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Revision 1.1 by pippijn, Fri Sep 8 02:45:16 2006 UTC vs.
Revision 1.6 by root, Sun Dec 10 20:15:58 2006 UTC

1=head1 CROSSFIRE PLUG-IN EVENTS 1=head1 CROSSFIRE+ PLUG-IN EVENTS
2 2
3This document briefly describes each plug-in event. It is also used to 3This document briefly describes each plug-in event. It is also used to
4generate the event-list itself, so is always complete. Be careful wehn 4generate the event-list itself, so is always complete. Be careful wehn
5changing it, though. 5changing it, though.
6 6
48made. The copy automatically has all attachments the original object 48made. The copy automatically has all attachments the original object
49had. The perl variables get copied in a shallow way (references are shared 49had. The perl variables get copied in a shallow way (references are shared
50between instances). If this is not the behaviour you need, you have to 50between instances). If this is not the behaviour you need, you have to
51adjust the B<destination> object as you see fit. 51adjust the B<destination> object as you see fit.
52 52
53=head3 add_bonus (item creator difficulty max_magic flags)
54
55A basic item has been created (e.g. for shops, monsters drops etc.)
56that needs bonus values applied. The B<creator> object is a template
57object that can be used to inherit stuff (and can be NULL). Flags is a
58combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP
59on item or set its value to 0) or GT_MINIMAL (???)
60
61When overriden, built-in bonus generation is skipped, otherwise
62treasure generation continues as it would without this hook.
63
64In general, if flags != 0 or creator != 0 you should just return and leave
65item generation to the standard code.
66
53=head3 destroy (object) 67=head3 destroy (object)
54 68
55Invoked when the crossfire object gets destroyed, and only when the object 69Invoked when the crossfire object gets destroyed, and only when the object
56has a handler for this event. This event can occur many times, as its 70has a handler for this event. This event can occur many times, as its
57called when the in-memory object is destroyed, not when the object itself 71called when the in-memory object is destroyed, not when the object itself
183 197
184=head2 GLOBAL EVENTS 198=head2 GLOBAL EVENTS
185 199
186Global events have no relation to specific objects. 200Global events have no relation to specific objects.
187 201
202=head3 cleanup ()
203
204Called when the server is cleaning up, just before it calls exit.
205
188=head3 clock ( ) 206=head3 clock ( )
189 207
190Is invoked on every server tick, usually every 0.12 seconds. 208Is invoked on every server tick, usually every 0.12 seconds.
209
191 210
192=head2 PLAYER EVENTS 211=head2 PLAYER EVENTS
193 212
194Player events always have a player object as first argument. 213Player events always have a player object as first argument.
195 214
230 249
231=head3 death (player) 250=head3 death (player)
232 251
233Invoked whenever a player dies, before the death actually gets processed. 252Invoked whenever a player dies, before the death actually gets processed.
234 253
235=head3 map_change (player oldmap newmap) 254=head3 map_change (player newmap x y -- )
236 255
237Invoked whenever a player moves from one map to another. 256Invoked before a player moves from one map to another, can override the movement.
238 257
239=head3 extcmd (player string) 258=head3 extcmd (player string)
240 259
241Invoked whenever a client issues the C<extcmd> protocol command. It's 260Invoked whenever a client issues the C<extcmd> protocol command. It's
242argument is passed without any changes. 261argument is passed without any changes.
299 318
300=head3 clean (map) 319=head3 clean (map)
301 320
302Invoked when a temporary B<map> gets deleted on-disk. 321Invoked when a temporary B<map> gets deleted on-disk.
303 322
304=head3 enter (map player) 323=head3 enter (map player x y -- )
305 324
306Invoked whenever a player enters the B<map>. This event is likely unreliable. 325Invoked whenever a player tries to enter the B<map>, while he/she is still
326on the old map. Overriding means the player won't be able to enter, and,
327if newmap/x/y are given, will be redirected to that map instead.
307 328
308=head3 leave (map player) 329=head3 leave (map player -- )
309 330
310Invoked whenever a player leaves the B<map>. This event is likely unreliable. 331Invoked whenever a player tries to leave the B<map>. Overriding means the
311 332player won't be able to leave.
312=head3 upgrade (map)
313
314(TEMPORARY EVENT) gets invoked whenever a old-style map has been upgraded.
315 333
316=head3 trigger (map connection state) 334=head3 trigger (map connection state)
317 335
318Invoked whenever something activates a B<connection> on the B<map>. If B<state> 336Invoked whenever something activates a B<connection> on the B<map>. If B<state>
319is true the connection was 'state' and if false it is 'released'. 337is true the connection was 'state' and if false it is 'released'.
338

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