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Revision 1.18 by root, Fri May 18 19:46:22 2007 UTC vs.
Revision 1.31 by root, Thu Jan 8 04:35:04 2009 UTC

1=head1 CROSSFIRE+ PLUG-IN EVENTS 1=head1 DELIANTRA PLUG-IN EVENTS
2 2
3This document briefly describes each plug-in event. It is also used to 3This document briefly describes each plug-in event. It is also used to
4generate the event-list itself, so is always complete. Be careful wehn 4generate the event-list itself, so is always complete. Be careful wehn
5changing it, though. 5changing it, though.
6 6
50instances). If this is not the behaviour you need, you have to adjust the 50instances). If this is not the behaviour you need, you have to adjust the
51B<destination> object as you see fit. 51B<destination> object as you see fit.
52 52
53=head3 destroy (object -- ) 53=head3 destroy (object -- )
54 54
55Invoked when the crossfire object gets destroyed, and only when the object 55Invoked when the deliantra object gets destroyed, and only when the object
56has a handler for this event. This event can occur many times, as its 56has a handler for this event. This event can occur many times, as its
57called when the in-memory object is destroyed, not when the object itself 57called when the in-memory object is destroyed, not when the object itself
58dies. 58dies.
59 59
60 60
62 62
63Object events always relate to a specific object, which is always the 63Object events always relate to a specific object, which is always the
64first argument. Not all events get generated for every object, some are 64first argument. Not all events get generated for every object, some are
65specific to an object type. 65specific to an object type.
66 66
67=head3 add_bonus (item creator difficulty max_magic flags) 67=head3 add_bonus (item creator difficulty max_magic flags -- )
68 68
69A basic item has been created (e.g. for shops, monsters drops etc.) 69A basic item has been created (e.g. for shops, monsters drops etc.)
70that needs bonus values applied. The B<creator> object is a template 70that needs bonus values applied. The B<creator> object is a template
71object that can be used to inherit stuff (and can be NULL). Flags is a 71object that can be used to inherit stuff (and can be NULL). Flags is a
72combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP 72combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP
91Invoked whenever the object "ticks", i.e. has positive B<speed_left>. Only 91Invoked whenever the object "ticks", i.e. has positive B<speed_left>. Only
92during ticks should an objetc process any movement or other events. 92during ticks should an objetc process any movement or other events.
93 93
94=head3 kill (object hitter -- ) 94=head3 kill (object hitter -- )
95 95
96Invoked whenever an object is dead and about to get removed. Overriding 96Invoked whenever an object was killed (hp < 0 caused by an attack) and is
97processing will skip removal, but to do this successfully you have to 97about to get removed. Overriding processing will skip removal, but to do
98objetc from dieing, otherwise the event gets invoked again and again. 98this successfully you have to keep the object from dieing, otherwise the
99event gets invoked again and again.
99 100
100=head3 apply (object who -- applytype) 101=head3 apply (object who -- applytype)
101 102
102Invoked whenever the object is being applied in some way. The applytype is one of: 103Invoked whenever the object is being applied in some way. The applytype is one of:
103 104
108=item B<1> has been applied, or there was an error applying the object 109=item B<1> has been applied, or there was an error applying the object
109 110
110=item B<2> objects of that type can't be applied if not in inventory 111=item B<2> objects of that type can't be applied if not in inventory
111 112
112=back 113=back
114
115=head3 reset (object)
116
117Invoked whenever the object is initialised on a map after it was
118loaded. This can be used to emulate shop-floor behaviour for example.
113 119
114=head3 throw (object thrower) 120=head3 throw (object thrower)
115 121
116Invoked when an B<object> is thrown by B<thrower>. 122Invoked when an B<object> is thrown by B<thrower>.
117 123
143Unwield/unapply/unready the given spell/weapon/skill/etc. B<object>, 149Unwield/unapply/unready the given spell/weapon/skill/etc. B<object>,
144currently applied by B<who>. If your override, make sure you give 'who' 150currently applied by B<who>. If your override, make sure you give 'who'
145(if it is a player) an indication of whats wrong. Must return true if the 151(if it is a player) an indication of whats wrong. Must return true if the
146object was freed. 152object was freed.
147 153
148=head3 use_skill (skill who part direction strignarg -- ) 154=head3 use_skill (skill who part direction stringarg -- )
149 155
150Invoked whenever a skill is used by somebody or something. 156Invoked whenever a skill is used by somebody or something.
151 157
152=head3 cast_spell (spell casting_object owner direction stringarg -- ) 158=head3 cast_spell (spell owner casting_object direction stringarg -- )
153 159
154Invoked whenever a given spell is cast by B<casting_object> (used by 160Invoked whenever a given spell is cast by B<casting_object> (used by
155B<owner>). 161B<owner>).
156 162
157=head3 drop (object who -- ) 163=head3 drop (object who -- )
224 230
225=head3 cleanup () 231=head3 cleanup ()
226 232
227Called when the server is cleaning up, just before it calls exit. 233Called when the server is cleaning up, just before it calls exit.
228 234
229=head3 clock ( ) 235=head3 clock ()
230 236
231Is invoked on every server tick, usually every 0.12 seconds. 237Is invoked on every server tick, usually every 0.12 seconds.
238
239=head3 resource_update ()
240
241Is invoked after each time the server reloads its resources, which is
242usually one of the earliest things it does when starting up.
232 243
233 244
234=head2 PLAYER EVENTS 245=head2 PLAYER EVENTS
235 246
236Player events always have a player object as first argument. 247Player events always have a player object as first argument.
271 282
272=head3 login (player) 283=head3 login (player)
273 284
274Invoked whenever a player logs in. 285Invoked whenever a player logs in.
275 286
276=head3 logout (player) 287=head3 logout (player cleanly -- )
277 288
278Invoked whenever a player logs out, gets disconnected etc. 289Invoked whenever a player logs out, gets disconnected etc.
279 290
280=head3 death (player) 291=head3 death (player)
281 292
282Invoked whenever a player dies, before the death actually gets processed. 293Invoked whenever a player dies, before the death actually gets processed.
283 294
284=head3 map_change (player newmap x y -- ) 295=head3 map_change (player newmap x y -- )
285 296
286Invoked before a player moves from one map to another, can override the movement. 297Invoked before a player moves from one map to another, can override the movement.
298
299=head3 region_change (player newregion oldregion -- )
300
301Invoked when a player entered a new region. Cannot be overriden.
287 302
288=head3 command (player command args -- time) 303=head3 command (player command args -- time)
289 304
290Execute a user command send by the client. Programmable plug-ins usually 305Execute a user command send by the client. Programmable plug-ins usually
291handle this event internally. 306handle this event internally.
362=head3 leave (map player -- ) 377=head3 leave (map player -- )
363 378
364Invoked whenever a player tries to leave the B<map>. Overriding means the 379Invoked whenever a player tries to leave the B<map>. Overriding means the
365player won't be able to leave. 380player won't be able to leave.
366 381
367=head3 trigger (map connection state -- ) 382=head3 trigger (map connection state what? who? -- )
368 383
369Invoked whenever something activates a B<connection> on the B<map>. If B<state> 384Invoked whenever something activates a B<connection> on the B<map>. If B<state>
370is true the connection was 'state' and if false it is 'released'. 385is true the connection was 'state' and if false it is 'released'.
371 386
372 387

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