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62 | |
62 | |
63 | Object events always relate to a specific object, which is always the |
63 | Object events always relate to a specific object, which is always the |
64 | first argument. Not all events get generated for every object, some are |
64 | first argument. Not all events get generated for every object, some are |
65 | specific to an object type. |
65 | specific to an object type. |
66 | |
66 | |
67 | =head3 add_bonus (item creator difficulty max_magic flags) |
67 | =head3 add_bonus (item creator difficulty max_magic flags -- ) |
68 | |
68 | |
69 | A basic item has been created (e.g. for shops, monsters drops etc.) |
69 | A basic item has been created (e.g. for shops, monsters drops etc.) |
70 | that needs bonus values applied. The B<creator> object is a template |
70 | that needs bonus values applied. The B<creator> object is a template |
71 | object that can be used to inherit stuff (and can be NULL). Flags is a |
71 | object that can be used to inherit stuff (and can be NULL). Flags is a |
72 | combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP |
72 | combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP |
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143 | Unwield/unapply/unready the given spell/weapon/skill/etc. B<object>, |
143 | Unwield/unapply/unready the given spell/weapon/skill/etc. B<object>, |
144 | currently applied by B<who>. If your override, make sure you give 'who' |
144 | currently applied by B<who>. If your override, make sure you give 'who' |
145 | (if it is a player) an indication of whats wrong. Must return true if the |
145 | (if it is a player) an indication of whats wrong. Must return true if the |
146 | object was freed. |
146 | object was freed. |
147 | |
147 | |
148 | =head3 use_skill (skill who part direction strignarg -- ) |
148 | =head3 use_skill (skill who part direction stringarg -- ) |
149 | |
149 | |
150 | Invoked whenever a skill is used by somebody or something. |
150 | Invoked whenever a skill is used by somebody or something. |
151 | |
151 | |
152 | =head3 cast_spell (spell casting_object owner direction stringarg -- ) |
152 | =head3 cast_spell (spell owner casting_object direction stringarg -- ) |
153 | |
153 | |
154 | Invoked whenever a given spell is cast by B<casting_object> (used by |
154 | Invoked whenever a given spell is cast by B<casting_object> (used by |
155 | B<owner>). |
155 | B<owner>). |
156 | |
156 | |
157 | =head3 drop (object who -- ) |
157 | =head3 drop (object who -- ) |
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203 | |
203 | |
204 | Invoked whenever a trap-like B<object> has been activated, usually by |
204 | Invoked whenever a trap-like B<object> has been activated, usually by |
205 | moving onto it. This includes not just traps, but also buttons, holes, |
205 | moving onto it. This includes not just traps, but also buttons, holes, |
206 | signs and similar stuff. |
206 | signs and similar stuff. |
207 | |
207 | |
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208 | =head3 open (container who -- ) |
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209 | |
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210 | Invoked whenever a container gets opened. When overriden, the container will not |
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211 | get opened, but you must tell op about the reason. |
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212 | |
208 | =head3 close (container who -- ) |
213 | =head3 close (container who -- ) |
209 | |
214 | |
210 | Invoked whenever a container gets closed (this event is not yet reliable!). |
215 | Invoked whenever a container gets closed. When overriden, the container |
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216 | will not get closed, but you must tell op about the reason. This event |
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217 | is not crash-safe, i.e. containers might be closed due to a server crash |
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218 | without this event being invoked. |
211 | |
219 | |
212 | |
220 | |
213 | =head2 GLOBAL EVENTS |
221 | =head2 GLOBAL EVENTS |
214 | |
222 | |
215 | Global events have no relation to specific objects. |
223 | Global events have no relation to specific objects. |
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235 | |
243 | |
236 | Invoked wheneever a player quits, before actually removing him/her. |
244 | Invoked wheneever a player quits, before actually removing him/her. |
237 | |
245 | |
238 | =head3 kick (player params -- ) |
246 | =head3 kick (player params -- ) |
239 | |
247 | |
240 | Invoked when the given plaer is being kicked, before the kick is executed. |
248 | Invoked when the given player is being kicked, before the kick is |
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249 | executed. |
241 | |
250 | |
242 | =head3 load (player) |
251 | =head3 load (player -- ) |
243 | |
252 | |
244 | Invoked whenever a player has been loaded from disk, but before |
253 | Invoked whenever a player has been loaded from disk, but before |
245 | actual login. |
254 | actual login. |
246 | |
255 | |
247 | =head3 save (player) |
256 | =head3 save (player -- ) |
248 | |
257 | |
249 | Invoked just before a player gets saved. |
258 | Invoked just before a player gets serialised. |
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259 | |
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260 | =head3 save_done (player -- ) |
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261 | |
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262 | Invoked just after a player was serialised. |
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263 | |
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264 | =head3 connect (player -- ) |
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265 | |
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266 | Invoked just after the player object was connected to a client. |
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267 | |
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268 | =head3 disconnect (player -- ) |
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269 | |
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270 | Invoked just before the player gets disconnected from the client. |
250 | |
271 | |
251 | =head3 login (player) |
272 | =head3 login (player) |
252 | |
273 | |
253 | Invoked whenever a player logs in. |
274 | Invoked whenever a player logs in. |
254 | |
275 | |
255 | =head3 logout (player) |
276 | =head3 logout (player cleanly -- ) |
256 | |
277 | |
257 | Invoked whenever a player logs out, gets disconnected etc. |
278 | Invoked whenever a player logs out, gets disconnected etc. |
258 | |
279 | |
259 | =head3 death (player) |
280 | =head3 death (player) |
260 | |
281 | |
261 | Invoked whenever a player dies, before the death actually gets processed. |
282 | Invoked whenever a player dies, before the death actually gets processed. |
262 | |
283 | |
263 | =head3 map_change (player newmap x y -- ) |
284 | =head3 map_change (player newmap x y -- ) |
264 | |
285 | |
265 | Invoked before a player moves from one map to another, can override the movement. |
286 | Invoked before a player moves from one map to another, can override the movement. |
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287 | |
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288 | =head3 region_change (player newregion oldregion -- ) |
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289 | |
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290 | Invoked when a player entered a new region. Cannot be overriden. |
266 | |
291 | |
267 | =head3 command (player command args -- time) |
292 | =head3 command (player command args -- time) |
268 | |
293 | |
269 | Execute a user command send by the client. Programmable plug-ins usually |
294 | Execute a user command send by the client. Programmable plug-ins usually |
270 | handle this event internally. |
295 | handle this event internally. |
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274 | Invoked whenever a client issues the C<extcmd> protocol command. |
299 | Invoked whenever a client issues the C<extcmd> protocol command. |
275 | Programmable plug-ins usually handle this event internally. |
300 | Programmable plug-ins usually handle this event internally. |
276 | |
301 | |
277 | =head3 move (player direction -- ) |
302 | =head3 move (player direction -- ) |
278 | |
303 | |
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304 | Called whenever the player is supposed to move or attack. The handler |
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305 | must handle the cases of speed_left or weapon_sp_left being negative, |
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306 | fire being on, is responsible for decreaseing the speed_left value |
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307 | on successful moves etc. etc.. When overriden, must return a boolean |
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308 | indicating wether a move could be effected. |
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309 | |
279 | =head3 pray_altar (player altar skill -- ) |
310 | =head3 pray_altar (player altar skill -- ) |
280 | |
311 | |
281 | Invoked whenever the B<player> prays over an B<altar>, using the given B<skill>. |
312 | Invoked whenever the B<player> prays over an B<altar>, using the given B<skill>. |
282 | |
313 | |
283 | =head3 tell (player name message -- ) |
314 | =head3 tell (player name message -- ) |
284 | |
315 | |
285 | Invoked whenever the player uses the B<tell> or B<reply> command, before |
316 | Invoked whenever the player uses the B<tell> or B<reply> command, before |
286 | it gets processed. |
317 | it gets processed. |
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318 | |
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319 | =head3 told (player player message -- ) |
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320 | |
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321 | Invoked right before a message is being told to a player using B<tell> or |
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322 | B<reply>. |
287 | |
323 | |
288 | =head3 say (player message --) |
324 | =head3 say (player message --) |
289 | |
325 | |
290 | =head3 chat (player message --) |
326 | =head3 chat (player message --) |
291 | |
327 | |
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347 | =head3 connect (client -- ) |
383 | =head3 connect (client -- ) |
348 | |
384 | |
349 | Called as soon as a new connection to the server is established. Should |
385 | Called as soon as a new connection to the server is established. Should |
350 | not be overriden. |
386 | not be overriden. |
351 | |
387 | |
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388 | =head3 setup (client string -- ) |
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389 | |
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390 | Client sent the setup command to negotiate parameters. Handling is |
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391 | mandatory and done by F<login.ext>. |
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392 | |
352 | =head3 addme (client -- ) |
393 | =head3 addme (client -- ) |
353 | |
394 | |
354 | The client sent an addme, thus ending the initial handshaking. If overriden, the server |
395 | The client sent an addme, thus ending the initial handshaking. Handling is mandatory |
355 | will not send any response. |
396 | and done by F<login.ext>. |
356 | |
397 | |
357 | =head3 reply (client replystring -- ) |
398 | =head3 reply (client replystring -- ) |
358 | |
399 | |
359 | Called when the client submits a reply in the ST_CUSTOM state. Usually |
400 | Called when the client submits a reply in the ST_CUSTOM state. Usually |
360 | handled internally by language plugins. |
401 | handled internally by language plugins. |