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1=head1 CROSSFIRE+ PLUG-IN EVENTS 1=begin comment
2
3 This file is part of Deliantra, the Roguelike Realtime MMORPG.
4
5 Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6
7 Deliantra is free software: you can redistribute it and/or modify it under
8 the terms of the Affero GNU General Public License as published by the
9 Free Software Foundation, either version 3 of the License, or (at your
10 option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the Affero GNU General Public License
18 and the GNU General Public License along with this program. If not, see
19 <http://www.gnu.org/licenses/>.
20
21 The authors can be reached via e-mail to <support@deliantra.net>
22
23=end comment
24
25=head1 DELIANTRA PLUG-IN EVENTS
2 26
3This document briefly describes each plug-in event. It is also used to 27This document briefly describes each plug-in event. It is also used to
4generate the event-list itself, so is always complete. Be careful wehn 28generate the event-list itself, so is always complete. Be careful wehn
5changing it, though. 29changing it, though.
6 30
7=head2 NOTATION 31=head2 NOTATION
8 32
9the event description below uses a variant of the forth stack notation - 33The event description below uses a variant of the forth stack notation -
10an opening parenthesis followed by the type of each parameter, optionally 34an opening parenthesis followed by the type of each parameter, optionally
11followed by two dashes and the returning parameters. If the latter is 35followed by two dashes and the returning parameters. If the latter part is
12missing, the event will be invoked but cannot change wether the event gets 36missing, the event will be invoked but cannot change wether the event gets
13processed. 37processed.
14 38
15If it is specified (even if no return values are supported), a plug-in 39Return values are given by overriding (in Perl by calling C<cf::override>)
16can override (e.g. using C<cf::override> in Perl) event processing, 40with the return values, which will both stop further event processing and
17basically short-circuiting it. For example, if you override from within a 41tell the caller that it wants to override normal processing.
18player BIRTH event, nothing much will happen with respect to the built-in 42
43Even if no return values are supported, a plug-in can override (e.g. using
44C<cf::override> in Perl) event processing, basically short-circuiting
45it. For example, if you override from within a player BIRTH event,
46nothing much will happen with respect to the built-in processing, but if
19processing, but if you override from within a player TELL event, the tell 47you override from within a player TELL event, the tell will be ignored
20will be ignored (presumably your plug-in took care of it). 48(presumably your plug-in took care of it).
21 49
22 50
23=head2 ATTACHABLE EVENTS 51=head2 ATTACHABLE EVENTS
24 52
25No time to document this, screw me. 53No time to document this, screw me.
50instances). If this is not the behaviour you need, you have to adjust the 78instances). If this is not the behaviour you need, you have to adjust the
51B<destination> object as you see fit. 79B<destination> object as you see fit.
52 80
53=head3 destroy (object -- ) 81=head3 destroy (object -- )
54 82
55Invoked when the crossfire object gets destroyed, and only when the object 83Invoked when the deliantra object gets destroyed, and only when the object
56has a handler for this event. This event can occur many times, as its 84has a handler for this event. This event can occur many times, as its
57called when the in-memory object is destroyed, not when the object itself 85called when the in-memory object is destroyed, not when the object itself
58dies. 86dies.
59 87
60 88
62 90
63Object events always relate to a specific object, which is always the 91Object events always relate to a specific object, which is always the
64first argument. Not all events get generated for every object, some are 92first argument. Not all events get generated for every object, some are
65specific to an object type. 93specific to an object type.
66 94
67=head3 add_bonus (item creator difficulty max_magic flags) 95=head3 add_bonus (item creator difficulty max_magic flags -- )
68 96
69A basic item has been created (e.g. for shops, monsters drops etc.) 97A basic item has been created (e.g. for shops, monsters drops etc.)
70that needs bonus values applied. The B<creator> object is a template 98that needs bonus values applied. The B<creator> object is a template
71object that can be used to inherit stuff (and can be NULL). Flags is a 99object that can be used to inherit stuff (and can be NULL). Flags is a
72combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP 100combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP
91Invoked whenever the object "ticks", i.e. has positive B<speed_left>. Only 119Invoked whenever the object "ticks", i.e. has positive B<speed_left>. Only
92during ticks should an objetc process any movement or other events. 120during ticks should an objetc process any movement or other events.
93 121
94=head3 kill (object hitter -- ) 122=head3 kill (object hitter -- )
95 123
96Invoked whenever an object is dead and about to get removed. Overriding 124Invoked whenever an object was killed (hp < 0 caused by an attack) and is
97processing will skip removal, but to do this successfully you have to 125about to get removed. Overriding processing will skip removal, but to do
98objetc from dieing, otherwise the event gets invoked again and again. 126this successfully you have to keep the object from dieing, otherwise the
127event gets invoked again and again.
99 128
100=head3 apply (object who -- applytype) 129=head3 apply (object who -- applytype)
101 130
102Invoked whenever the object is being applied in some way. The applytype is one of: 131Invoked whenever the object is being applied in some way. The applytype is one of:
103 132
108=item B<1> has been applied, or there was an error applying the object 137=item B<1> has been applied, or there was an error applying the object
109 138
110=item B<2> objects of that type can't be applied if not in inventory 139=item B<2> objects of that type can't be applied if not in inventory
111 140
112=back 141=back
142
143=head3 reset (object)
144
145Invoked whenever the object is initialised on a map after it was
146loaded. This can be used to emulate shop-floor behaviour for example.
113 147
114=head3 throw (object thrower) 148=head3 throw (object thrower)
115 149
116Invoked when an B<object> is thrown by B<thrower>. 150Invoked when an B<object> is thrown by B<thrower>.
117 151
143Unwield/unapply/unready the given spell/weapon/skill/etc. B<object>, 177Unwield/unapply/unready the given spell/weapon/skill/etc. B<object>,
144currently applied by B<who>. If your override, make sure you give 'who' 178currently applied by B<who>. If your override, make sure you give 'who'
145(if it is a player) an indication of whats wrong. Must return true if the 179(if it is a player) an indication of whats wrong. Must return true if the
146object was freed. 180object was freed.
147 181
148=head3 use_skill (skill who part direction strignarg -- ) 182=head3 use_skill (skill who part direction stringarg -- )
149 183
150Invoked whenever a skill is used by somebody or something. 184Invoked whenever a skill is used by somebody or something.
151 185
152=head3 cast_spell (spell casting_object owner direction stringarg -- ) 186=head3 cast_spell (spell owner casting_object direction stringarg -- )
153 187
154Invoked whenever a given spell is cast by B<casting_object> (used by 188Invoked whenever a given spell is cast by B<casting_object> (used by
155B<owner>). 189B<owner>).
156 190
157=head3 drop (object who -- ) 191=head3 drop (object who -- )
180damage that has been dealt. 214damage that has been dealt.
181 215
182=head3 skill_attack (attacker victim message skill -- success) 216=head3 skill_attack (attacker victim message skill -- success)
183 217
184Invoked whenever an B<attacker> attacks B<victim> using a B<skill> (skill 218Invoked whenever an B<attacker> attacks B<victim> using a B<skill> (skill
185cna be C<undef>). B<message> is the message that describes the attack when 219can be C<undef>). B<message> is the message that describes the attack when
186damage is done. 220damage is done.
187 221
188=head3 weapon_attack (weapon hitter victim) 222=head3 weapon_attack (weapon hitter victim)
189 223
190Invoked whenever an object is used as a B<weapon> by B<hitter> to attack 224Invoked whenever an object is used as a B<weapon> by B<hitter> to attack
203 237
204Invoked whenever a trap-like B<object> has been activated, usually by 238Invoked whenever a trap-like B<object> has been activated, usually by
205moving onto it. This includes not just traps, but also buttons, holes, 239moving onto it. This includes not just traps, but also buttons, holes,
206signs and similar stuff. 240signs and similar stuff.
207 241
242=head3 open (container who -- )
243
244Invoked whenever a container gets opened. When overriden, the container will not
245get opened, but you must tell op about the reason.
246
208=head3 close (container who -- ) 247=head3 close (container who -- )
209 248
210Invoked whenever a container gets closed (this event is not yet reliable!). 249Invoked whenever a container gets closed. When overriden, the container
250will not get closed, but you must tell op about the reason. This event
251is not crash-safe, i.e. containers might be closed due to a server crash
252without this event being invoked.
253
254=head3 blocked_move (self who -- do_blocked)
255
256Invoked when an C<who> tries to move to the same space as C<self>,
257C<self>'s C<move_block> causes blocked movement for C<who> and nothing
258else explicitly allows movement to this space.
259
260Should return true when C<who> is blocked, i.e., should not be allowed to
261move onto C<self>.
262
263When not overriding, normal blocked_move (blocked_link) processing will
264happen.
211 265
212 266
213=head2 GLOBAL EVENTS 267=head2 GLOBAL EVENTS
214 268
215Global events have no relation to specific objects. 269Global events have no relation to specific objects.
216 270
217=head3 cleanup () 271=head3 cleanup ()
218 272
219Called when the server is cleaning up, just before it calls exit. 273Called when the server is cleaning up, just before it calls exit.
220 274
221=head3 clock ( ) 275=head3 clock ()
222 276
223Is invoked on every server tick, usually every 0.12 seconds. 277Is invoked on every server tick, usually every 0.12 seconds.
224 278
279=head3 resource_update ()
280
281Is invoked after each time the server reloads its resources, which is
282usually one of the earliest things it does when starting up.
283
225 284
226=head2 PLAYER EVENTS 285=head2 PLAYER EVENTS
227 286
228Player events always have a player object as first argument. 287Player events always have a player object as first argument.
229 288
235 294
236Invoked wheneever a player quits, before actually removing him/her. 295Invoked wheneever a player quits, before actually removing him/her.
237 296
238=head3 kick (player params -- ) 297=head3 kick (player params -- )
239 298
240Invoked when the given plaer is being kicked, before the kick is executed. 299Invoked when the given player is being kicked, before the kick is
300executed.
241 301
242=head3 load (player) 302=head3 load (player -- )
243 303
244Invoked whenever a player has been loaded from disk, but before 304Invoked whenever a player has been loaded from disk, but before
245actual login. 305actual login.
246 306
247=head3 save (player) 307=head3 save (player -- )
248 308
249Invoked just before a player gets saved. 309Invoked just before a player gets serialised.
310
311=head3 save_done (player -- )
312
313Invoked just after a player was serialised.
314
315=head3 connect (player -- )
316
317Invoked just after the player object was connected to a client.
318
319=head3 disconnect (player -- )
320
321Invoked just before the player gets disconnected from the client.
250 322
251=head3 login (player) 323=head3 login (player)
252 324
253Invoked whenever a player logs in. 325Invoked whenever a player logs in.
254 326
255=head3 logout (player) 327=head3 logout (player cleanly -- )
256 328
257Invoked whenever a player logs out, gets disconnected etc. 329Invoked whenever a player logs out, gets disconnected etc.
258 330
259=head3 death (player) 331=head3 death (player)
260 332
261Invoked whenever a player dies, before the death actually gets processed. 333Invoked whenever a player dies, before the death actually gets processed.
262 334
263=head3 map_change (player newmap x y -- ) 335=head3 map_change (player newmap x y -- )
264 336
265Invoked before a player moves from one map to another, can override the movement. 337Invoked before a player moves from one map to another, can override the movement.
338
339=head3 region_change (player newregion oldregion -- )
340
341Invoked when a player entered a new region. Cannot be overriden.
266 342
267=head3 command (player command args -- time) 343=head3 command (player command args -- time)
268 344
269Execute a user command send by the client. Programmable plug-ins usually 345Execute a user command send by the client. Programmable plug-ins usually
270handle this event internally. 346handle this event internally.
274Invoked whenever a client issues the C<extcmd> protocol command. 350Invoked whenever a client issues the C<extcmd> protocol command.
275Programmable plug-ins usually handle this event internally. 351Programmable plug-ins usually handle this event internally.
276 352
277=head3 move (player direction -- ) 353=head3 move (player direction -- )
278 354
355Called whenever the player is supposed to move or attack. The handler
356must handle the cases of speed_left or weapon_sp_left being negative,
357fire being on, is responsible for decreaseing the speed_left value
358on successful moves etc. etc.. When overriden, must return a boolean
359indicating wether a move could be effected.
360
279=head3 pray_altar (player altar skill -- ) 361=head3 pray_altar (player altar skill -- )
280 362
281Invoked whenever the B<player> prays over an B<altar>, using the given B<skill>. 363Invoked whenever the B<player> prays over an B<altar>, using the given B<skill>.
282 364
283=head3 tell (player name message -- ) 365=head3 tell (player name message -- )
284 366
285Invoked whenever the player uses the B<tell> or B<reply> command, before 367Invoked whenever the player uses the B<tell> or B<reply> command, before
286it gets processed. 368it gets processed.
369
370=head3 told (player player message -- )
371
372Invoked right before a message is being told to a player using B<tell> or
373B<reply>.
287 374
288=head3 say (player message --) 375=head3 say (player message --)
289 376
290=head3 chat (player message --) 377=head3 chat (player message --)
291 378
330=head3 leave (map player -- ) 417=head3 leave (map player -- )
331 418
332Invoked whenever a player tries to leave the B<map>. Overriding means the 419Invoked whenever a player tries to leave the B<map>. Overriding means the
333player won't be able to leave. 420player won't be able to leave.
334 421
335=head3 trigger (map connection state -- ) 422=head3 trigger (map connection state what? who? -- )
336 423
337Invoked whenever something activates a B<connection> on the B<map>. If B<state> 424Invoked whenever something activates a B<connection> on the B<map>. If B<state>
338is true the connection was 'state' and if false it is 'released'. 425is true the connection was 'state' and if false it is 'released'.
339 426
340 427
347=head3 connect (client -- ) 434=head3 connect (client -- )
348 435
349Called as soon as a new connection to the server is established. Should 436Called as soon as a new connection to the server is established. Should
350not be overriden. 437not be overriden.
351 438
439=head3 setup (client string -- )
440
441Client sent the setup command to negotiate parameters. Handling is
442mandatory and done by F<login.ext>.
443
352=head3 addme (client -- ) 444=head3 addme (client -- )
353 445
354The client sent an addme, thus ending the initial handshaking. If overriden, the server 446The client sent an addme, thus ending the initial handshaking. Handling is mandatory
355will not send any response. 447and done by F<login.ext>.
356 448
357=head3 reply (client replystring -- ) 449=head3 reply (client replystring -- )
358 450
359Called when the client submits a reply in the ST_CUSTOM state. Usually 451Called when the client submits a reply in the ST_CUSTOM state. Usually
360handled internally by language plugins. 452handled internally by language plugins.

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