--- deliantra/server/pod/events.pod 2008/04/30 05:34:24 1.25 +++ deliantra/server/pod/events.pod 2009/01/08 04:35:04 1.31 @@ -112,6 +112,11 @@ =back +=head3 reset (object) + +Invoked whenever the object is initialised on a map after it was +loaded. This can be used to emulate shop-floor behaviour for example. + =head3 throw (object thrower) Invoked when an B is thrown by B. @@ -374,7 +379,7 @@ Invoked whenever a player tries to leave the B. Overriding means the player won't be able to leave. -=head3 trigger (map connection state -- ) +=head3 trigger (map connection state what? who? -- ) Invoked whenever something activates a B on the B. If B is true the connection was 'state' and if false it is 'released'.