--- deliantra/server/pod/events.pod 2010/04/05 03:22:25 1.36 +++ deliantra/server/pod/events.pod 2010/04/13 18:57:06 1.40 @@ -301,8 +301,8 @@ =head3 load (player -- ) -Invoked whenever a player has been loaded from disk, but before -actual login. +Invoked whenever after a player has been loaded from disk, but before +actual activation/login. =head3 save (player -- ) @@ -386,10 +386,12 @@ Invoked whenever the player uses the B, B or B command, before it gets processed. -=head3 build (player builder map x y --) +=head3 build (player builder map x y checkok --) -Players tries to build using C at (map+x+y). Is invoked after the -usual sanity checks, so the coordinates are valid. +Players tries to build using C at (map+x+y). Is invoked after +the usual map sanity checks, so the coordinates are valid. The boolean +C is true only if the build code thinks it is "ok" to build at +that space, and normally you should only build when it is true. =head2 MAP EVENTS @@ -443,8 +445,13 @@ =head3 connect (client -- ) -Called as soon as a new connection to the server is established. Should -not be overriden. +Called as soon as a new connection to the server is established and the +socket has been configured. + +=head3 version (client string -- ) + +Called as soon as the version command from the client is received +(normally the very first command sent). =head3 setup (client string -- )