ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/pod/events.pod
(Generate patch)

Comparing deliantra/server/pod/events.pod (file contents):
Revision 1.1 by pippijn, Fri Sep 8 02:45:16 2006 UTC vs.
Revision 1.17 by root, Mon Apr 2 18:04:46 2007 UTC

1=head1 CROSSFIRE PLUG-IN EVENTS 1=head1 CROSSFIRE+ PLUG-IN EVENTS
2 2
3This document briefly describes each plug-in event. It is also used to 3This document briefly describes each plug-in event. It is also used to
4generate the event-list itself, so is always complete. Be careful wehn 4generate the event-list itself, so is always complete. Be careful wehn
5changing it, though. 5changing it, though.
6 6
18player BIRTH event, nothing much will happen with respect to the built-in 18player BIRTH event, nothing much will happen with respect to the built-in
19processing, but if you override from within a player TELL event, the tell 19processing, but if you override from within a player TELL event, the tell
20will be ignored (presumably your plug-in took care of it). 20will be ignored (presumably your plug-in took care of it).
21 21
22 22
23=head2 OBJECT EVENTS 23=head2 ATTACHABLE EVENTS
24 24
25Object events always relate to a specific object, which is always the 25No time to document this, screw me.
26first argument. Not all events get generated for every object, some are
27specific to an object type.
28 26
29=head3 instantiate (object init-args...) 27=head3 instantiate (object init-args...)
30 28
31An archetype was instantiated into an object. This event occurs when 29An object was instantiated.
32a map is loaded for the first time, or when the object was created 30
31For objects, this event occurs when a map is loaded for the first time
32when it was instantiated from an archetype, or when the object was created
33dynamically. The arguments are as specified in the C<attach> attribute of 33dynamically. The arguments are as specified in the C<attach> attribute of
34the object or archetype. 34the object or archetype.
35 35
36This is useful to initialise any per-object state you might need. 36This is useful to initialise any per-object state you might need.
37 37
42server was reloaded. This event will only be generated if the object has 42server was reloaded. This event will only be generated if the object has
43attachments. 43attachments.
44 44
45=head3 clone (object destination) 45=head3 clone (object destination)
46 46
47An object with _attached extension_ is cloned, that is, a copy was 47An object with _attached plugin_ is cloned, that is, a copy was made. The
48made. The copy automatically has all attachments the original object 48copy automatically has all attachments the original object had. The perl
49had. The perl variables get copied in a shallow way (references are shared 49variables get copied in a shallow way (references are shared between
50between instances). If this is not the behaviour you need, you have to 50instances). If this is not the behaviour you need, you have to adjust the
51adjust the B<destination> object as you see fit. 51B<destination> object as you see fit.
52 52
53=head3 destroy (object) 53=head3 destroy (object -- )
54 54
55Invoked when the crossfire object gets destroyed, and only when the object 55Invoked when the crossfire object gets destroyed, and only when the object
56has a handler for this event. This event can occur many times, as its 56has a handler for this event. This event can occur many times, as its
57called when the in-memory object is destroyed, not when the object itself 57called when the in-memory object is destroyed, not when the object itself
58dies. 58dies.
59 59
60
61=head2 OBJECT EVENTS
62
63Object events always relate to a specific object, which is always the
64first argument. Not all events get generated for every object, some are
65specific to an object type.
66
67=head3 add_bonus (item creator difficulty max_magic flags)
68
69A basic item has been created (e.g. for shops, monsters drops etc.)
70that needs bonus values applied. The B<creator> object is a template
71object that can be used to inherit stuff (and can be NULL). Flags is a
72combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP
73on item or set its value to 0) or GT_MINIMAL (???)
74
75When overriden, built-in bonus generation is skipped, otherwise
76treasure generation continues as it would without this hook.
77
78In general, if flags != 0 or creator != 0 you should just return and leave
79item generation to the standard code.
80
81=head3 remove (object -- )
82
83Invoked before the object is removed from its environment.
84
85=head3 insert (object -- )
86
87Called after the object was inserted into a container or map.
88
60=head3 tick (object) 89=head3 tick (object -- )
61 90
62Invoked whenever the object "ticks", i.e. has positive B<speed_left>. Only 91Invoked whenever the object "ticks", i.e. has positive B<speed_left>. Only
63during ticks should an objetc process any movement or other events. 92during ticks should an objetc process any movement or other events.
64 93
65=head3 kill (object hitter -- ) 94=head3 kill (object hitter -- )
174 203
175Invoked whenever a trap-like B<object> has been activated, usually by 204Invoked whenever a trap-like B<object> has been activated, usually by
176moving onto it. This includes not just traps, but also buttons, holes, 205moving onto it. This includes not just traps, but also buttons, holes,
177signs and similar stuff. 206signs and similar stuff.
178 207
208=head3 open (container who -- )
209
210Invoked whenever a container gets opened. When overriden, the container will not
211get opened, but you must tell op about the reason.
212
179=head3 close (container who -- ) 213=head3 close (container who -- )
180 214
181Invoked whenever a container gets closed (this event is not yet reliable!). 215Invoked whenever a container gets closed. When overriden, the container
216will not get closed, but you must tell op about the reason. This event
217is not crash-safe, i.e. containers might be closed due to a server crash
218without this event being invoked.
182 219
183 220
184=head2 GLOBAL EVENTS 221=head2 GLOBAL EVENTS
185 222
186Global events have no relation to specific objects. 223Global events have no relation to specific objects.
187 224
225=head3 cleanup ()
226
227Called when the server is cleaning up, just before it calls exit.
228
188=head3 clock ( ) 229=head3 clock ( )
189 230
190Is invoked on every server tick, usually every 0.12 seconds. 231Is invoked on every server tick, usually every 0.12 seconds.
191 232
233
192=head2 PLAYER EVENTS 234=head2 PLAYER EVENTS
193 235
194Player events always have a player object as first argument. 236Player events always have a player object as first argument.
195 237
196=head3 reattach (player)
197
198Invoked whenever attachments/plug-ins need to get reattached to the player
199object. This usually happens when the player gets loaded from disk, or
200when the server is reloaded.
201
202=head3 birth (player) 238=head3 birth (player)
203 239
204Invoked as very first thing after creating a player. 240Invoked as very first thing after creating a player.
205 241
206=head3 quit (player) 242=head3 quit (player)
207 243
208Invoked wheneever a player quits, before actually removing him/her. 244Invoked wheneever a player quits, before actually removing him/her.
209 245
210=head3 kick (player params -- ) 246=head3 kick (player params -- )
211 247
212Invoked when the given plaer is being kicked, before the kick is executed. 248Invoked when the given player is being kicked, before the kick is
249executed.
213 250
214=head3 load (player) 251=head3 load (player -- )
215 252
216Invoked whenever a player has been loaded from disk, but before 253Invoked whenever a player has been loaded from disk, but before
217actual login. 254actual login.
218 255
219=head3 save (player) 256=head3 save (player -- )
220 257
221Invoked just before a player gets saved. 258Invoked just before a player gets serialised.
259
260=head3 save_done (player -- )
261
262Invoked just after a player was serialised.
263
264=head3 connect (player -- )
265
266Invoked just after the player object was connected to a client.
267
268=head3 disconnect (player -- )
269
270Invoked just before the player gets disconnected from the client.
222 271
223=head3 login (player) 272=head3 login (player)
224 273
225Invoked whenever a player logs in. 274Invoked whenever a player logs in.
226 275
230 279
231=head3 death (player) 280=head3 death (player)
232 281
233Invoked whenever a player dies, before the death actually gets processed. 282Invoked whenever a player dies, before the death actually gets processed.
234 283
235=head3 map_change (player oldmap newmap) 284=head3 map_change (player newmap x y -- )
236 285
237Invoked whenever a player moves from one map to another. 286Invoked before a player moves from one map to another, can override the movement.
287
288=head3 command (player command args -- time)
289
290Execute a user command send by the client. Programmable plug-ins usually
291handle this event internally.
238 292
239=head3 extcmd (player string) 293=head3 extcmd (player string)
240 294
241Invoked whenever a client issues the C<extcmd> protocol command. It's 295Invoked whenever a client issues the C<extcmd> protocol command.
242argument is passed without any changes. 296Programmable plug-ins usually handle this event internally.
243 297
244=head3 move (player direction -- ) 298=head3 move (player direction -- )
245 299
246=head3 pray_altar (player altar skill -- ) 300=head3 pray_altar (player altar skill -- )
247 301
250=head3 tell (player name message -- ) 304=head3 tell (player name message -- )
251 305
252Invoked whenever the player uses the B<tell> or B<reply> command, before 306Invoked whenever the player uses the B<tell> or B<reply> command, before
253it gets processed. 307it gets processed.
254 308
309=head3 told (player player message -- )
310
311Invoked right before a message is being told to a player using B<tell> or
312B<reply>.
313
255=head3 say (player message --) 314=head3 say (player message --)
256 315
257=head3 chat (player message --) 316=head3 chat (player message --)
258 317
259=head3 shout (player message --) 318=head3 shout (player message --)
270=head3 instantiate (map) 329=head3 instantiate (map)
271 330
272Original B<map> has been loaded (e.g. on first use, or after a map 331Original B<map> has been loaded (e.g. on first use, or after a map
273reset). 332reset).
274 333
275=head3 reattach (map)
276
277Invoked whenever attachments/plug-ins need to get reattached to the
278B<map>. This usually happens when the map was loaded from disk, or when the
279server was reloaded.
280
281=head3 destroy (map)
282
283Invoked when the map object gets destroyed, and only when the map object
284has a handler for this event. This event can occur many times, as its
285called when the in-memory object is destroyed, not when the object itself
286dies.
287
288=head3 swapin (map) 334=head3 swapin (map)
289 335
290Invoked when a previously swapped-out temporary B<map> has been loaded again. 336Invoked when a previously swapped-out temporary B<map> has been loaded again.
291 337
292=head3 swapout (map) 338=head3 swapout (map)
299 345
300=head3 clean (map) 346=head3 clean (map)
301 347
302Invoked when a temporary B<map> gets deleted on-disk. 348Invoked when a temporary B<map> gets deleted on-disk.
303 349
304=head3 enter (map player) 350=head3 enter (map player x y -- )
305 351
306Invoked whenever a player enters the B<map>. This event is likely unreliable. 352Invoked whenever a player tries to enter the B<map>, while he/she is still
353on the old map. Overriding means the player won't be able to enter, and,
354if newmap/x/y are given, will be redirected to that map instead.
307 355
308=head3 leave (map player) 356=head3 leave (map player -- )
309 357
310Invoked whenever a player leaves the B<map>. This event is likely unreliable. 358Invoked whenever a player tries to leave the B<map>. Overriding means the
359player won't be able to leave.
311 360
312=head3 upgrade (map)
313
314(TEMPORARY EVENT) gets invoked whenever a old-style map has been upgraded.
315
316=head3 trigger (map connection state) 361=head3 trigger (map connection state -- )
317 362
318Invoked whenever something activates a B<connection> on the B<map>. If B<state> 363Invoked whenever something activates a B<connection> on the B<map>. If B<state>
319is true the connection was 'state' and if false it is 'released'. 364is true the connection was 'state' and if false it is 'released'.
365
366
367=head2 CLIENT EVENTS
368
369These events are very similar to player events, but they are might be
370handled asynchronously as soon as the command reaches the server, even when
371the player hasn't logged in yet (meaning there is no player yet).
372
373=head3 connect (client -- )
374
375Called as soon as a new connection to the server is established. Should
376not be overriden.
377
378=head3 setup (client string -- )
379
380Client sent the setup command to negotiate parameters. Handling is
381mandatory and done by F<login.ext>.
382
383=head3 addme (client -- )
384
385The client sent an addme, thus ending the initial handshaking. Handling is mandatory
386and done by F<login.ext>.
387
388=head3 reply (client replystring -- )
389
390Called when the client submits a reply in the ST_CUSTOM state. Usually
391handled internally by language plugins.
392
393=head3 exticmd (client string -- )
394
395Like C<extcmd>, but can be called before a player has logged in.
396
397Programmable plug-ins usually handle this event internally.
398

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines