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Comparing deliantra/server/pod/events.pod (file contents):
Revision 1.13 by root, Tue Jan 2 11:08:36 2007 UTC vs.
Revision 1.15 by root, Sat Feb 10 01:52:28 2007 UTC

203 203
204Invoked whenever a trap-like B<object> has been activated, usually by 204Invoked whenever a trap-like B<object> has been activated, usually by
205moving onto it. This includes not just traps, but also buttons, holes, 205moving onto it. This includes not just traps, but also buttons, holes,
206signs and similar stuff. 206signs and similar stuff.
207 207
208=head3 open (container who -- )
209
210Invoked whenever a container gets opened. When overriden, the container will not
211get opened, but you must tell op about the reason.
212
208=head3 close (container who -- ) 213=head3 close (container who -- )
209 214
210Invoked whenever a container gets closed (this event is not yet reliable!). 215Invoked whenever a container gets closed. When overriden, the container
216will not get closed, but you must tell op about the reason. This event
217is not crash-safe, i.e. containers might be closed due to a server crash
218without this event being invoked.
211 219
212 220
213=head2 GLOBAL EVENTS 221=head2 GLOBAL EVENTS
214 222
215Global events have no relation to specific objects. 223Global events have no relation to specific objects.
235 243
236Invoked wheneever a player quits, before actually removing him/her. 244Invoked wheneever a player quits, before actually removing him/her.
237 245
238=head3 kick (player params -- ) 246=head3 kick (player params -- )
239 247
240Invoked when the given plaer is being kicked, before the kick is executed. 248Invoked when the given player is being kicked, before the kick is
249executed.
241 250
242=head3 load (player) 251=head3 load (player -- )
243 252
244Invoked whenever a player has been loaded from disk, but before 253Invoked whenever a player has been loaded from disk, but before
245actual login. 254actual login.
246 255
247=head3 save (player path -- ) 256=head3 save (player -- )
248 257
249Invoked just before a player gets saved. 258Invoked just before a player gets serialised.
250 259
251=head3 save_done (player path -- ) 260=head3 save_done (player -- )
252 261
253Invoked just after a player was saved. 262Invoked just after a player was serialised.
254 263
255=head3 connect (player -- ) 264=head3 connect (player -- )
256 265
257Invoked just after the player object was connected to a client. 266Invoked just after the player object was connected to a client.
258 267

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