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Comparing deliantra/server/pod/events.pod (file contents):
Revision 1.12 by root, Mon Dec 25 11:25:49 2006 UTC vs.
Revision 1.16 by pippijn, Fri Mar 2 00:29:08 2007 UTC

203 203
204Invoked whenever a trap-like B<object> has been activated, usually by 204Invoked whenever a trap-like B<object> has been activated, usually by
205moving onto it. This includes not just traps, but also buttons, holes, 205moving onto it. This includes not just traps, but also buttons, holes,
206signs and similar stuff. 206signs and similar stuff.
207 207
208=head3 open (container who -- )
209
210Invoked whenever a container gets opened. When overriden, the container will not
211get opened, but you must tell op about the reason.
212
208=head3 close (container who -- ) 213=head3 close (container who -- )
209 214
210Invoked whenever a container gets closed (this event is not yet reliable!). 215Invoked whenever a container gets closed. When overriden, the container
216will not get closed, but you must tell op about the reason. This event
217is not crash-safe, i.e. containers might be closed due to a server crash
218without this event being invoked.
211 219
212 220
213=head2 GLOBAL EVENTS 221=head2 GLOBAL EVENTS
214 222
215Global events have no relation to specific objects. 223Global events have no relation to specific objects.
235 243
236Invoked wheneever a player quits, before actually removing him/her. 244Invoked wheneever a player quits, before actually removing him/her.
237 245
238=head3 kick (player params -- ) 246=head3 kick (player params -- )
239 247
240Invoked when the given plaer is being kicked, before the kick is executed. 248Invoked when the given player is being kicked, before the kick is
249executed.
241 250
242=head3 load (player) 251=head3 load (player -- )
243 252
244Invoked whenever a player has been loaded from disk, but before 253Invoked whenever a player has been loaded from disk, but before
245actual login. 254actual login.
246 255
247=head3 save (player) 256=head3 save (player -- )
248 257
249Invoked just before a player gets saved. 258Invoked just before a player gets serialised.
259
260=head3 save_done (player -- )
261
262Invoked just after a player was serialised.
263
264=head3 connect (player -- )
265
266Invoked just after the player object was connected to a client.
267
268=head3 disconnect (player -- )
269
270Invoked just before the player gets disconnected from the client.
250 271
251=head3 login (player) 272=head3 login (player)
252 273
253Invoked whenever a player logs in. 274Invoked whenever a player logs in.
254 275
282 303
283=head3 tell (player name message -- ) 304=head3 tell (player name message -- )
284 305
285Invoked whenever the player uses the B<tell> or B<reply> command, before 306Invoked whenever the player uses the B<tell> or B<reply> command, before
286it gets processed. 307it gets processed.
308
309=head3 told (player player message -- )
310
311Invoked right before a message is being told to a player using B<tell> or
312B<reply>.
287 313
288=head3 say (player message --) 314=head3 say (player message --)
289 315
290=head3 chat (player message --) 316=head3 chat (player message --)
291 317

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