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Comparing deliantra/server/pod/events.pod (file contents):
Revision 1.4 by root, Sun Sep 17 14:22:28 2006 UTC vs.
Revision 1.6 by root, Sun Dec 10 20:15:58 2006 UTC

48made. The copy automatically has all attachments the original object 48made. The copy automatically has all attachments the original object
49had. The perl variables get copied in a shallow way (references are shared 49had. The perl variables get copied in a shallow way (references are shared
50between instances). If this is not the behaviour you need, you have to 50between instances). If this is not the behaviour you need, you have to
51adjust the B<destination> object as you see fit. 51adjust the B<destination> object as you see fit.
52 52
53=head3 add_bonus (item creator difficulty max_magic flags)
54
55A basic item has been created (e.g. for shops, monsters drops etc.)
56that needs bonus values applied. The B<creator> object is a template
57object that can be used to inherit stuff (and can be NULL). Flags is a
58combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP
59on item or set its value to 0) or GT_MINIMAL (???)
60
61When overriden, built-in bonus generation is skipped, otherwise
62treasure generation continues as it would without this hook.
63
64In general, if flags != 0 or creator != 0 you should just return and leave
65item generation to the standard code.
66
53=head3 destroy (object) 67=head3 destroy (object)
54 68
55Invoked when the crossfire object gets destroyed, and only when the object 69Invoked when the crossfire object gets destroyed, and only when the object
56has a handler for this event. This event can occur many times, as its 70has a handler for this event. This event can occur many times, as its
57called when the in-memory object is destroyed, not when the object itself 71called when the in-memory object is destroyed, not when the object itself
307Invoked when a temporary B<map> gets deleted on-disk. 321Invoked when a temporary B<map> gets deleted on-disk.
308 322
309=head3 enter (map player x y -- ) 323=head3 enter (map player x y -- )
310 324
311Invoked whenever a player tries to enter the B<map>, while he/she is still 325Invoked whenever a player tries to enter the B<map>, while he/she is still
312on the old map. Overriding means the player won't be able to enter. 326on the old map. Overriding means the player won't be able to enter, and,
327if newmap/x/y are given, will be redirected to that map instead.
313 328
314=head3 leave (map player -- ) 329=head3 leave (map player -- )
315 330
316Invoked whenever a player tries to leave the B<map>. Overriding means the 331Invoked whenever a player tries to leave the B<map>. Overriding means the
317player won't be able to leave. 332player won't be able to leave.
318 333
319=head3 trigger (map connection state) 334=head3 trigger (map connection state)
320 335
321Invoked whenever something activates a B<connection> on the B<map>. If B<state> 336Invoked whenever something activates a B<connection> on the B<map>. If B<state>
322is true the connection was 'state' and if false it is 'released'. 337is true the connection was 'state' and if false it is 'released'.
338

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