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Comparing deliantra/server/pod/events.pod (file contents):
Revision 1.20 by root, Thu May 24 03:33:29 2007 UTC vs.
Revision 1.24 by root, Mon Dec 17 08:27:44 2007 UTC

1=head1 CROSSFIRE+ PLUG-IN EVENTS 1=head1 DELIANTRA PLUG-IN EVENTS
2 2
3This document briefly describes each plug-in event. It is also used to 3This document briefly describes each plug-in event. It is also used to
4generate the event-list itself, so is always complete. Be careful wehn 4generate the event-list itself, so is always complete. Be careful wehn
5changing it, though. 5changing it, though.
6 6
50instances). If this is not the behaviour you need, you have to adjust the 50instances). If this is not the behaviour you need, you have to adjust the
51B<destination> object as you see fit. 51B<destination> object as you see fit.
52 52
53=head3 destroy (object -- ) 53=head3 destroy (object -- )
54 54
55Invoked when the crossfire object gets destroyed, and only when the object 55Invoked when the deliantra object gets destroyed, and only when the object
56has a handler for this event. This event can occur many times, as its 56has a handler for this event. This event can occur many times, as its
57called when the in-memory object is destroyed, not when the object itself 57called when the in-memory object is destroyed, not when the object itself
58dies. 58dies.
59 59
60 60
224 224
225=head3 cleanup () 225=head3 cleanup ()
226 226
227Called when the server is cleaning up, just before it calls exit. 227Called when the server is cleaning up, just before it calls exit.
228 228
229=head3 clock ( ) 229=head3 clock ()
230 230
231Is invoked on every server tick, usually every 0.12 seconds. 231Is invoked on every server tick, usually every 0.12 seconds.
232
233=head3 resource_update ()
234
235Is invoked after each time the server reloads its resources, which is
236usually one of the earliest things it does when starting up.
232 237
233 238
234=head2 PLAYER EVENTS 239=head2 PLAYER EVENTS
235 240
236Player events always have a player object as first argument. 241Player events always have a player object as first argument.
271 276
272=head3 login (player) 277=head3 login (player)
273 278
274Invoked whenever a player logs in. 279Invoked whenever a player logs in.
275 280
276=head3 logout (player) 281=head3 logout (player cleanly -- )
277 282
278Invoked whenever a player logs out, gets disconnected etc. 283Invoked whenever a player logs out, gets disconnected etc.
279 284
280=head3 death (player) 285=head3 death (player)
281 286
282Invoked whenever a player dies, before the death actually gets processed. 287Invoked whenever a player dies, before the death actually gets processed.
283 288
284=head3 map_change (player newmap x y -- ) 289=head3 map_change (player newmap x y -- )
285 290
286Invoked before a player moves from one map to another, can override the movement. 291Invoked before a player moves from one map to another, can override the movement.
292
293=head3 region_change (player newregion oldregion -- )
294
295Invoked when a player entered a new region. Cannot be overriden.
287 296
288=head3 command (player command args -- time) 297=head3 command (player command args -- time)
289 298
290Execute a user command send by the client. Programmable plug-ins usually 299Execute a user command send by the client. Programmable plug-ins usually
291handle this event internally. 300handle this event internally.

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