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1 | =begin comment |
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2 | |
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3 | This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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4 | |
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5 | Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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6 | |
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7 | Deliantra is free software: you can redistribute it and/or modify it under |
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8 | the terms of the Affero GNU General Public License as published by the |
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9 | Free Software Foundation, either version 3 of the License, or (at your |
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10 | option) any later version. |
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11 | |
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12 | This program is distributed in the hope that it will be useful, |
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13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | GNU General Public License for more details. |
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16 | |
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17 | You should have received a copy of the Affero GNU General Public License |
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18 | and the GNU General Public License along with this program. If not, see |
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19 | <http://www.gnu.org/licenses/>. |
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20 | |
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21 | The authors can be reached via e-mail to <support@deliantra.net> |
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22 | |
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23 | =end comment |
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24 | |
1 | =head1 DELIANTRA PLUG-IN EVENTS |
25 | =head1 DELIANTRA PLUG-IN EVENTS |
2 | |
26 | |
3 | This document briefly describes each plug-in event. It is also used to |
27 | This document briefly describes each plug-in event. It is also used to |
4 | generate the event-list itself, so is always complete. Be careful wehn |
28 | generate the event-list itself, so is always complete. Be careful wehn |
5 | changing it, though. |
29 | changing it, though. |
6 | |
30 | |
7 | =head2 NOTATION |
31 | =head2 NOTATION |
8 | |
32 | |
9 | the event description below uses a variant of the forth stack notation - |
33 | The event description below uses a variant of the forth stack notation - |
10 | an opening parenthesis followed by the type of each parameter, optionally |
34 | an opening parenthesis followed by the type of each parameter, optionally |
11 | followed by two dashes and the returning parameters. If the latter is |
35 | followed by two dashes and the returning parameters. If the latter part is |
12 | missing, the event will be invoked but cannot change wether the event gets |
36 | missing, the event will be invoked but cannot change wether the event gets |
13 | processed. |
37 | processed. |
14 | |
38 | |
15 | If it is specified (even if no return values are supported), a plug-in |
39 | Return values are given by overriding (in Perl by calling C<cf::override>) |
16 | can override (e.g. using C<cf::override> in Perl) event processing, |
40 | with the return values, which will both stop further event processing and |
17 | basically short-circuiting it. For example, if you override from within a |
41 | tell the caller that it wants to override normal processing. |
18 | player BIRTH event, nothing much will happen with respect to the built-in |
42 | |
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43 | Even if no return values are supported, a plug-in can override (e.g. using |
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44 | C<cf::override> in Perl) event processing, basically short-circuiting |
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45 | it. For example, if you override from within a player BIRTH event, |
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46 | nothing much will happen with respect to the built-in processing, but if |
19 | processing, but if you override from within a player TELL event, the tell |
47 | you override from within a player TELL event, the tell will be ignored |
20 | will be ignored (presumably your plug-in took care of it). |
48 | (presumably your plug-in took care of it). |
21 | |
49 | |
22 | |
50 | |
23 | =head2 ATTACHABLE EVENTS |
51 | =head2 ATTACHABLE EVENTS |
24 | |
52 | |
25 | No time to document this, screw me. |
53 | No time to document this, screw me. |
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162 | |
190 | |
163 | =head3 drop (object who -- ) |
191 | =head3 drop (object who -- ) |
164 | |
192 | |
165 | Invoked whenever an item gets dropped by somebody, e.g. as a result of a |
193 | Invoked whenever an item gets dropped by somebody, e.g. as a result of a |
166 | drop command. |
194 | drop command. |
167 | B<NOTE:> If you put the object somewhere else or destroyed the object |
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168 | you have to override! If you do nothing with the object and override it is |
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169 | given back to the dropper. |
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170 | |
195 | |
171 | =head3 drop_on (floor object who -- ) |
196 | =head3 drop_on (floor object who -- ) |
172 | |
197 | |
173 | Invoked whenever some B<object> is being dropped on the B<floor> object. |
198 | Invoked whenever some B<object> is being dropped on the B<floor> object. |
174 | B<NOTE:> If you put the object somewhere else or destroyed the object |
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175 | you have to override! If you do nothing with the object and override it is |
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176 | given back to the dropper. |
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177 | |
199 | |
178 | =head3 say (object player message) |
200 | =head3 say (object player message) |
179 | |
201 | |
180 | Invoked whenever the I<object> can hear a B<message> being said by |
202 | Invoked whenever the I<object> can hear a B<message> being said by |
181 | B<player> in its vicinity. |
203 | B<player> in its vicinity. |
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192 | damage that has been dealt. |
214 | damage that has been dealt. |
193 | |
215 | |
194 | =head3 skill_attack (attacker victim message skill -- success) |
216 | =head3 skill_attack (attacker victim message skill -- success) |
195 | |
217 | |
196 | Invoked whenever an B<attacker> attacks B<victim> using a B<skill> (skill |
218 | Invoked whenever an B<attacker> attacks B<victim> using a B<skill> (skill |
197 | cna be C<undef>). B<message> is the message that describes the attack when |
219 | can be C<undef>). B<message> is the message that describes the attack when |
198 | damage is done. |
220 | damage is done. |
199 | |
221 | |
200 | =head3 weapon_attack (weapon hitter victim) |
222 | =head3 weapon_attack (weapon hitter victim) |
201 | |
223 | |
202 | Invoked whenever an object is used as a B<weapon> by B<hitter> to attack |
224 | Invoked whenever an object is used as a B<weapon> by B<hitter> to attack |
203 | B<victim>. |
225 | B<victim>. |
204 | |
226 | |
205 | =head3 inscribe_note (book pl message skill -- ) |
227 | =head3 inscribe_note (book pl message skill -- ) |
206 | |
228 | |
207 | Used whenever a book gets inscribed with a message. |
229 | Used whenever a book gets inscribed with a message. |
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230 | |
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231 | =head3 infect (victim disease_type disease -- ) |
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232 | |
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233 | Invoked whenever an object is diseased. The disease object is already |
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234 | inserted in object (the template disease object is C<disease_type>), |
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235 | but no messages have been generated. If overriden, no messages will be |
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236 | generated. |
208 | |
237 | |
209 | =head3 trigger (object who -- ) |
238 | =head3 trigger (object who -- ) |
210 | |
239 | |
211 | Invoked whenever a lever-like B<object> has been activated/triggered in some |
240 | Invoked whenever a lever-like B<object> has been activated/triggered in some |
212 | (manual) way. |
241 | (manual) way. |
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227 | Invoked whenever a container gets closed. When overriden, the container |
256 | Invoked whenever a container gets closed. When overriden, the container |
228 | will not get closed, but you must tell op about the reason. This event |
257 | will not get closed, but you must tell op about the reason. This event |
229 | is not crash-safe, i.e. containers might be closed due to a server crash |
258 | is not crash-safe, i.e. containers might be closed due to a server crash |
230 | without this event being invoked. |
259 | without this event being invoked. |
231 | |
260 | |
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261 | =head3 blocked_move (self who -- do_blocked) |
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262 | |
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263 | Invoked when an C<who> tries to move to the same space as C<self>, |
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264 | C<self>'s C<move_block> causes blocked movement for C<who> and nothing |
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265 | else explicitly allows movement to this space. |
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266 | |
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267 | Should return true when C<who> is blocked, i.e., should not be allowed to |
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268 | move onto C<self>. |
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269 | |
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270 | When not overriding, normal blocked_move (blocked_link) processing will |
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271 | happen. |
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272 | |
232 | |
273 | |
233 | =head2 GLOBAL EVENTS |
274 | =head2 GLOBAL EVENTS |
234 | |
275 | |
235 | Global events have no relation to specific objects. |
276 | Global events have no relation to specific objects. |
236 | |
277 | |
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265 | Invoked when the given player is being kicked, before the kick is |
306 | Invoked when the given player is being kicked, before the kick is |
266 | executed. |
307 | executed. |
267 | |
308 | |
268 | =head3 load (player -- ) |
309 | =head3 load (player -- ) |
269 | |
310 | |
270 | Invoked whenever a player has been loaded from disk, but before |
311 | Invoked whenever after a player has been loaded from disk, but before |
271 | actual login. |
312 | actual activation/login. |
272 | |
313 | |
273 | =head3 save (player -- ) |
314 | =head3 save (player -- ) |
274 | |
315 | |
275 | Invoked just before a player gets serialised. |
316 | Invoked just before a player gets serialised. |
276 | |
317 | |
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306 | |
347 | |
307 | Invoked when a player entered a new region. Cannot be overriden. |
348 | Invoked when a player entered a new region. Cannot be overriden. |
308 | |
349 | |
309 | =head3 command (player command args -- time) |
350 | =head3 command (player command args -- time) |
310 | |
351 | |
311 | Execute a user command send by the client. Programmable plug-ins usually |
352 | Execute a user command sent by the client - this is invoked for I<all> |
312 | handle this event internally. |
353 | command,s so should not normally be hooked. |
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354 | |
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355 | =head3 unknown_command (player command args -- time) |
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356 | |
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357 | Execute a user command sent by the client that isn't known to the |
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358 | server. Programmable plug-ins usually handle this event internally. |
313 | |
359 | |
314 | =head3 extcmd (player string) |
360 | =head3 extcmd (player string) |
315 | |
361 | |
316 | Invoked whenever a client issues the C<extcmd> protocol command. |
362 | Invoked whenever a client issues the C<extcmd> protocol command. |
317 | Programmable plug-ins usually handle this event internally. |
363 | Programmable plug-ins usually handle this event internally. |
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345 | =head3 shout (player message --) |
391 | =head3 shout (player message --) |
346 | |
392 | |
347 | Invoked whenever the player uses the B<say>, B<chat> or B<shout> command, |
393 | Invoked whenever the player uses the B<say>, B<chat> or B<shout> command, |
348 | before it gets processed. |
394 | before it gets processed. |
349 | |
395 | |
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396 | =head3 build (player builder map x y checkok --) |
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397 | |
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398 | Players tries to build using C<builder> at (map+x+y). Is invoked after |
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399 | the usual map sanity checks, so the coordinates are valid. The boolean |
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400 | C<checkok> is true only if the build code thinks it is "ok" to build at |
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401 | that space, and normally you should only build when it is true. |
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402 | |
350 | |
403 | |
351 | =head2 MAP EVENTS |
404 | =head2 MAP EVENTS |
352 | |
405 | |
353 | These events are generally dependent on a map and thus all have a map |
406 | These events are generally dependent on a map and thus all have a map |
354 | as first argument. |
407 | as first argument. |
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383 | =head3 leave (map player -- ) |
436 | =head3 leave (map player -- ) |
384 | |
437 | |
385 | Invoked whenever a player tries to leave the B<map>. Overriding means the |
438 | Invoked whenever a player tries to leave the B<map>. Overriding means the |
386 | player won't be able to leave. |
439 | player won't be able to leave. |
387 | |
440 | |
388 | =head3 trigger (map connection state -- ) |
441 | =head3 trigger (map connection state what? who? -- ) |
389 | |
442 | |
390 | Invoked whenever something activates a B<connection> on the B<map>. If B<state> |
443 | Invoked whenever something activates a B<connection> on the B<map>. If B<state> |
391 | is true the connection was 'state' and if false it is 'released'. |
444 | is true the connection was 'state' and if false it is 'released'. |
392 | |
445 | |
393 | |
446 | |
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397 | handled asynchronously as soon as the command reaches the server, even when |
450 | handled asynchronously as soon as the command reaches the server, even when |
398 | the player hasn't logged in yet (meaning there is no player yet). |
451 | the player hasn't logged in yet (meaning there is no player yet). |
399 | |
452 | |
400 | =head3 connect (client -- ) |
453 | =head3 connect (client -- ) |
401 | |
454 | |
402 | Called as soon as a new connection to the server is established. Should |
455 | Called as soon as a new connection to the server is established and the |
403 | not be overriden. |
456 | socket has been configured. |
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457 | |
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458 | =head3 version (client string -- ) |
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459 | |
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460 | Called as soon as the version command from the client is received |
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461 | (normally the very first command sent). |
404 | |
462 | |
405 | =head3 setup (client string -- ) |
463 | =head3 setup (client string -- ) |
406 | |
464 | |
407 | Client sent the setup command to negotiate parameters. Handling is |
465 | Client sent the setup command to negotiate parameters. Handling is |
408 | mandatory and done by F<login.ext>. |
466 | mandatory and done by F<login.ext>. |
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421 | |
479 | |
422 | Like C<extcmd>, but can be called before a player has logged in. |
480 | Like C<extcmd>, but can be called before a player has logged in. |
423 | |
481 | |
424 | Programmable plug-ins usually handle this event internally. |
482 | Programmable plug-ins usually handle this event internally. |
425 | |
483 | |
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484 | =head3 client_destroy (client -- ) |
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485 | |
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486 | Invoked when the client gets destroyed. |
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487 | |
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488 | |