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339 | =head3 trigger (map connection state) |
339 | =head3 trigger (map connection state) |
340 | |
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341 | Invoked whenever something activates a B<connection> on the B<map>. If B<state> |
341 | Invoked whenever something activates a B<connection> on the B<map>. If B<state> |
342 | is true the connection was 'state' and if false it is 'released'. |
342 | is true the connection was 'state' and if false it is 'released'. |
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344 | |
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345 | =head2 CLIENT EVENTS |
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346 | |
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347 | These events are very similar to player events, but they are might be |
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348 | handled asynchronously as soon as the command reaches the server, even when |
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349 | the player hasn't logged in yet (meaning there is no player yet). |
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350 | |
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351 | =head3 exticmd (client string) |
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352 | |
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353 | Like C<extcmd>, but can be called before a player has logged in. |
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355 | Programmable plug-ins usually handle this event internally. |
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356 | |