--- deliantra/server/pod/events.pod 2006/12/19 04:58:05 1.8 +++ deliantra/server/pod/events.pod 2006/12/21 06:12:37 1.9 @@ -336,7 +336,7 @@ Invoked whenever a player tries to leave the B. Overriding means the player won't be able to leave. -=head3 trigger (map connection state) +=head3 trigger (map connection state -- ) Invoked whenever something activates a B on the B. If B is true the connection was 'state' and if false it is 'released'. @@ -348,7 +348,23 @@ handled asynchronously as soon as the command reaches the server, even when the player hasn't logged in yet (meaning there is no player yet). -=head3 exticmd (client string) +=head3 connect (client -- ) + +Called as soon as a new connection to the server is established. Should +not be overriden. + +=head3 addme (client -- ) + +The client sent an addme, thus ending the initial handshaking. If overriden, the server +will not send any response. + +=head3 reattach (client -- ) + +Invoked whenever attachments/plug-ins need to get reattached to the +object. This usually happens when server was reloaded. This event will +only be generated if the object has attachments. + +=head3 exticmd (client string -- ) Like C, but can be called before a player has logged in.