--- deliantra/server/pod/events.pod 2007/05/24 03:33:29 1.20 +++ deliantra/server/pod/events.pod 2007/12/17 08:27:44 1.24 @@ -1,4 +1,4 @@ -=head1 CROSSFIRE+ PLUG-IN EVENTS +=head1 DELIANTRA PLUG-IN EVENTS This document briefly describes each plug-in event. It is also used to generate the event-list itself, so is always complete. Be careful wehn @@ -52,7 +52,7 @@ =head3 destroy (object -- ) -Invoked when the crossfire object gets destroyed, and only when the object +Invoked when the deliantra object gets destroyed, and only when the object has a handler for this event. This event can occur many times, as its called when the in-memory object is destroyed, not when the object itself dies. @@ -226,10 +226,15 @@ Called when the server is cleaning up, just before it calls exit. -=head3 clock ( ) +=head3 clock () Is invoked on every server tick, usually every 0.12 seconds. +=head3 resource_update () + +Is invoked after each time the server reloads its resources, which is +usually one of the earliest things it does when starting up. + =head2 PLAYER EVENTS @@ -273,7 +278,7 @@ Invoked whenever a player logs in. -=head3 logout (player) +=head3 logout (player cleanly -- ) Invoked whenever a player logs out, gets disconnected etc. @@ -285,6 +290,10 @@ Invoked before a player moves from one map to another, can override the movement. +=head3 region_change (player newregion oldregion -- ) + +Invoked when a player entered a new region. Cannot be overriden. + =head3 command (player command args -- time) Execute a user command send by the client. Programmable plug-ins usually