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Revision 1.13 by root, Tue Jan 2 11:08:36 2007 UTC vs.
Revision 1.25 by root, Wed Apr 30 05:34:24 2008 UTC

1=head1 CROSSFIRE+ PLUG-IN EVENTS 1=head1 DELIANTRA PLUG-IN EVENTS
2 2
3This document briefly describes each plug-in event. It is also used to 3This document briefly describes each plug-in event. It is also used to
4generate the event-list itself, so is always complete. Be careful wehn 4generate the event-list itself, so is always complete. Be careful wehn
5changing it, though. 5changing it, though.
6 6
50instances). If this is not the behaviour you need, you have to adjust the 50instances). If this is not the behaviour you need, you have to adjust the
51B<destination> object as you see fit. 51B<destination> object as you see fit.
52 52
53=head3 destroy (object -- ) 53=head3 destroy (object -- )
54 54
55Invoked when the crossfire object gets destroyed, and only when the object 55Invoked when the deliantra object gets destroyed, and only when the object
56has a handler for this event. This event can occur many times, as its 56has a handler for this event. This event can occur many times, as its
57called when the in-memory object is destroyed, not when the object itself 57called when the in-memory object is destroyed, not when the object itself
58dies. 58dies.
59 59
60 60
62 62
63Object events always relate to a specific object, which is always the 63Object events always relate to a specific object, which is always the
64first argument. Not all events get generated for every object, some are 64first argument. Not all events get generated for every object, some are
65specific to an object type. 65specific to an object type.
66 66
67=head3 add_bonus (item creator difficulty max_magic flags) 67=head3 add_bonus (item creator difficulty max_magic flags -- )
68 68
69A basic item has been created (e.g. for shops, monsters drops etc.) 69A basic item has been created (e.g. for shops, monsters drops etc.)
70that needs bonus values applied. The B<creator> object is a template 70that needs bonus values applied. The B<creator> object is a template
71object that can be used to inherit stuff (and can be NULL). Flags is a 71object that can be used to inherit stuff (and can be NULL). Flags is a
72combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP 72combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP
91Invoked whenever the object "ticks", i.e. has positive B<speed_left>. Only 91Invoked whenever the object "ticks", i.e. has positive B<speed_left>. Only
92during ticks should an objetc process any movement or other events. 92during ticks should an objetc process any movement or other events.
93 93
94=head3 kill (object hitter -- ) 94=head3 kill (object hitter -- )
95 95
96Invoked whenever an object is dead and about to get removed. Overriding 96Invoked whenever an object was killed (hp < 0 caused by an attack) and is
97processing will skip removal, but to do this successfully you have to 97about to get removed. Overriding processing will skip removal, but to do
98objetc from dieing, otherwise the event gets invoked again and again. 98this successfully you have to keep the object from dieing, otherwise the
99event gets invoked again and again.
99 100
100=head3 apply (object who -- applytype) 101=head3 apply (object who -- applytype)
101 102
102Invoked whenever the object is being applied in some way. The applytype is one of: 103Invoked whenever the object is being applied in some way. The applytype is one of:
103 104
143Unwield/unapply/unready the given spell/weapon/skill/etc. B<object>, 144Unwield/unapply/unready the given spell/weapon/skill/etc. B<object>,
144currently applied by B<who>. If your override, make sure you give 'who' 145currently applied by B<who>. If your override, make sure you give 'who'
145(if it is a player) an indication of whats wrong. Must return true if the 146(if it is a player) an indication of whats wrong. Must return true if the
146object was freed. 147object was freed.
147 148
148=head3 use_skill (skill who part direction strignarg -- ) 149=head3 use_skill (skill who part direction stringarg -- )
149 150
150Invoked whenever a skill is used by somebody or something. 151Invoked whenever a skill is used by somebody or something.
151 152
152=head3 cast_spell (spell casting_object owner direction stringarg -- ) 153=head3 cast_spell (spell owner casting_object direction stringarg -- )
153 154
154Invoked whenever a given spell is cast by B<casting_object> (used by 155Invoked whenever a given spell is cast by B<casting_object> (used by
155B<owner>). 156B<owner>).
156 157
157=head3 drop (object who -- ) 158=head3 drop (object who -- )
203 204
204Invoked whenever a trap-like B<object> has been activated, usually by 205Invoked whenever a trap-like B<object> has been activated, usually by
205moving onto it. This includes not just traps, but also buttons, holes, 206moving onto it. This includes not just traps, but also buttons, holes,
206signs and similar stuff. 207signs and similar stuff.
207 208
209=head3 open (container who -- )
210
211Invoked whenever a container gets opened. When overriden, the container will not
212get opened, but you must tell op about the reason.
213
208=head3 close (container who -- ) 214=head3 close (container who -- )
209 215
210Invoked whenever a container gets closed (this event is not yet reliable!). 216Invoked whenever a container gets closed. When overriden, the container
217will not get closed, but you must tell op about the reason. This event
218is not crash-safe, i.e. containers might be closed due to a server crash
219without this event being invoked.
211 220
212 221
213=head2 GLOBAL EVENTS 222=head2 GLOBAL EVENTS
214 223
215Global events have no relation to specific objects. 224Global events have no relation to specific objects.
216 225
217=head3 cleanup () 226=head3 cleanup ()
218 227
219Called when the server is cleaning up, just before it calls exit. 228Called when the server is cleaning up, just before it calls exit.
220 229
221=head3 clock ( ) 230=head3 clock ()
222 231
223Is invoked on every server tick, usually every 0.12 seconds. 232Is invoked on every server tick, usually every 0.12 seconds.
224 233
234=head3 resource_update ()
235
236Is invoked after each time the server reloads its resources, which is
237usually one of the earliest things it does when starting up.
238
225 239
226=head2 PLAYER EVENTS 240=head2 PLAYER EVENTS
227 241
228Player events always have a player object as first argument. 242Player events always have a player object as first argument.
229 243
235 249
236Invoked wheneever a player quits, before actually removing him/her. 250Invoked wheneever a player quits, before actually removing him/her.
237 251
238=head3 kick (player params -- ) 252=head3 kick (player params -- )
239 253
240Invoked when the given plaer is being kicked, before the kick is executed. 254Invoked when the given player is being kicked, before the kick is
255executed.
241 256
242=head3 load (player) 257=head3 load (player -- )
243 258
244Invoked whenever a player has been loaded from disk, but before 259Invoked whenever a player has been loaded from disk, but before
245actual login. 260actual login.
246 261
247=head3 save (player path -- ) 262=head3 save (player -- )
248 263
249Invoked just before a player gets saved. 264Invoked just before a player gets serialised.
250 265
251=head3 save_done (player path -- ) 266=head3 save_done (player -- )
252 267
253Invoked just after a player was saved. 268Invoked just after a player was serialised.
254 269
255=head3 connect (player -- ) 270=head3 connect (player -- )
256 271
257Invoked just after the player object was connected to a client. 272Invoked just after the player object was connected to a client.
258 273
262 277
263=head3 login (player) 278=head3 login (player)
264 279
265Invoked whenever a player logs in. 280Invoked whenever a player logs in.
266 281
267=head3 logout (player) 282=head3 logout (player cleanly -- )
268 283
269Invoked whenever a player logs out, gets disconnected etc. 284Invoked whenever a player logs out, gets disconnected etc.
270 285
271=head3 death (player) 286=head3 death (player)
272 287
273Invoked whenever a player dies, before the death actually gets processed. 288Invoked whenever a player dies, before the death actually gets processed.
274 289
275=head3 map_change (player newmap x y -- ) 290=head3 map_change (player newmap x y -- )
276 291
277Invoked before a player moves from one map to another, can override the movement. 292Invoked before a player moves from one map to another, can override the movement.
293
294=head3 region_change (player newregion oldregion -- )
295
296Invoked when a player entered a new region. Cannot be overriden.
278 297
279=head3 command (player command args -- time) 298=head3 command (player command args -- time)
280 299
281Execute a user command send by the client. Programmable plug-ins usually 300Execute a user command send by the client. Programmable plug-ins usually
282handle this event internally. 301handle this event internally.
286Invoked whenever a client issues the C<extcmd> protocol command. 305Invoked whenever a client issues the C<extcmd> protocol command.
287Programmable plug-ins usually handle this event internally. 306Programmable plug-ins usually handle this event internally.
288 307
289=head3 move (player direction -- ) 308=head3 move (player direction -- )
290 309
310Called whenever the player is supposed to move or attack. The handler
311must handle the cases of speed_left or weapon_sp_left being negative,
312fire being on, is responsible for decreaseing the speed_left value
313on successful moves etc. etc.. When overriden, must return a boolean
314indicating wether a move could be effected.
315
291=head3 pray_altar (player altar skill -- ) 316=head3 pray_altar (player altar skill -- )
292 317
293Invoked whenever the B<player> prays over an B<altar>, using the given B<skill>. 318Invoked whenever the B<player> prays over an B<altar>, using the given B<skill>.
294 319
295=head3 tell (player name message -- ) 320=head3 tell (player name message -- )
296 321
297Invoked whenever the player uses the B<tell> or B<reply> command, before 322Invoked whenever the player uses the B<tell> or B<reply> command, before
298it gets processed. 323it gets processed.
324
325=head3 told (player player message -- )
326
327Invoked right before a message is being told to a player using B<tell> or
328B<reply>.
299 329
300=head3 say (player message --) 330=head3 say (player message --)
301 331
302=head3 chat (player message --) 332=head3 chat (player message --)
303 333
359=head3 connect (client -- ) 389=head3 connect (client -- )
360 390
361Called as soon as a new connection to the server is established. Should 391Called as soon as a new connection to the server is established. Should
362not be overriden. 392not be overriden.
363 393
394=head3 setup (client string -- )
395
396Client sent the setup command to negotiate parameters. Handling is
397mandatory and done by F<login.ext>.
398
364=head3 addme (client -- ) 399=head3 addme (client -- )
365 400
366The client sent an addme, thus ending the initial handshaking. If overriden, the server 401The client sent an addme, thus ending the initial handshaking. Handling is mandatory
367will not send any response. 402and done by F<login.ext>.
368 403
369=head3 reply (client replystring -- ) 404=head3 reply (client replystring -- )
370 405
371Called when the client submits a reply in the ST_CUSTOM state. Usually 406Called when the client submits a reply in the ST_CUSTOM state. Usually
372handled internally by language plugins. 407handled internally by language plugins.

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