… | |
… | |
235 | |
235 | |
236 | Invoked wheneever a player quits, before actually removing him/her. |
236 | Invoked wheneever a player quits, before actually removing him/her. |
237 | |
237 | |
238 | =head3 kick (player params -- ) |
238 | =head3 kick (player params -- ) |
239 | |
239 | |
240 | Invoked when the given plaer is being kicked, before the kick is executed. |
240 | Invoked when the given player is being kicked, before the kick is |
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|
241 | executed. |
241 | |
242 | |
242 | =head3 load (player) |
243 | =head3 load (player -- ) |
243 | |
244 | |
244 | Invoked whenever a player has been loaded from disk, but before |
245 | Invoked whenever a player has been loaded from disk, but before |
245 | actual login. |
246 | actual login. |
246 | |
247 | |
247 | =head3 save (player path -- ) |
248 | =head3 save (player -- ) |
248 | |
249 | |
249 | Invoked just before a player gets saved. |
250 | Invoked just before a player gets serialised. |
250 | |
251 | |
251 | =head3 save_done (player path -- ) |
252 | =head3 save_done (player -- ) |
252 | |
253 | |
253 | Invoked just after a player was saved. |
254 | Invoked just after a player was serialised. |
254 | |
255 | |
255 | =head3 connect (player -- ) |
256 | =head3 connect (player -- ) |
256 | |
257 | |
257 | Invoked just after the player object was connected to a client. |
258 | Invoked just after the player object was connected to a client. |
258 | |
259 | |