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Comparing deliantra/server/pod/events.pod (file contents):
Revision 1.3 by root, Tue Sep 12 23:22:32 2006 UTC vs.
Revision 1.5 by root, Sun Sep 17 18:19:19 2006 UTC

235 235
236=head3 death (player) 236=head3 death (player)
237 237
238Invoked whenever a player dies, before the death actually gets processed. 238Invoked whenever a player dies, before the death actually gets processed.
239 239
240=head3 map_change (player oldmap newmap) 240=head3 map_change (player newmap x y -- )
241 241
242Invoked whenever a player moves from one map to another. 242Invoked before a player moves from one map to another, can override the movement.
243 243
244=head3 extcmd (player string) 244=head3 extcmd (player string)
245 245
246Invoked whenever a client issues the C<extcmd> protocol command. It's 246Invoked whenever a client issues the C<extcmd> protocol command. It's
247argument is passed without any changes. 247argument is passed without any changes.
304 304
305=head3 clean (map) 305=head3 clean (map)
306 306
307Invoked when a temporary B<map> gets deleted on-disk. 307Invoked when a temporary B<map> gets deleted on-disk.
308 308
309=head3 enter (map player) 309=head3 enter (map player x y -- )
310 310
311Invoked whenever a player enters the B<map>. This event is likely unreliable. 311Invoked whenever a player tries to enter the B<map>, while he/she is still
312on the old map. Overriding means the player won't be able to enter, and,
313if newmap/x/y are given, will be redirected to that map instead.
312 314
313=head3 leave (map player) 315=head3 leave (map player -- )
314 316
315Invoked whenever a player leaves the B<map>. This event is likely unreliable. 317Invoked whenever a player tries to leave the B<map>. Overriding means the
316 318player won't be able to leave.
317=head3 upgrade (map)
318
319(TEMPORARY EVENT) gets invoked whenever a old-style map has been upgraded.
320 319
321=head3 trigger (map connection state) 320=head3 trigger (map connection state)
322 321
323Invoked whenever something activates a B<connection> on the B<map>. If B<state> 322Invoked whenever something activates a B<connection> on the B<map>. If B<state>
324is true the connection was 'state' and if false it is 'released'. 323is true the connection was 'state' and if false it is 'released'.
324

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