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110 | |
110 | |
111 | =item B<2> objects of that type can't be applied if not in inventory |
111 | =item B<2> objects of that type can't be applied if not in inventory |
112 | |
112 | |
113 | =back |
113 | =back |
114 | |
114 | |
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115 | =head3 reset (object) |
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116 | |
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117 | Invoked whenever the object is initialised on a map after it was |
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118 | loaded. This can be used to emulate shop-floor behaviour for example. |
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119 | |
115 | =head3 throw (object thrower) |
120 | =head3 throw (object thrower) |
116 | |
121 | |
117 | Invoked when an B<object> is thrown by B<thrower>. |
122 | Invoked when an B<object> is thrown by B<thrower>. |
118 | |
123 | |
119 | =head3 stop (object -- ) |
124 | =head3 stop (object -- ) |