1 | =head1 CROSSFIRE+ PLUG-IN EVENTS |
1 | =head1 DELIANTRA PLUG-IN EVENTS |
2 | |
2 | |
3 | This document briefly describes each plug-in event. It is also used to |
3 | This document briefly describes each plug-in event. It is also used to |
4 | generate the event-list itself, so is always complete. Be careful wehn |
4 | generate the event-list itself, so is always complete. Be careful wehn |
5 | changing it, though. |
5 | changing it, though. |
6 | |
6 | |
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50 | instances). If this is not the behaviour you need, you have to adjust the |
50 | instances). If this is not the behaviour you need, you have to adjust the |
51 | B<destination> object as you see fit. |
51 | B<destination> object as you see fit. |
52 | |
52 | |
53 | =head3 destroy (object -- ) |
53 | =head3 destroy (object -- ) |
54 | |
54 | |
55 | Invoked when the crossfire object gets destroyed, and only when the object |
55 | Invoked when the deliantra object gets destroyed, and only when the object |
56 | has a handler for this event. This event can occur many times, as its |
56 | has a handler for this event. This event can occur many times, as its |
57 | called when the in-memory object is destroyed, not when the object itself |
57 | called when the in-memory object is destroyed, not when the object itself |
58 | dies. |
58 | dies. |
59 | |
59 | |
60 | |
60 | |
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224 | |
224 | |
225 | =head3 cleanup () |
225 | =head3 cleanup () |
226 | |
226 | |
227 | Called when the server is cleaning up, just before it calls exit. |
227 | Called when the server is cleaning up, just before it calls exit. |
228 | |
228 | |
229 | =head3 clock ( ) |
229 | =head3 clock () |
230 | |
230 | |
231 | Is invoked on every server tick, usually every 0.12 seconds. |
231 | Is invoked on every server tick, usually every 0.12 seconds. |
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232 | |
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233 | =head3 resource_update () |
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234 | |
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235 | Is invoked after each time the server reloads its resources, which is |
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236 | usually one of the earliest things it does when starting up. |
232 | |
237 | |
233 | |
238 | |
234 | =head2 PLAYER EVENTS |
239 | =head2 PLAYER EVENTS |
235 | |
240 | |
236 | Player events always have a player object as first argument. |
241 | Player events always have a player object as first argument. |