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Revision 1.17 by root, Mon Apr 2 18:04:46 2007 UTC vs.
Revision 1.23 by root, Sat Nov 10 22:41:59 2007 UTC

1=head1 CROSSFIRE+ PLUG-IN EVENTS 1=head1 DELIANTRA PLUG-IN EVENTS
2 2
3This document briefly describes each plug-in event. It is also used to 3This document briefly describes each plug-in event. It is also used to
4generate the event-list itself, so is always complete. Be careful wehn 4generate the event-list itself, so is always complete. Be careful wehn
5changing it, though. 5changing it, though.
6 6
50instances). If this is not the behaviour you need, you have to adjust the 50instances). If this is not the behaviour you need, you have to adjust the
51B<destination> object as you see fit. 51B<destination> object as you see fit.
52 52
53=head3 destroy (object -- ) 53=head3 destroy (object -- )
54 54
55Invoked when the crossfire object gets destroyed, and only when the object 55Invoked when the deliantra object gets destroyed, and only when the object
56has a handler for this event. This event can occur many times, as its 56has a handler for this event. This event can occur many times, as its
57called when the in-memory object is destroyed, not when the object itself 57called when the in-memory object is destroyed, not when the object itself
58dies. 58dies.
59 59
60 60
62 62
63Object events always relate to a specific object, which is always the 63Object events always relate to a specific object, which is always the
64first argument. Not all events get generated for every object, some are 64first argument. Not all events get generated for every object, some are
65specific to an object type. 65specific to an object type.
66 66
67=head3 add_bonus (item creator difficulty max_magic flags) 67=head3 add_bonus (item creator difficulty max_magic flags -- )
68 68
69A basic item has been created (e.g. for shops, monsters drops etc.) 69A basic item has been created (e.g. for shops, monsters drops etc.)
70that needs bonus values applied. The B<creator> object is a template 70that needs bonus values applied. The B<creator> object is a template
71object that can be used to inherit stuff (and can be NULL). Flags is a 71object that can be used to inherit stuff (and can be NULL). Flags is a
72combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP 72combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP
143Unwield/unapply/unready the given spell/weapon/skill/etc. B<object>, 143Unwield/unapply/unready the given spell/weapon/skill/etc. B<object>,
144currently applied by B<who>. If your override, make sure you give 'who' 144currently applied by B<who>. If your override, make sure you give 'who'
145(if it is a player) an indication of whats wrong. Must return true if the 145(if it is a player) an indication of whats wrong. Must return true if the
146object was freed. 146object was freed.
147 147
148=head3 use_skill (skill who part direction strignarg -- ) 148=head3 use_skill (skill who part direction stringarg -- )
149 149
150Invoked whenever a skill is used by somebody or something. 150Invoked whenever a skill is used by somebody or something.
151 151
152=head3 cast_spell (spell casting_object owner direction stringarg -- ) 152=head3 cast_spell (spell owner casting_object direction stringarg -- )
153 153
154Invoked whenever a given spell is cast by B<casting_object> (used by 154Invoked whenever a given spell is cast by B<casting_object> (used by
155B<owner>). 155B<owner>).
156 156
157=head3 drop (object who -- ) 157=head3 drop (object who -- )
271 271
272=head3 login (player) 272=head3 login (player)
273 273
274Invoked whenever a player logs in. 274Invoked whenever a player logs in.
275 275
276=head3 logout (player) 276=head3 logout (player cleanly -- )
277 277
278Invoked whenever a player logs out, gets disconnected etc. 278Invoked whenever a player logs out, gets disconnected etc.
279 279
280=head3 death (player) 280=head3 death (player)
281 281
282Invoked whenever a player dies, before the death actually gets processed. 282Invoked whenever a player dies, before the death actually gets processed.
283 283
284=head3 map_change (player newmap x y -- ) 284=head3 map_change (player newmap x y -- )
285 285
286Invoked before a player moves from one map to another, can override the movement. 286Invoked before a player moves from one map to another, can override the movement.
287
288=head3 region_change (player newregion oldregion -- )
289
290Invoked when a player entered a new region. Cannot be overriden.
287 291
288=head3 command (player command args -- time) 292=head3 command (player command args -- time)
289 293
290Execute a user command send by the client. Programmable plug-ins usually 294Execute a user command send by the client. Programmable plug-ins usually
291handle this event internally. 295handle this event internally.
294 298
295Invoked whenever a client issues the C<extcmd> protocol command. 299Invoked whenever a client issues the C<extcmd> protocol command.
296Programmable plug-ins usually handle this event internally. 300Programmable plug-ins usually handle this event internally.
297 301
298=head3 move (player direction -- ) 302=head3 move (player direction -- )
303
304Called whenever the player is supposed to move or attack. The handler
305must handle the cases of speed_left or weapon_sp_left being negative,
306fire being on, is responsible for decreaseing the speed_left value
307on successful moves etc. etc.. When overriden, must return a boolean
308indicating wether a move could be effected.
299 309
300=head3 pray_altar (player altar skill -- ) 310=head3 pray_altar (player altar skill -- )
301 311
302Invoked whenever the B<player> prays over an B<altar>, using the given B<skill>. 312Invoked whenever the B<player> prays over an B<altar>, using the given B<skill>.
303 313

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