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1 | =begin comment |
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2 | |
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3 | This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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4 | |
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5 | Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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6 | |
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7 | Deliantra is free software: you can redistribute it and/or modify it under |
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8 | the terms of the Affero GNU General Public License as published by the |
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9 | Free Software Foundation, either version 3 of the License, or (at your |
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10 | option) any later version. |
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11 | |
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12 | This program is distributed in the hope that it will be useful, |
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13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | GNU General Public License for more details. |
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16 | |
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17 | You should have received a copy of the Affero GNU General Public License |
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18 | and the GNU General Public License along with this program. If not, see |
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19 | <http://www.gnu.org/licenses/>. |
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20 | |
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21 | The authors can be reached via e-mail to <support@deliantra.net> |
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22 | |
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23 | =end comment |
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24 | |
1 | =head1 DELIANTRA PLUG-IN EVENTS |
25 | =head1 DELIANTRA PLUG-IN EVENTS |
2 | |
26 | |
3 | This document briefly describes each plug-in event. It is also used to |
27 | This document briefly describes each plug-in event. It is also used to |
4 | generate the event-list itself, so is always complete. Be careful wehn |
28 | generate the event-list itself, so is always complete. Be careful wehn |
5 | changing it, though. |
29 | changing it, though. |
6 | |
30 | |
7 | =head2 NOTATION |
31 | =head2 NOTATION |
8 | |
32 | |
9 | the event description below uses a variant of the forth stack notation - |
33 | The event description below uses a variant of the forth stack notation - |
10 | an opening parenthesis followed by the type of each parameter, optionally |
34 | an opening parenthesis followed by the type of each parameter, optionally |
11 | followed by two dashes and the returning parameters. If the latter is |
35 | followed by two dashes and the returning parameters. If the latter part is |
12 | missing, the event will be invoked but cannot change wether the event gets |
36 | missing, the event will be invoked but cannot change wether the event gets |
13 | processed. |
37 | processed. |
14 | |
38 | |
15 | If it is specified (even if no return values are supported), a plug-in |
39 | Return values are given by overriding (in Perl by calling C<cf::override>) |
16 | can override (e.g. using C<cf::override> in Perl) event processing, |
40 | with the return values, which will both stop further event processing and |
17 | basically short-circuiting it. For example, if you override from within a |
41 | tell the caller that it wants to override normal processing. |
18 | player BIRTH event, nothing much will happen with respect to the built-in |
42 | |
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43 | Even if no return values are supported, a plug-in can override (e.g. using |
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44 | C<cf::override> in Perl) event processing, basically short-circuiting |
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45 | it. For example, if you override from within a player BIRTH event, |
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46 | nothing much will happen with respect to the built-in processing, but if |
19 | processing, but if you override from within a player TELL event, the tell |
47 | you override from within a player TELL event, the tell will be ignored |
20 | will be ignored (presumably your plug-in took care of it). |
48 | (presumably your plug-in took care of it). |
21 | |
49 | |
22 | |
50 | |
23 | =head2 ATTACHABLE EVENTS |
51 | =head2 ATTACHABLE EVENTS |
24 | |
52 | |
25 | No time to document this, screw me. |
53 | No time to document this, screw me. |
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162 | |
190 | |
163 | =head3 drop (object who -- ) |
191 | =head3 drop (object who -- ) |
164 | |
192 | |
165 | Invoked whenever an item gets dropped by somebody, e.g. as a result of a |
193 | Invoked whenever an item gets dropped by somebody, e.g. as a result of a |
166 | drop command. |
194 | drop command. |
167 | B<NOTE:> If you put the object somewhere else or destroyed the object |
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168 | you have to override! If you do nothing with the object and override it is |
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169 | given back to the dropper. |
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170 | |
195 | |
171 | =head3 drop_on (floor object who -- ) |
196 | =head3 drop_on (floor object who -- ) |
172 | |
197 | |
173 | Invoked whenever some B<object> is being dropped on the B<floor> object. |
198 | Invoked whenever some B<object> is being dropped on the B<floor> object. |
174 | B<NOTE:> If you put the object somewhere else or destroyed the object |
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175 | you have to override! If you do nothing with the object and override it is |
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176 | given back to the dropper. |
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177 | |
199 | |
178 | =head3 say (object player message) |
200 | =head3 say (object player message) |
179 | |
201 | |
180 | Invoked whenever the I<object> can hear a B<message> being said by |
202 | Invoked whenever the I<object> can hear a B<message> being said by |
181 | B<player> in its vicinity. |
203 | B<player> in its vicinity. |
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192 | damage that has been dealt. |
214 | damage that has been dealt. |
193 | |
215 | |
194 | =head3 skill_attack (attacker victim message skill -- success) |
216 | =head3 skill_attack (attacker victim message skill -- success) |
195 | |
217 | |
196 | Invoked whenever an B<attacker> attacks B<victim> using a B<skill> (skill |
218 | Invoked whenever an B<attacker> attacks B<victim> using a B<skill> (skill |
197 | cna be C<undef>). B<message> is the message that describes the attack when |
219 | can be C<undef>). B<message> is the message that describes the attack when |
198 | damage is done. |
220 | damage is done. |
199 | |
221 | |
200 | =head3 weapon_attack (weapon hitter victim) |
222 | =head3 weapon_attack (weapon hitter victim) |
201 | |
223 | |
202 | Invoked whenever an object is used as a B<weapon> by B<hitter> to attack |
224 | Invoked whenever an object is used as a B<weapon> by B<hitter> to attack |
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226 | |
248 | |
227 | Invoked whenever a container gets closed. When overriden, the container |
249 | Invoked whenever a container gets closed. When overriden, the container |
228 | will not get closed, but you must tell op about the reason. This event |
250 | will not get closed, but you must tell op about the reason. This event |
229 | is not crash-safe, i.e. containers might be closed due to a server crash |
251 | is not crash-safe, i.e. containers might be closed due to a server crash |
230 | without this event being invoked. |
252 | without this event being invoked. |
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253 | |
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254 | =head3 blocked_move (self who -- do_blocked) |
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255 | |
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256 | Invoked when an C<who> tries to move to the same space as C<self>, |
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257 | C<self>'s C<move_block> causes blocked movement for C<who> and nothing |
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258 | else explicitly allows movement to this space. |
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259 | |
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260 | Should return true when C<who> is blocked, i.e., should not be allowed to |
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261 | move onto C<self>. |
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262 | |
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263 | When not overriding, normal blocked_move (blocked_link) processing will |
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264 | happen. |
231 | |
265 | |
232 | |
266 | |
233 | =head2 GLOBAL EVENTS |
267 | =head2 GLOBAL EVENTS |
234 | |
268 | |
235 | Global events have no relation to specific objects. |
269 | Global events have no relation to specific objects. |
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345 | =head3 shout (player message --) |
379 | =head3 shout (player message --) |
346 | |
380 | |
347 | Invoked whenever the player uses the B<say>, B<chat> or B<shout> command, |
381 | Invoked whenever the player uses the B<say>, B<chat> or B<shout> command, |
348 | before it gets processed. |
382 | before it gets processed. |
349 | |
383 | |
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384 | =head3 build (player x y builder --) |
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385 | |
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386 | Players tries to build at (x|y), using C<builder>. |
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387 | |
350 | |
388 | |
351 | =head2 MAP EVENTS |
389 | =head2 MAP EVENTS |
352 | |
390 | |
353 | These events are generally dependent on a map and thus all have a map |
391 | These events are generally dependent on a map and thus all have a map |
354 | as first argument. |
392 | as first argument. |
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383 | =head3 leave (map player -- ) |
421 | =head3 leave (map player -- ) |
384 | |
422 | |
385 | Invoked whenever a player tries to leave the B<map>. Overriding means the |
423 | Invoked whenever a player tries to leave the B<map>. Overriding means the |
386 | player won't be able to leave. |
424 | player won't be able to leave. |
387 | |
425 | |
388 | =head3 trigger (map connection state -- ) |
426 | =head3 trigger (map connection state what? who? -- ) |
389 | |
427 | |
390 | Invoked whenever something activates a B<connection> on the B<map>. If B<state> |
428 | Invoked whenever something activates a B<connection> on the B<map>. If B<state> |
391 | is true the connection was 'state' and if false it is 'released'. |
429 | is true the connection was 'state' and if false it is 'released'. |
392 | |
430 | |
393 | |
431 | |