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307 | Invoked when a temporary B<map> gets deleted on-disk. |
307 | Invoked when a temporary B<map> gets deleted on-disk. |
308 | |
308 | |
309 | =head3 enter (map player x y -- ) |
309 | =head3 enter (map player x y -- ) |
310 | |
310 | |
311 | Invoked whenever a player tries to enter the B<map>, while he/she is still |
311 | Invoked whenever a player tries to enter the B<map>, while he/she is still |
312 | on the old map. Overriding means the player won't be able to enter. |
312 | on the old map. Overriding means the player won't be able to enter, and, |
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313 | if newmap/x/y are given, will be redirected to that map instead. |
313 | |
314 | |
314 | =head3 leave (map player -- ) |
315 | =head3 leave (map player -- ) |
315 | |
316 | |
316 | Invoked whenever a player tries to leave the B<map>. Overriding means the |
317 | Invoked whenever a player tries to leave the B<map>. Overriding means the |
317 | player won't be able to leave. |
318 | player won't be able to leave. |
318 | |
319 | |
319 | =head3 trigger (map connection state) |
320 | =head3 trigger (map connection state) |
320 | |
321 | |
321 | Invoked whenever something activates a B<connection> on the B<map>. If B<state> |
322 | Invoked whenever something activates a B<connection> on the B<map>. If B<state> |
322 | is true the connection was 'state' and if false it is 'released'. |
323 | is true the connection was 'state' and if false it is 'released'. |
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324 | |