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Revision 1.14 by root, Sun Jan 7 02:39:14 2007 UTC vs.
Revision 1.31 by root, Thu Jan 8 04:35:04 2009 UTC

1=head1 CROSSFIRE+ PLUG-IN EVENTS 1=head1 DELIANTRA PLUG-IN EVENTS
2 2
3This document briefly describes each plug-in event. It is also used to 3This document briefly describes each plug-in event. It is also used to
4generate the event-list itself, so is always complete. Be careful wehn 4generate the event-list itself, so is always complete. Be careful wehn
5changing it, though. 5changing it, though.
6 6
50instances). If this is not the behaviour you need, you have to adjust the 50instances). If this is not the behaviour you need, you have to adjust the
51B<destination> object as you see fit. 51B<destination> object as you see fit.
52 52
53=head3 destroy (object -- ) 53=head3 destroy (object -- )
54 54
55Invoked when the crossfire object gets destroyed, and only when the object 55Invoked when the deliantra object gets destroyed, and only when the object
56has a handler for this event. This event can occur many times, as its 56has a handler for this event. This event can occur many times, as its
57called when the in-memory object is destroyed, not when the object itself 57called when the in-memory object is destroyed, not when the object itself
58dies. 58dies.
59 59
60 60
62 62
63Object events always relate to a specific object, which is always the 63Object events always relate to a specific object, which is always the
64first argument. Not all events get generated for every object, some are 64first argument. Not all events get generated for every object, some are
65specific to an object type. 65specific to an object type.
66 66
67=head3 add_bonus (item creator difficulty max_magic flags) 67=head3 add_bonus (item creator difficulty max_magic flags -- )
68 68
69A basic item has been created (e.g. for shops, monsters drops etc.) 69A basic item has been created (e.g. for shops, monsters drops etc.)
70that needs bonus values applied. The B<creator> object is a template 70that needs bonus values applied. The B<creator> object is a template
71object that can be used to inherit stuff (and can be NULL). Flags is a 71object that can be used to inherit stuff (and can be NULL). Flags is a
72combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP 72combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP
91Invoked whenever the object "ticks", i.e. has positive B<speed_left>. Only 91Invoked whenever the object "ticks", i.e. has positive B<speed_left>. Only
92during ticks should an objetc process any movement or other events. 92during ticks should an objetc process any movement or other events.
93 93
94=head3 kill (object hitter -- ) 94=head3 kill (object hitter -- )
95 95
96Invoked whenever an object is dead and about to get removed. Overriding 96Invoked whenever an object was killed (hp < 0 caused by an attack) and is
97processing will skip removal, but to do this successfully you have to 97about to get removed. Overriding processing will skip removal, but to do
98objetc from dieing, otherwise the event gets invoked again and again. 98this successfully you have to keep the object from dieing, otherwise the
99event gets invoked again and again.
99 100
100=head3 apply (object who -- applytype) 101=head3 apply (object who -- applytype)
101 102
102Invoked whenever the object is being applied in some way. The applytype is one of: 103Invoked whenever the object is being applied in some way. The applytype is one of:
103 104
108=item B<1> has been applied, or there was an error applying the object 109=item B<1> has been applied, or there was an error applying the object
109 110
110=item B<2> objects of that type can't be applied if not in inventory 111=item B<2> objects of that type can't be applied if not in inventory
111 112
112=back 113=back
114
115=head3 reset (object)
116
117Invoked whenever the object is initialised on a map after it was
118loaded. This can be used to emulate shop-floor behaviour for example.
113 119
114=head3 throw (object thrower) 120=head3 throw (object thrower)
115 121
116Invoked when an B<object> is thrown by B<thrower>. 122Invoked when an B<object> is thrown by B<thrower>.
117 123
143Unwield/unapply/unready the given spell/weapon/skill/etc. B<object>, 149Unwield/unapply/unready the given spell/weapon/skill/etc. B<object>,
144currently applied by B<who>. If your override, make sure you give 'who' 150currently applied by B<who>. If your override, make sure you give 'who'
145(if it is a player) an indication of whats wrong. Must return true if the 151(if it is a player) an indication of whats wrong. Must return true if the
146object was freed. 152object was freed.
147 153
148=head3 use_skill (skill who part direction strignarg -- ) 154=head3 use_skill (skill who part direction stringarg -- )
149 155
150Invoked whenever a skill is used by somebody or something. 156Invoked whenever a skill is used by somebody or something.
151 157
152=head3 cast_spell (spell casting_object owner direction stringarg -- ) 158=head3 cast_spell (spell owner casting_object direction stringarg -- )
153 159
154Invoked whenever a given spell is cast by B<casting_object> (used by 160Invoked whenever a given spell is cast by B<casting_object> (used by
155B<owner>). 161B<owner>).
156 162
157=head3 drop (object who -- ) 163=head3 drop (object who -- )
203 209
204Invoked whenever a trap-like B<object> has been activated, usually by 210Invoked whenever a trap-like B<object> has been activated, usually by
205moving onto it. This includes not just traps, but also buttons, holes, 211moving onto it. This includes not just traps, but also buttons, holes,
206signs and similar stuff. 212signs and similar stuff.
207 213
214=head3 open (container who -- )
215
216Invoked whenever a container gets opened. When overriden, the container will not
217get opened, but you must tell op about the reason.
218
208=head3 close (container who -- ) 219=head3 close (container who -- )
209 220
210Invoked whenever a container gets closed (this event is not yet reliable!). 221Invoked whenever a container gets closed. When overriden, the container
222will not get closed, but you must tell op about the reason. This event
223is not crash-safe, i.e. containers might be closed due to a server crash
224without this event being invoked.
211 225
212 226
213=head2 GLOBAL EVENTS 227=head2 GLOBAL EVENTS
214 228
215Global events have no relation to specific objects. 229Global events have no relation to specific objects.
216 230
217=head3 cleanup () 231=head3 cleanup ()
218 232
219Called when the server is cleaning up, just before it calls exit. 233Called when the server is cleaning up, just before it calls exit.
220 234
221=head3 clock ( ) 235=head3 clock ()
222 236
223Is invoked on every server tick, usually every 0.12 seconds. 237Is invoked on every server tick, usually every 0.12 seconds.
238
239=head3 resource_update ()
240
241Is invoked after each time the server reloads its resources, which is
242usually one of the earliest things it does when starting up.
224 243
225 244
226=head2 PLAYER EVENTS 245=head2 PLAYER EVENTS
227 246
228Player events always have a player object as first argument. 247Player events always have a player object as first argument.
263 282
264=head3 login (player) 283=head3 login (player)
265 284
266Invoked whenever a player logs in. 285Invoked whenever a player logs in.
267 286
268=head3 logout (player) 287=head3 logout (player cleanly -- )
269 288
270Invoked whenever a player logs out, gets disconnected etc. 289Invoked whenever a player logs out, gets disconnected etc.
271 290
272=head3 death (player) 291=head3 death (player)
273 292
274Invoked whenever a player dies, before the death actually gets processed. 293Invoked whenever a player dies, before the death actually gets processed.
275 294
276=head3 map_change (player newmap x y -- ) 295=head3 map_change (player newmap x y -- )
277 296
278Invoked before a player moves from one map to another, can override the movement. 297Invoked before a player moves from one map to another, can override the movement.
298
299=head3 region_change (player newregion oldregion -- )
300
301Invoked when a player entered a new region. Cannot be overriden.
279 302
280=head3 command (player command args -- time) 303=head3 command (player command args -- time)
281 304
282Execute a user command send by the client. Programmable plug-ins usually 305Execute a user command send by the client. Programmable plug-ins usually
283handle this event internally. 306handle this event internally.
287Invoked whenever a client issues the C<extcmd> protocol command. 310Invoked whenever a client issues the C<extcmd> protocol command.
288Programmable plug-ins usually handle this event internally. 311Programmable plug-ins usually handle this event internally.
289 312
290=head3 move (player direction -- ) 313=head3 move (player direction -- )
291 314
315Called whenever the player is supposed to move or attack. The handler
316must handle the cases of speed_left or weapon_sp_left being negative,
317fire being on, is responsible for decreaseing the speed_left value
318on successful moves etc. etc.. When overriden, must return a boolean
319indicating wether a move could be effected.
320
292=head3 pray_altar (player altar skill -- ) 321=head3 pray_altar (player altar skill -- )
293 322
294Invoked whenever the B<player> prays over an B<altar>, using the given B<skill>. 323Invoked whenever the B<player> prays over an B<altar>, using the given B<skill>.
295 324
296=head3 tell (player name message -- ) 325=head3 tell (player name message -- )
297 326
298Invoked whenever the player uses the B<tell> or B<reply> command, before 327Invoked whenever the player uses the B<tell> or B<reply> command, before
299it gets processed. 328it gets processed.
329
330=head3 told (player player message -- )
331
332Invoked right before a message is being told to a player using B<tell> or
333B<reply>.
300 334
301=head3 say (player message --) 335=head3 say (player message --)
302 336
303=head3 chat (player message --) 337=head3 chat (player message --)
304 338
343=head3 leave (map player -- ) 377=head3 leave (map player -- )
344 378
345Invoked whenever a player tries to leave the B<map>. Overriding means the 379Invoked whenever a player tries to leave the B<map>. Overriding means the
346player won't be able to leave. 380player won't be able to leave.
347 381
348=head3 trigger (map connection state -- ) 382=head3 trigger (map connection state what? who? -- )
349 383
350Invoked whenever something activates a B<connection> on the B<map>. If B<state> 384Invoked whenever something activates a B<connection> on the B<map>. If B<state>
351is true the connection was 'state' and if false it is 'released'. 385is true the connection was 'state' and if false it is 'released'.
352 386
353 387
360=head3 connect (client -- ) 394=head3 connect (client -- )
361 395
362Called as soon as a new connection to the server is established. Should 396Called as soon as a new connection to the server is established. Should
363not be overriden. 397not be overriden.
364 398
399=head3 setup (client string -- )
400
401Client sent the setup command to negotiate parameters. Handling is
402mandatory and done by F<login.ext>.
403
365=head3 addme (client -- ) 404=head3 addme (client -- )
366 405
367The client sent an addme, thus ending the initial handshaking. If overriden, the server 406The client sent an addme, thus ending the initial handshaking. Handling is mandatory
368will not send any response. 407and done by F<login.ext>.
369 408
370=head3 reply (client replystring -- ) 409=head3 reply (client replystring -- )
371 410
372Called when the client submits a reply in the ST_CUSTOM state. Usually 411Called when the client submits a reply in the ST_CUSTOM state. Usually
373handled internally by language plugins. 412handled internally by language plugins.

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