222 | |
231 | |
223 | Is invoked on every server tick, usually every 0.12 seconds. |
232 | Is invoked on every server tick, usually every 0.12 seconds. |
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233 | |
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234 | =head3 resource_update () |
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235 | |
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236 | Is invoked after each time the server reloads its resources, which is |
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237 | usually one of the earliest things it does when starting up. |
224 | |
238 | |
225 | |
239 | |
226 | =head2 PLAYER EVENTS |
240 | =head2 PLAYER EVENTS |
227 | |
241 | |
228 | Player events always have a player object as first argument. |
242 | Player events always have a player object as first argument. |
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263 | |
277 | |
264 | =head3 login (player) |
278 | =head3 login (player) |
265 | |
279 | |
266 | Invoked whenever a player logs in. |
280 | Invoked whenever a player logs in. |
267 | |
281 | |
268 | =head3 logout (player) |
282 | =head3 logout (player cleanly -- ) |
269 | |
283 | |
270 | Invoked whenever a player logs out, gets disconnected etc. |
284 | Invoked whenever a player logs out, gets disconnected etc. |
271 | |
285 | |
272 | =head3 death (player) |
286 | =head3 death (player) |
273 | |
287 | |
274 | Invoked whenever a player dies, before the death actually gets processed. |
288 | Invoked whenever a player dies, before the death actually gets processed. |
275 | |
289 | |
276 | =head3 map_change (player newmap x y -- ) |
290 | =head3 map_change (player newmap x y -- ) |
277 | |
291 | |
278 | Invoked before a player moves from one map to another, can override the movement. |
292 | Invoked before a player moves from one map to another, can override the movement. |
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293 | |
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294 | =head3 region_change (player newregion oldregion -- ) |
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295 | |
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296 | Invoked when a player entered a new region. Cannot be overriden. |
279 | |
297 | |
280 | =head3 command (player command args -- time) |
298 | =head3 command (player command args -- time) |
281 | |
299 | |
282 | Execute a user command send by the client. Programmable plug-ins usually |
300 | Execute a user command send by the client. Programmable plug-ins usually |
283 | handle this event internally. |
301 | handle this event internally. |
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287 | Invoked whenever a client issues the C<extcmd> protocol command. |
305 | Invoked whenever a client issues the C<extcmd> protocol command. |
288 | Programmable plug-ins usually handle this event internally. |
306 | Programmable plug-ins usually handle this event internally. |
289 | |
307 | |
290 | =head3 move (player direction -- ) |
308 | =head3 move (player direction -- ) |
291 | |
309 | |
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310 | Called whenever the player is supposed to move or attack. The handler |
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311 | must handle the cases of speed_left or weapon_sp_left being negative, |
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312 | fire being on, is responsible for decreaseing the speed_left value |
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313 | on successful moves etc. etc.. When overriden, must return a boolean |
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314 | indicating wether a move could be effected. |
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315 | |
292 | =head3 pray_altar (player altar skill -- ) |
316 | =head3 pray_altar (player altar skill -- ) |
293 | |
317 | |
294 | Invoked whenever the B<player> prays over an B<altar>, using the given B<skill>. |
318 | Invoked whenever the B<player> prays over an B<altar>, using the given B<skill>. |
295 | |
319 | |
296 | =head3 tell (player name message -- ) |
320 | =head3 tell (player name message -- ) |
297 | |
321 | |
298 | Invoked whenever the player uses the B<tell> or B<reply> command, before |
322 | Invoked whenever the player uses the B<tell> or B<reply> command, before |
299 | it gets processed. |
323 | it gets processed. |
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324 | |
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325 | =head3 told (player player message -- ) |
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326 | |
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327 | Invoked right before a message is being told to a player using B<tell> or |
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328 | B<reply>. |
300 | |
329 | |
301 | =head3 say (player message --) |
330 | =head3 say (player message --) |
302 | |
331 | |
303 | =head3 chat (player message --) |
332 | =head3 chat (player message --) |
304 | |
333 | |
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360 | =head3 connect (client -- ) |
389 | =head3 connect (client -- ) |
361 | |
390 | |
362 | Called as soon as a new connection to the server is established. Should |
391 | Called as soon as a new connection to the server is established. Should |
363 | not be overriden. |
392 | not be overriden. |
364 | |
393 | |
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394 | =head3 setup (client string -- ) |
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395 | |
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396 | Client sent the setup command to negotiate parameters. Handling is |
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397 | mandatory and done by F<login.ext>. |
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398 | |
365 | =head3 addme (client -- ) |
399 | =head3 addme (client -- ) |
366 | |
400 | |
367 | The client sent an addme, thus ending the initial handshaking. If overriden, the server |
401 | The client sent an addme, thus ending the initial handshaking. Handling is mandatory |
368 | will not send any response. |
402 | and done by F<login.ext>. |
369 | |
403 | |
370 | =head3 reply (client replystring -- ) |
404 | =head3 reply (client replystring -- ) |
371 | |
405 | |
372 | Called when the client submits a reply in the ST_CUSTOM state. Usually |
406 | Called when the client submits a reply in the ST_CUSTOM state. Usually |
373 | handled internally by language plugins. |
407 | handled internally by language plugins. |