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Comparing deliantra/server/pod/events.pod (file contents):
Revision 1.26 by elmex, Mon Jul 14 10:26:43 2008 UTC vs.
Revision 1.27 by root, Mon Jul 14 16:42:49 2008 UTC

100 100
101=head3 apply (object who -- applytype) 101=head3 apply (object who -- applytype)
102 102
103Invoked whenever the object is being applied in some way. The applytype is one of: 103Invoked whenever the object is being applied in some way. The applytype is one of:
104 104
105=head3 auto_apply (object)
106
107Invoked whenever the object is automatically applied (as for example shop tiles
108are on map instantiation). See also the 'auto_apply' flag to enforce auto apply on
109any object.
110
111=over 4 105=over 4
112 106
113=item B<0> player or monster can't apply objects of that type 107=item B<0> player or monster can't apply objects of that type
114 108
115=item B<1> has been applied, or there was an error applying the object 109=item B<1> has been applied, or there was an error applying the object
116 110
117=item B<2> objects of that type can't be applied if not in inventory 111=item B<2> objects of that type can't be applied if not in inventory
118 112
119=back 113=back
114
115=head3 reset (object)
116
117Invoked whenever the object is initialised on a map after it was
118loaded. This can be used to emulate shop-floor behaviour for example.
120 119
121=head3 throw (object thrower) 120=head3 throw (object thrower)
122 121
123Invoked when an B<object> is thrown by B<thrower>. 122Invoked when an B<object> is thrown by B<thrower>.
124 123

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