--- deliantra/server/pod/events.pod 2008/07/14 10:26:43 1.26 +++ deliantra/server/pod/events.pod 2010/04/06 23:34:57 1.37 @@ -1,3 +1,27 @@ +=begin comment + + This file is part of Deliantra, the Roguelike Realtime MMORPG. + + Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + + Deliantra is free software: you can redistribute it and/or modify it under + the terms of the Affero GNU General Public License as published by the + Free Software Foundation, either version 3 of the License, or (at your + option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the Affero GNU General Public License + and the GNU General Public License along with this program. If not, see + . + + The authors can be reached via e-mail to + +=end comment + =head1 DELIANTRA PLUG-IN EVENTS This document briefly describes each plug-in event. It is also used to @@ -6,18 +30,22 @@ =head2 NOTATION -the event description below uses a variant of the forth stack notation - +The event description below uses a variant of the forth stack notation - an opening parenthesis followed by the type of each parameter, optionally -followed by two dashes and the returning parameters. If the latter is +followed by two dashes and the returning parameters. If the latter part is missing, the event will be invoked but cannot change wether the event gets processed. -If it is specified (even if no return values are supported), a plug-in -can override (e.g. using C in Perl) event processing, -basically short-circuiting it. For example, if you override from within a -player BIRTH event, nothing much will happen with respect to the built-in -processing, but if you override from within a player TELL event, the tell -will be ignored (presumably your plug-in took care of it). +Return values are given by overriding (in Perl by calling C) +with the return values, which will both stop further event processing and +tell the caller that it wants to override normal processing. + +Even if no return values are supported, a plug-in can override (e.g. using +C in Perl) event processing, basically short-circuiting +it. For example, if you override from within a player BIRTH event, +nothing much will happen with respect to the built-in processing, but if +you override from within a player TELL event, the tell will be ignored +(presumably your plug-in took care of it). =head2 ATTACHABLE EVENTS @@ -102,12 +130,6 @@ Invoked whenever the object is being applied in some way. The applytype is one of: -=head3 auto_apply (object) - -Invoked whenever the object is automatically applied (as for example shop tiles -are on map instantiation). See also the 'auto_apply' flag to enforce auto apply on -any object. - =over 4 =item B<0> player or monster can't apply objects of that type @@ -118,6 +140,11 @@ =back +=head3 reset (object) + +Invoked whenever the object is initialised on a map after it was +loaded. This can be used to emulate shop-floor behaviour for example. + =head3 throw (object thrower) Invoked when an B is thrown by B. @@ -189,7 +216,7 @@ =head3 skill_attack (attacker victim message skill -- success) Invoked whenever an B attacks B using a B (skill -cna be C). B is the message that describes the attack when +can be C). B is the message that describes the attack when damage is done. =head3 weapon_attack (weapon hitter victim) @@ -224,6 +251,18 @@ is not crash-safe, i.e. containers might be closed due to a server crash without this event being invoked. +=head3 blocked_move (self who -- do_blocked) + +Invoked when an C tries to move to the same space as C, +C's C causes blocked movement for C and nothing +else explicitly allows movement to this space. + +Should return true when C is blocked, i.e., should not be allowed to +move onto C. + +When not overriding, normal blocked_move (blocked_link) processing will +happen. + =head2 GLOBAL EVENTS @@ -262,8 +301,8 @@ =head3 load (player -- ) -Invoked whenever a player has been loaded from disk, but before -actual login. +Invoked whenever after a player has been loaded from disk, but before +actual activation/login. =head3 save (player -- ) @@ -303,8 +342,13 @@ =head3 command (player command args -- time) -Execute a user command send by the client. Programmable plug-ins usually -handle this event internally. +Execute a user command sent by the client - this is invoked for I +command,s so should not normally be hooked. + +=head3 unknown_command (player command args -- time) + +Execute a user command sent by the client that isn't known to the +server. Programmable plug-ins usually handle this event internally. =head3 extcmd (player string) @@ -342,6 +386,11 @@ Invoked whenever the player uses the B, B or B command, before it gets processed. +=head3 build (player builder map x y --) + +Players tries to build using C at (map+x+y). Is invoked after the +usual sanity checks, so the coordinates are valid. + =head2 MAP EVENTS @@ -380,7 +429,7 @@ Invoked whenever a player tries to leave the B. Overriding means the player won't be able to leave. -=head3 trigger (map connection state -- ) +=head3 trigger (map connection state what? who? -- ) Invoked whenever something activates a B on the B. If B is true the connection was 'state' and if false it is 'released'. @@ -418,3 +467,8 @@ Programmable plug-ins usually handle this event internally. +=head3 client_destroy (client -- ) + +Invoked when the client gets destroyed. + +