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/cvs/deliantra/server/pod/events.pod
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Comparing deliantra/server/pod/events.pod (file contents):
Revision 1.25 by root, Wed Apr 30 05:34:24 2008 UTC vs.
Revision 1.30 by root, Thu Jan 8 03:03:24 2009 UTC

110 110
111=item B<2> objects of that type can't be applied if not in inventory 111=item B<2> objects of that type can't be applied if not in inventory
112 112
113=back 113=back
114 114
115=head3 reset (object)
116
117Invoked whenever the object is initialised on a map after it was
118loaded. This can be used to emulate shop-floor behaviour for example.
119
115=head3 throw (object thrower) 120=head3 throw (object thrower)
116 121
117Invoked when an B<object> is thrown by B<thrower>. 122Invoked when an B<object> is thrown by B<thrower>.
118 123
119=head3 stop (object -- ) 124=head3 stop (object -- )
372=head3 leave (map player -- ) 377=head3 leave (map player -- )
373 378
374Invoked whenever a player tries to leave the B<map>. Overriding means the 379Invoked whenever a player tries to leave the B<map>. Overriding means the
375player won't be able to leave. 380player won't be able to leave.
376 381
377=head3 trigger (map connection state -- ) 382=head3 trigger (map connection state who? -- )
378 383
379Invoked whenever something activates a B<connection> on the B<map>. If B<state> 384Invoked whenever something activates a B<connection> on the B<map>. If B<state>
380is true the connection was 'state' and if false it is 'released'. 385is true the connection was 'state' and if false it is 'released'.
381 386
382 387

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