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Comparing deliantra/server/pod/events.pod (file contents):
Revision 1.4 by root, Sun Sep 17 14:22:28 2006 UTC vs.
Revision 1.14 by root, Sun Jan 7 02:39:14 2007 UTC

18player BIRTH event, nothing much will happen with respect to the built-in 18player BIRTH event, nothing much will happen with respect to the built-in
19processing, but if you override from within a player TELL event, the tell 19processing, but if you override from within a player TELL event, the tell
20will be ignored (presumably your plug-in took care of it). 20will be ignored (presumably your plug-in took care of it).
21 21
22 22
23=head2 OBJECT EVENTS 23=head2 ATTACHABLE EVENTS
24 24
25Object events always relate to a specific object, which is always the 25No time to document this, screw me.
26first argument. Not all events get generated for every object, some are
27specific to an object type.
28 26
29=head3 instantiate (object init-args...) 27=head3 instantiate (object init-args...)
30 28
31An archetype was instantiated into an object. This event occurs when 29An object was instantiated.
32a map is loaded for the first time, or when the object was created 30
31For objects, this event occurs when a map is loaded for the first time
32when it was instantiated from an archetype, or when the object was created
33dynamically. The arguments are as specified in the C<attach> attribute of 33dynamically. The arguments are as specified in the C<attach> attribute of
34the object or archetype. 34the object or archetype.
35 35
36This is useful to initialise any per-object state you might need. 36This is useful to initialise any per-object state you might need.
37 37
42server was reloaded. This event will only be generated if the object has 42server was reloaded. This event will only be generated if the object has
43attachments. 43attachments.
44 44
45=head3 clone (object destination) 45=head3 clone (object destination)
46 46
47An object with _attached extension_ is cloned, that is, a copy was 47An object with _attached plugin_ is cloned, that is, a copy was made. The
48made. The copy automatically has all attachments the original object 48copy automatically has all attachments the original object had. The perl
49had. The perl variables get copied in a shallow way (references are shared 49variables get copied in a shallow way (references are shared between
50between instances). If this is not the behaviour you need, you have to 50instances). If this is not the behaviour you need, you have to adjust the
51adjust the B<destination> object as you see fit. 51B<destination> object as you see fit.
52 52
53=head3 destroy (object) 53=head3 destroy (object -- )
54 54
55Invoked when the crossfire object gets destroyed, and only when the object 55Invoked when the crossfire object gets destroyed, and only when the object
56has a handler for this event. This event can occur many times, as its 56has a handler for this event. This event can occur many times, as its
57called when the in-memory object is destroyed, not when the object itself 57called when the in-memory object is destroyed, not when the object itself
58dies. 58dies.
59 59
60
61=head2 OBJECT EVENTS
62
63Object events always relate to a specific object, which is always the
64first argument. Not all events get generated for every object, some are
65specific to an object type.
66
67=head3 add_bonus (item creator difficulty max_magic flags)
68
69A basic item has been created (e.g. for shops, monsters drops etc.)
70that needs bonus values applied. The B<creator> object is a template
71object that can be used to inherit stuff (and can be NULL). Flags is a
72combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP
73on item or set its value to 0) or GT_MINIMAL (???)
74
75When overriden, built-in bonus generation is skipped, otherwise
76treasure generation continues as it would without this hook.
77
78In general, if flags != 0 or creator != 0 you should just return and leave
79item generation to the standard code.
80
81=head3 remove (object -- )
82
83Invoked before the object is removed from its environment.
84
85=head3 insert (object -- )
86
87Called after the object was inserted into a container or map.
88
60=head3 tick (object) 89=head3 tick (object -- )
61 90
62Invoked whenever the object "ticks", i.e. has positive B<speed_left>. Only 91Invoked whenever the object "ticks", i.e. has positive B<speed_left>. Only
63during ticks should an objetc process any movement or other events. 92during ticks should an objetc process any movement or other events.
64 93
65=head3 kill (object hitter -- ) 94=head3 kill (object hitter -- )
196 225
197=head2 PLAYER EVENTS 226=head2 PLAYER EVENTS
198 227
199Player events always have a player object as first argument. 228Player events always have a player object as first argument.
200 229
201=head3 reattach (player)
202
203Invoked whenever attachments/plug-ins need to get reattached to the player
204object. This usually happens when the player gets loaded from disk, or
205when the server is reloaded.
206
207=head3 birth (player) 230=head3 birth (player)
208 231
209Invoked as very first thing after creating a player. 232Invoked as very first thing after creating a player.
210 233
211=head3 quit (player) 234=head3 quit (player)
212 235
213Invoked wheneever a player quits, before actually removing him/her. 236Invoked wheneever a player quits, before actually removing him/her.
214 237
215=head3 kick (player params -- ) 238=head3 kick (player params -- )
216 239
217Invoked when the given plaer is being kicked, before the kick is executed. 240Invoked when the given player is being kicked, before the kick is
241executed.
218 242
219=head3 load (player) 243=head3 load (player -- )
220 244
221Invoked whenever a player has been loaded from disk, but before 245Invoked whenever a player has been loaded from disk, but before
222actual login. 246actual login.
223 247
224=head3 save (player) 248=head3 save (player -- )
225 249
226Invoked just before a player gets saved. 250Invoked just before a player gets serialised.
251
252=head3 save_done (player -- )
253
254Invoked just after a player was serialised.
255
256=head3 connect (player -- )
257
258Invoked just after the player object was connected to a client.
259
260=head3 disconnect (player -- )
261
262Invoked just before the player gets disconnected from the client.
227 263
228=head3 login (player) 264=head3 login (player)
229 265
230Invoked whenever a player logs in. 266Invoked whenever a player logs in.
231 267
239 275
240=head3 map_change (player newmap x y -- ) 276=head3 map_change (player newmap x y -- )
241 277
242Invoked before a player moves from one map to another, can override the movement. 278Invoked before a player moves from one map to another, can override the movement.
243 279
280=head3 command (player command args -- time)
281
282Execute a user command send by the client. Programmable plug-ins usually
283handle this event internally.
284
244=head3 extcmd (player string) 285=head3 extcmd (player string)
245 286
246Invoked whenever a client issues the C<extcmd> protocol command. It's 287Invoked whenever a client issues the C<extcmd> protocol command.
247argument is passed without any changes. 288Programmable plug-ins usually handle this event internally.
248 289
249=head3 move (player direction -- ) 290=head3 move (player direction -- )
250 291
251=head3 pray_altar (player altar skill -- ) 292=head3 pray_altar (player altar skill -- )
252 293
275=head3 instantiate (map) 316=head3 instantiate (map)
276 317
277Original B<map> has been loaded (e.g. on first use, or after a map 318Original B<map> has been loaded (e.g. on first use, or after a map
278reset). 319reset).
279 320
280=head3 reattach (map)
281
282Invoked whenever attachments/plug-ins need to get reattached to the
283B<map>. This usually happens when the map was loaded from disk, or when the
284server was reloaded.
285
286=head3 destroy (map)
287
288Invoked when the map object gets destroyed, and only when the map object
289has a handler for this event. This event can occur many times, as its
290called when the in-memory object is destroyed, not when the object itself
291dies.
292
293=head3 swapin (map) 321=head3 swapin (map)
294 322
295Invoked when a previously swapped-out temporary B<map> has been loaded again. 323Invoked when a previously swapped-out temporary B<map> has been loaded again.
296 324
297=head3 swapout (map) 325=head3 swapout (map)
307Invoked when a temporary B<map> gets deleted on-disk. 335Invoked when a temporary B<map> gets deleted on-disk.
308 336
309=head3 enter (map player x y -- ) 337=head3 enter (map player x y -- )
310 338
311Invoked whenever a player tries to enter the B<map>, while he/she is still 339Invoked whenever a player tries to enter the B<map>, while he/she is still
312on the old map. Overriding means the player won't be able to enter. 340on the old map. Overriding means the player won't be able to enter, and,
341if newmap/x/y are given, will be redirected to that map instead.
313 342
314=head3 leave (map player -- ) 343=head3 leave (map player -- )
315 344
316Invoked whenever a player tries to leave the B<map>. Overriding means the 345Invoked whenever a player tries to leave the B<map>. Overriding means the
317player won't be able to leave. 346player won't be able to leave.
318 347
319=head3 trigger (map connection state) 348=head3 trigger (map connection state -- )
320 349
321Invoked whenever something activates a B<connection> on the B<map>. If B<state> 350Invoked whenever something activates a B<connection> on the B<map>. If B<state>
322is true the connection was 'state' and if false it is 'released'. 351is true the connection was 'state' and if false it is 'released'.
352
353
354=head2 CLIENT EVENTS
355
356These events are very similar to player events, but they are might be
357handled asynchronously as soon as the command reaches the server, even when
358the player hasn't logged in yet (meaning there is no player yet).
359
360=head3 connect (client -- )
361
362Called as soon as a new connection to the server is established. Should
363not be overriden.
364
365=head3 addme (client -- )
366
367The client sent an addme, thus ending the initial handshaking. If overriden, the server
368will not send any response.
369
370=head3 reply (client replystring -- )
371
372Called when the client submits a reply in the ST_CUSTOM state. Usually
373handled internally by language plugins.
374
375=head3 exticmd (client string -- )
376
377Like C<extcmd>, but can be called before a player has logged in.
378
379Programmable plug-ins usually handle this event internally.
380

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