1 | =head1 CROSSFIRE+ PLUG-IN EVENTS |
1 | =head1 DELIANTRA PLUG-IN EVENTS |
2 | |
2 | |
3 | This document briefly describes each plug-in event. It is also used to |
3 | This document briefly describes each plug-in event. It is also used to |
4 | generate the event-list itself, so is always complete. Be careful wehn |
4 | generate the event-list itself, so is always complete. Be careful wehn |
5 | changing it, though. |
5 | changing it, though. |
6 | |
6 | |
… | |
… | |
50 | instances). If this is not the behaviour you need, you have to adjust the |
50 | instances). If this is not the behaviour you need, you have to adjust the |
51 | B<destination> object as you see fit. |
51 | B<destination> object as you see fit. |
52 | |
52 | |
53 | =head3 destroy (object -- ) |
53 | =head3 destroy (object -- ) |
54 | |
54 | |
55 | Invoked when the crossfire object gets destroyed, and only when the object |
55 | Invoked when the deliantra object gets destroyed, and only when the object |
56 | has a handler for this event. This event can occur many times, as its |
56 | has a handler for this event. This event can occur many times, as its |
57 | called when the in-memory object is destroyed, not when the object itself |
57 | called when the in-memory object is destroyed, not when the object itself |
58 | dies. |
58 | dies. |
59 | |
59 | |
60 | |
60 | |